Mythos_Ruler Posted August 5, 2013 Author Report Share Posted August 5, 2013 Looks cool. I think it could probably have more stuff like this:The soldier dudes lining the bottom. It also looks more like a monumental gateway than a palace. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 6, 2013 Report Share Posted August 6, 2013 ahaha that's awesome! How does it look from the back? Quote Link to comment Share on other sites More sharing options...
Pureon Posted August 6, 2013 Report Share Posted August 6, 2013 ahaha that's awesome! How does it look from the back?Good! 1 Quote Link to comment Share on other sites More sharing options...
Bloc Posted August 7, 2013 Report Share Posted August 7, 2013 Can someone tell me any specific wonder/building that game needs very much? I really want to try myself with that and what is the poly limit? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted August 7, 2013 Report Share Posted August 7, 2013 (edited) Can someone tell me any specific wonder/building that game needs very much? I really want to try myself with that and what is the poly limit? I think every civ currently has his wonder, but you can try modelling one for the new ptolemaic civ. The temple of Edfu was proposed for that (http://trac.wildfire...iv%3A_Ptolemies). Edited August 7, 2013 by sanderd17 Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted August 7, 2013 Report Share Posted August 7, 2013 The blacksmith is a delight. And generally, I love how beautiful looks the Persian civ of 0 A.D. Quote Link to comment Share on other sites More sharing options...
scroogie Posted August 7, 2013 Report Share Posted August 7, 2013 I think every civ currently has his wonder, but you can try modelling one for the new ptolemaic civ. The temple of Edfu was proposed for that (http://trac.wildfire...iv%3A_Ptolemies).Wasn't this supposed to be a WIP temple of edfu? http://www.wildfiregames.com/forum/index.php?showtopic=15540&st=200#entry261638 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2013 Report Share Posted August 7, 2013 Ah, that model needs to be rebuilt in blender, which pretty much means starting from scratch again.If you'd like to give it a shot Bloc, that'd be great! Quote Link to comment Share on other sites More sharing options...
Bloc Posted August 7, 2013 Report Share Posted August 7, 2013 Ah, that model needs to be rebuilt in blender, which pretty much means starting from scratch again.If you'd like to give it a shot Bloc, that'd be great!Ah well after check your old work , Its obvious that I didnt understand the poly count of that game Its 200 poly , 420 edge , 248 vert Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 7, 2013 Report Share Posted August 7, 2013 Looks like a nice start. But keep in mind that the kind of texturing we are looking for is when the building was in perfect conditions/ recently built rather than a grunge / erosioned look. If it's going to be a wonder you can use a heavy load of polys, but use them wisely (keeping in mind the distance of the camera ingame, an using texturing for very little details) Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2013 Report Share Posted August 7, 2013 5000 poly limit for wonders if I'm not mistaken Quote Link to comment Share on other sites More sharing options...
oshron Posted August 7, 2013 Report Share Posted August 7, 2013 (edited) i decided to compile another list of all the Wonders we've thought up so far and organized them by civilization:Achaemenid Persians: Hanging Gardens of BabylonAthenians: Parthenon (confirmed)Brythonic Celts: Stonehenge (confirmed)Carthaginians: Mausoleum of Prince AtebanGaulish Celts: Carnac stonesIberians: Dolmen of MengaMacedonians: Library of AlexandriaMauryan Indians: Great Stupa at SanchiPtolemaic Egyptians: Temple of Edfu (confirmed)Republican Romans: Temple of Jupiter Optimus MaximusSpartans: Temple of ArtemisothersIshtar Gates"assets depicting the city of Ninevah"wall(s) of TroyRoman Aqueduct(s)Colossus of Rhodes (for the generic Hellenes)Pharos Lighthouse/Lighthouse of AlexandriaLuxor ColossusSphinx of MemphisDelphi SphinxOsirian statue(s)Temple of Venus at HeliopolisRoman SenatePalace/Tomb of XerxesColosseum of Romeziggurat(s)pyramid(s)Great Altar at PergamonRoman ForumFlavian AmpitheaterHagia SophiaMausoleum of Theodoric"conquered monument" (intended for the Huns, based on AOK)Tikal Temple (for hypothetical Mayans)Statue/Temple of Zeus (for the generic Hellenes)Theater of DionysusMausoleum of HalicarnassosTerracotta Army (for hypothetical Chinese)Sanctuary of Artemis OrthiaAcropolis of SpartaCothon of CarthageCyrus' TombCircus MaximusTemple of ArtemisTemple of Apollo (for hypothetical Thebans, in reference to the Oracle of Delphi)Cadmea (for hypothetical Thebans)Mirror of Archemides (for hypothetical Syracusans, though arguably non-historical)port of Carthagetemple complex of Persepolis"statue of Poseidon the Magnificent"Tower of BabelGate of PtolemeyTemple of LuxorTemple of KarnakGreat SphinxAbu SimbelColossus of MemnonColossus of Ramses IIGrand Palace of Amenhotep IIIQuirino Palace"estelas de Fuentecilla del Tio Carrulo""Sepulcro de Pozo Moro""pilar-estela de Monforte del Cid""Verraco"Temple of Baal and Astarteat minimum, we DO have Wonder ideas for every civiliaztion now; we just need to pick ones out of them all that we're satisfied with Edited August 11, 2013 by oshron 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2013 Report Share Posted August 7, 2013 Wooh-ie, lookie at that list! Ahahahey we don't actually have a model for the Iberian wonder yet do we?Or did I miss something...I remembering someone a while back mentioning how the Dolmen of Menga was a poor choiceI'm all for Carthage a more... ah, bigger wonder, but shouldn't we have a finite, thought out list before we start throwing meshes at a wall and hoping they stick?They should to be of similar sizes and grandeur. Finding (or clearing) a spot to put the hanging gardens is going to be quite a disadvantage to the persians if the carthaginians can plop theirs down wherever they want. If we make a wonder building a victory condition its going to be an even worse imbalance.Wonders are, after all, much more taxing projects. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2013 Report Share Posted August 7, 2013 Heh, i would love to see all of these in Atlas though Quote Link to comment Share on other sites More sharing options...
Bloc Posted August 7, 2013 Report Share Posted August 7, 2013 5000 poly limit for wonders if I'm not mistakenAh Its not Low poly then , I have a question by the way.When I try to add a two combined mesh ıt gives me an error.So I have to seperate them to xml's.Its really boring and a bad way to adding models because It can cause problems.Do we have a more simple way to add them? If ıts off-topic please forgive me. 1 Quote Link to comment Share on other sites More sharing options...
Pureon Posted August 7, 2013 Report Share Posted August 7, 2013 5000 poly limit for wonders if I'm not mistakenLooking at the poly counts in Atlas Editor (shadows off), the ideal number of Atlas polys for a wonder model is around 20,000.The hanging gardens are showing as having nearly 100,000 polys, but many people experience noticeable lag when it's in-game, so best not to use too many. The lag is mostly due to the water and vegetation (transparent textures), standard polys aren't so much of an issue. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 8, 2013 Author Report Share Posted August 8, 2013 Ah Its not Low poly then , I have a question by the way.When I try to add a two combined mesh ıt gives me an error.So I have to seperate them to xml's.Its really boring and a bad way to adding models because It can cause problems.Do we have a more simple way to add them? If ıts off-topic please forgive me.Each mesh gets its own actor, for non-boring reasons. They can then be propped together. Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted August 8, 2013 Report Share Posted August 8, 2013 (edited) they can be in tech tree implmented Chose a Marvel and the tech tactical and warriors. or like Age of Empiresasian dinasties, you can build a marvel to advance to ages or phases.other some wonder are most sucessful in some maps, like Island Map and Iberian Wonder. or Csrthsginisn Wonder.maritime or small winder can be the best. or in Canyon valley, or Alpine Rivers Rms. Edited August 8, 2013 by Nolanjoker Quote Link to comment Share on other sites More sharing options...
oshron Posted August 8, 2013 Report Share Posted August 8, 2013 i think the intention is more like Age of Empires: every civ gets one and only one Wonder (though more will be in the editor for scenario design, like having various different iconic temples which were all part of the same city). the difference is that each Wonder is uniquely addressed and specifically named something rather than just generically being called "Wonder" while looking different depending on which civ controls it (like how in AOM you had the Temple of Zeus, Pyramid of Osiris, Thor's Oak, the Tower of Odin, the Temple at Karnak, and the Mausoleum of Halicarnassus being the exact same building, just looking different depending on which god you chose) 1 Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted August 8, 2013 Report Share Posted August 8, 2013 that concept happens to the asians Dynasties. where the Marvel to choose give the bonus Quote Link to comment Share on other sites More sharing options...
Pureon Posted August 8, 2013 Report Share Posted August 8, 2013 btw thanks for compiling the list oshron Very helpful. Quote Link to comment Share on other sites More sharing options...
Bloc Posted August 8, 2013 Report Share Posted August 8, 2013 They can then be propped together.You mean I can add combined meshes in a one actor xml instead of xml calling another xml in it? Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 8, 2013 Report Share Posted August 8, 2013 Nope. Currently all buildings have one actor per texture used in the building. You use one actor of the building as the 'main actor' and you add there the rest of the actors needed (normally at the root prop point, which is the origin point of the main mesh when exporting) Quote Link to comment Share on other sites More sharing options...
Bloc Posted August 8, 2013 Report Share Posted August 8, 2013 (edited) Still need work , 1115 Poly , 2356 edges , 1305 vert - Enterences has 4 + 4 windows actually but render program did something wrong with that alpha channels so Its looking like 2 + 3 , Its not like that.All suggestions are welcome. Edited August 8, 2013 by Bloc 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 8, 2013 Report Share Posted August 8, 2013 I think the colonnade in the interior courtyard wraps around the inside of those flanking towers, and maybe that central structure should be a bit taller Quote Link to comment Share on other sites More sharing options...
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