Mythos_Ruler Posted December 24, 2012 Author Report Share Posted December 24, 2012 http://www.youtube.com/watch?v=hRNdyT66h6o Quote Link to comment Share on other sites More sharing options...
Jeru Posted December 24, 2012 Report Share Posted December 24, 2012 The kid (post #189) is adorable. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 24, 2012 Report Share Posted December 24, 2012 @#189: WFG made "Wildfire Worlds"? Guess you learn something new every day. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 24, 2012 Author Report Share Posted December 24, 2012 The guy in #190 never figured out soldiers can build things too, nor did he figure out that they gathered resources. I am wondering if we can't force users to explore uses for citizen-soldiers by making the starting units be only citizen-soldiers, with no women. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 24, 2012 Report Share Posted December 24, 2012 If we get triggers, we at least need a "Learn to Play" scenario that tells new players all of these things. I agree that a full campaign is too ambitious, but think about the first scenario you play in Age of Mythology - it teaches you how to move units, what buildings are available, how to attack etc. 1 Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 24, 2012 Report Share Posted December 24, 2012 Isn't Pureon doing something like this? Quote Link to comment Share on other sites More sharing options...
zoot Posted December 25, 2012 Report Share Posted December 25, 2012 Isn't Pureon doing something like this?There's this: http://www.wildfiregames.com/forum/index.php?showtopic=16262 Quote Link to comment Share on other sites More sharing options...
Jeru Posted December 25, 2012 Report Share Posted December 25, 2012 The guy in #190 never figured out soldiers can build things too, nor did he figure out that they gathered resources. I am wondering if we can't force users to explore uses for citizen-soldiers by making the starting units be only citizen-soldiers, with no women.Perhaps a kinder, gentler way of doing this is by having a tooltip pop up at the beginning of the every match whenever the user selects a citizen-soldier, saying something like "This hoplite is a citizen-soldier. He can fight enemies, but also gather resources and construct buildings. [OK]" and have a checkbox saying something like "Don't show me this again". 1 Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 25, 2012 Report Share Posted December 25, 2012 I actually really like what Jonathan came up with. Why don't we make a few small changes and then have the 'Learn To Play' button autostart that scenario? It's adequate and it'll keep people from complaining/doing stupid things. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 25, 2012 Report Share Posted December 25, 2012 This one I'm particularly curious about: Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 26, 2012 Report Share Posted December 26, 2012 Rob, its available as "Campaign Proof of Concept" if you select All Maps in the match setup screen. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 26, 2012 Author Report Share Posted December 26, 2012 Perhaps a kinder, gentler way of doing this is by having a tooltip pop up at the beginning of the every match whenever the user selects a citizen-soldier, saying something like "This hoplite is a citizen-soldier. He can fight enemies, but also gather resources and construct buildings. [OK]" and have a checkbox saying something like "Don't show me this again".I like this. We could do this for a lot of things for the player's first match.I actually really like what Jonathan came up with. Why don't we make a few small changes and then have the 'Learn To Play' button autostart that scenario? It's adequate and it'll keep people from complaining/doing stupid things.We could do multiple things. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 26, 2012 Report Share Posted December 26, 2012 I don't like the first launch auto tooltip thing as much. There are going to be plenty of players who come from AoE/AoM/C&C/RTW and don't need that type of micromanaging instruction. If someone is confused, they'll find the Learn To Play button - the place for all of that kind of thing. Perhaps on first launch we could have a splash screen that invites the user to explore the tutorial(s). I don't think an experienced player would be put off by that. Quote Link to comment Share on other sites More sharing options...
zoot Posted December 26, 2012 Report Share Posted December 26, 2012 I don't like the first launch auto tooltip thing as much. There are going to be plenty of players who come from AoE/AoM/C&C/RTW and don't need that type of micromanaging instruction. If someone is confused, they'll find the Learn To Play button - the place for all of that kind of thing. Perhaps on first launch we could have a splash screen that invites the user to explore the tutorial(s). I don't think an experienced player would be put off by that.I agree. Not everyone who does a clean installation will be first-time players either. Maybe they just got a new computer or cleaned up their harddrive. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 26, 2012 Report Share Posted December 26, 2012 I agree. Not everyone who does a clean installation will be first-time players either. Maybe they just got a new computer or cleaned up their harddrive.But if we include a simple way of turning it off (a 'hide tooltips' button clickable on each of the first launch tooltips), I don't think it's so much of an issue. I like Jeru's idea. Youtube shows many first timers not understanding the basics of 0 A.D. Quote Link to comment Share on other sites More sharing options...
Yves Posted December 26, 2012 Report Share Posted December 26, 2012 The guy in #190 never figured out soldiers can build things too, nor did he figure out that they gathered resources. I am wondering if we can't force users to explore uses for citizen-soldiers by making the starting units be only citizen-soldiers, with no women.His biggest problem was the population limit until he figured out that temples can raise it.I don't know why he checked the description of all buildings except houses. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 26, 2012 Report Share Posted December 26, 2012 (edited) force to Tip of the Day may be can be good solution Edited December 26, 2012 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 26, 2012 Report Share Posted December 26, 2012 force to Tip of the Day may be can be good solutionNo one pays attention to these tips... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 26, 2012 Report Share Posted December 26, 2012 (edited) No one pays attention to these tips... no one if you dont put Images, and forece to click it several times.or force to view a embed video sequence of images. about Soldiers as Citizens, if dont make jazzy or startling, Plus Wb videos on page+ plus a PDF Manual with Strategies you don't change player's mind. Edited December 26, 2012 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
idanwin Posted December 27, 2012 Report Share Posted December 27, 2012 Add a tutorial scenario (once decent triggers have been implemented), even when I'm pretty sure I'll be able to get the gameplay by just playing the game, I still play it once, just for fun. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 27, 2012 Report Share Posted December 27, 2012 Add a tutorial scenario (once decent triggers have been implemented), even when I'm pretty sure I'll be able to get the gameplay by just playing the game, I still play it once, just for fun.If you haven't already, try the 'Introductory Tutorial' and 'Starting Economy Walkthrough' scenarios accessed from the 'Demo Maps' map filter. Let us know what you think here Quote Link to comment Share on other sites More sharing options...
idanwin Posted December 27, 2012 Report Share Posted December 27, 2012 Already played all of them xDIt's good, but not very ... you know ... seamless or something, and it shouldn't be in the demo maps, no one will find it there (but I guess it's just there until it's totally 'ready' to be put in the game) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 27, 2012 Author Report Share Posted December 27, 2012 Already played all of them xDIt's good, but not very ... you know ... seamless or something, and it shouldn't be in the demo maps, no one will find it there (but I guess it's just there until it's totally 'ready' to be put in the game)We need a different map sort or launch a different window from the main menu or something. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 27, 2012 Report Share Posted December 27, 2012 Linking to them from the Learn to Play window seems like a good place to start. Could the link launch the scenarios directly, instead of going through the scenario setup screen? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 28, 2012 Author Report Share Posted December 28, 2012 Quote Link to comment Share on other sites More sharing options...
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