wowgetoffyourcellphone Posted March 30 Share Posted March 30 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 30 Share Posted March 30 Link to comment Share on other sites More sharing options...
Arup Posted April 1 Share Posted April 1 https://youtu.be/EUNYxijiRLQ Link to comment Share on other sites More sharing options...
AlexHerbert Posted April 1 Share Posted April 1 :B https://www.youtube.com/@titovicent1952 Link to comment Share on other sites More sharing options...
AlexHerbert Posted April 2 Share Posted April 2 Also Spanish =B 1 Link to comment Share on other sites More sharing options...
AlexHerbert Posted April 2 Share Posted April 2 French =B Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted July 3 Share Posted July 3 Someone took the time to talk about the project, about a different approach. 2 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted September 7 Share Posted September 7 0 AD is mentioned as a model of inspiration and emancipation of software. Inspiration for an Opensource Total War. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 7 Share Posted September 7 1 hour ago, Nicolaus_von_Kues said: 0 AD is mentioned as a model of inspiration and emancipation of software. Inspiration for an Opensource Total War. Good video. thanks for posting 2 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted September 12 Share Posted September 12 On 06/09/2026 at 7:23 PM, wowgetoffyourcellphone said: Good video. thanks for posting Imagine if people came along and did a complete overhaul of 0 AD to adapt it to the type of battles we've seen in Total War. The big problem would be the strategic scenario. Link to comment Share on other sites More sharing options...
Atrik Posted September 12 Share Posted September 12 52 minutes ago, Nicolaus_von_Kues said: Imagine if people came along and did a complete overhaul of 0 AD to adapt it to the type of battles we've seen in Total War. I think the project below has a lot of support : But it's an herculean task, and I still have no idea how one would bring it to be implemented into the game. There will be a tone of work too for reviewing the proposed (sizable but not crazy neither) engine changes, unit balancing, testing, maybe even adding some animations to make it extra-cool... Also there is the valid concern that it would inevitably add a bit of extra load. I took an approach that's actually super cheap on performance to simulate the interactions but some extra checks to handle collisions while units move with inertia seems unavoidable; and they however, add up a bit of load. So it's difficult to tell if in the end, it would be considered worth it, or be blocking the whole idea. 1 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted September 12 Share Posted September 12 6 minutes ago, Atrik said: I think the project below has a lot of support : But it's an herculean task, and I still have no idea how one would bring it to be implemented into the game. There will be a tone of work too for reviewing the proposed (sizable but not crazy neither) engine changes, unit balancing, testing, maybe even adding some animations to make it extra-cool... Also there is the valid concern that it would inevitably add a bit of extra load. I took an approach that's actually super cheap on performance to simulate the interactions but some extra checks to handle collisions while units move with inertia seems unavoidable; and they however, add up a bit of load. So it's difficult to tell if in the end, it would be considered worth it, or be blocking the whole idea. Do you think they can start from scratch if they begin with a more modern engine? Link to comment Share on other sites More sharing options...
Atrik Posted September 12 Share Posted September 12 4 minutes ago, Nicolaus_von_Kues said: Do you think they can start from scratch if they begin with a more modern engine? 0 A.D. use it's own homemade engine and I don't think that will change anytime soon. Also starting from scratch makes the project above like not that much work in comparison lol 1 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted September 12 Share Posted September 12 14 hours ago, Atrik said: 0 A.D. use it's own homemade engine and I don't think that will change anytime soon. Also starting from scratch makes the project above like not that much work in comparison lol according to understanding the new programming languages would make it easier to create a game from 0. Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted 1 hour ago Share Posted 1 hour ago (edited) I don't know if it's already been posted, but you can listen to the audio in English. The platform here doesn't offer that option. https://vt.tiktok.com/ZSbfNLmvn/ I uploaded a small part of the video to TikTok. Edited 36 minutes ago by Nicolaus_von_Kues Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now