real_tabasco_sauce Posted August 31 Report Share Posted August 31 @ValihrAnt OP Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31 Report Share Posted August 31 On 31/08/2024 at 4:33 PM, real_tabasco_sauce said: @ValihrAnt OP Expand Ha! I came here to post this one. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 31 Report Share Posted August 31 yeah we got cooked. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31 Report Share Posted August 31 I still hate seeing all those farms spammed throughout everyone's towns. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2 Report Share Posted September 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2 Report Share Posted September 2 Quote Link to comment Share on other sites More sharing options...
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Gurken Khan Posted September 18 Report Share Posted September 18 SaidRdz been spamming yt the last days: https://www.youtube.com/@SaidRdz0AD/videos 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 18 Report Share Posted September 18 I'd actually like to see fewer chaotic 3v3 and 4v4 games and more intimate 2v2 games where teamwork becomes yugely consequential. But 2v2 seems like the least popular setup in most RTS games. 1 Quote Link to comment Share on other sites More sharing options...
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Lion.Kanzen Posted October 5 Report Share Posted October 5 On 31/08/2024 at 5:13 PM, wowgetoffyourcellphone said: I still hate seeing all those farms spammed throughout everyone's towns. Expand We need to work hard to change that. First give them incentives to look for an agricultural area. Then penalize or discourage farms around the civic center. I remember that in Stronghold it was not possible because it generated diseases and plagues. That measure always seemed reasonable to me. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 6 Report Share Posted October 6 We could encourage farming with a graded incentive: very poor results on pavement / stone poor results on sand or snow good results on green soil (grassland) excellent results on prepared fam land (the areas that have already plowed soil) Downside would be that maps would need an additional parameter (soil fertility for differnt areas - farmland concept extended). Let me know your thoughts! Best regards, Grautvornix Side note: This would then also address (kind of) my proposal for water as additional resource (i.e. oasis in desert maps has an farming advantage over pure sand), cf. this thread: Oh, and of course the ar4ea around a CC then needs to be paved. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 6 Report Share Posted October 6 On 31/08/2024 at 5:13 PM, wowgetoffyourcellphone said: I still hate seeing all those farms spammed throughout everyone's towns. Expand Sounds like a you problem to me. Maybe you could elaborate why you hate it? As things are I gonna continue building a ring of fields around my CC with a ring of houses around that, so my women don't have to go to some location to work but work right where they spawn and are easier to protect. (I do some additional farming somewhere in the back.) And what else should I build there? I never build markets downtown but at the very fringes to maximize distances. Apart from incentivizing farming somewhere off the CC with fertile land I guess a bunch of auras could be added to the CC to encourage building urban centers (houses get housing bonus, markets get resource trickles, forges get research bonuses...). If it is deemed worth the effort. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6 Report Share Posted October 6 I hate it because I'd rather farming be something out away from the center of town. Obviously, it's more efficient to farm around the CC for various reasons as the current game design stands, but to me it looks so unnatural. I'd like to change that, but I'm sure the current player base would revolt. 3 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 6 Report Share Posted October 6 @wowgetoffyourcellphone: not so sure the player base would revolt if that feature was not totally banned. Should we instead consider incentivising the distance to the next own CC? (or ideally create different levels of farming effectivity depending on the soil type, my little dream, just cannot do that) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6 Report Share Posted October 6 On 06/10/2024 at 4:16 PM, Grautvornix said: @wowgetoffyourcellphone: not so sure the player base would revolt if that feature was not totally banned. Should we instead consider incentivising the distance to the next own CC? (or ideally create different levels of farming effectivity depending on the soil type, my little dream, just cannot do that) Expand DE's farmland feature is the easiest way to do it, as it requires no new component code except maybe some QoL stuff. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6 Report Share Posted October 6 On 06/10/2024 at 11:22 AM, Gurken Khan said: Sounds like a you problem to me Expand Immersion problem. It's not realistic, I have this problem a bit too. 2 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 6 Report Share Posted October 6 On 06/10/2024 at 4:32 PM, wowgetoffyourcellphone said: DE's farmland feature is the easiest way to do it, as it requires no new component code except maybe some QoL stuff. Expand Sure, but first, this is in DE and we should also have it in Vanilla ( I believe), and second, this does not solve the issue of green land vs desert areas. In all the desert maps, the oasis does not make any difference except for some wood and animals to hunt. Placing farmable land is therefore something that needs to be planned for when creating a map, and cannot be automatically derived from a map attribute (type of soil/surface cover). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6 Report Share Posted October 6 On 06/10/2024 at 6:47 PM, Grautvornix said: Sure, but first, this is in DE and we should also have it in Vanilla ( I believe), and second, this does not solve the issue of green land vs desert areas. In all the desert maps, the oasis does not make any difference except for some wood and animals to hunt. Placing farmable land is therefore something that needs to be planned for when creating a map, and cannot be automatically derived from a map attribute (type of soil/surface cover). Expand I'm going to open a topic about this. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7 Report Share Posted October 7 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7 Report Share Posted October 7 https://www.youtube.com/live/LvgT7q1MeSs?si=SqzbHxgpW1HwQyYJ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7 Report Share Posted October 7 Short with edite/custom sounds. Quote Link to comment Share on other sites More sharing options...
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