Alexandermb Posted Sunday at 21:55 Share Posted Sunday at 21:55 WIP: Spoiler Animations: IDLE 5 Spoiler 20260405-2153-09.0535376.mp4 DEATH 1 Spoiler 20260405-2148-56.7418632.mp4 WALK 2 Spoiler 20260405-2146-43.6894696.mp4 20260405-2147-22.1028078.mp4 RUN 3 Spoiler 20260405-2150-01.6258613.mp4 Faster: 20260405-2150-33.5198840.mp4 FEEDING 1 Spoiler 20260405-2154-08.7573188.mp4 Source diff: Spoiler https://commons.wikimedia.org/wiki/File:Hen_0001.jpg#/media/File:Hen_0001.jpg https://commons.wikimedia.org/wiki/File:Chicken_-_melbourne_show_2005.jpg#/media/File:Chicken_-_melbourne_show_2005.jpg https://commons.wikimedia.org/wiki/File:Coq_Cou_nu_FR_2013.jpg#/media/File:Coq_Cou_nu_FR_2013.jpg diff: Spoiler Have 4 ref more. Spoiler 4 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted Sunday at 23:13 Share Posted Sunday at 23:13 Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 02:11 Author Share Posted yesterday at 02:11 3 hours ago, nifa said: Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 409.57 kB · 1 download will do adjustment's to idle ones. UPDATE: Texture variants baked: Spoiler Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted yesterday at 09:27 Share Posted yesterday at 09:27 Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 12:04 Author Share Posted yesterday at 12:04 2 hours ago, Stan` said: Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 27 whitout IK's will manage to bake those actions whitout IK'S 4 ik legs (Maind and poles) 1 Ik Head also will try to bake the leg as a front render with a mesh to avoid blurry diff 2 Quote Link to comment Share on other sites More sharing options...
nifa Posted yesterday at 20:15 Share Posted yesterday at 20:15 17 hours ago, Alexandermb said: will do adjustment's to idle ones. UPDATE: Texture variants baked: Reveal hidden contents Reveal hidden contents I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 21:53 Author Share Posted yesterday at 21:53 1 hour ago, nifa said: I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already! bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted yesterday at 22:25 Share Posted yesterday at 22:25 18 minutes ago, Alexandermb said: bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible. ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 23 hours ago Author Share Posted 23 hours ago 11 minutes ago, nifa said: ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once. Quote Link to comment Share on other sites More sharing options...
nifa Posted 15 hours ago Share Posted 15 hours ago 8 hours ago, Alexandermb said: I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once. true, sculpting isn't worth the time. Sometimes there are nice CC0 models from museums on sketchfab though: https://sketchfab.com/search?category=animals-pets&features=downloadable&licenses=7c23a1ba438d4306920229c12afcb5f9&type=models 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 5 hours ago Author Share Posted 5 hours ago Spoiler 20260407-1707-34.1614454.mp4 Test-1 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 5 hours ago Author Share Posted 5 hours ago 10 hours ago, nifa said: true, sculpting isn't worth the time. Sometimes there are nice CC0 models from museums on sketchfab though: https://sketchfab.com/search?category=animals-pets&features=downloadable&licenses=7c23a1ba438d4306920229c12afcb5f9&type=models i always wanted to sculpt a lion to replace current one wich is basically ugly. maybe i will use some of those as source to make my own, not to use them since i could bake directly and need an specific field of view to properly bake. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 5 hours ago Author Share Posted 5 hours ago @wowgetoffyourcellphonegameplay wise, chicken can be gathered only once and carried by the legs so i make one animation of carrying_chicken/rabbit ? Small source of food but fast to get making chicken's a good hunting source to find around the maps by making them a reason to explore the enviroment early game. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 4 hours ago Author Share Posted 4 hours ago Size comparisson: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 3 hours ago Share Posted 3 hours ago 1 hour ago, Alexandermb said: chicken can be gathered only once and carried by the legs so i make one animation of carrying_chicken/rabbit ? Isn't all other meat just a giant steak when carried? 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 2 hours ago Share Posted 2 hours ago 2 hours ago, Alexandermb said: Hide contents 20260407-1707-34.1614454.mp4 455.89 kB · 0 downloads Test-1 Thanks, much better in my opinion https://greenscreenanimals.com/footage/clip/1471/f/green-screen-video-of-chicken-walking-across-right-to-left I found a nice reference for an idle animation: https://greenscreenanimals.com/footage/clip/1468/f/green-screen-video-of-chicken-looking-forward-then-pecking-at-ground 2 hours ago, Alexandermb said: i always wanted to sculpt a lion to replace current one wich is basically ugly. maybe i will use some of those as source to make my own, not to use them since i could bake directly and need an specific field of view to properly bake. I'm not sure what you mean, I don't think you'd need a specific field of view for baking highpoly to lowpoly. But yeah, the lion could definitely use an upgrade :D Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 43 minutes ago, nifa said: I'm not sure what you mean, I don't think you'd need a specific field of view for baking highpoly to lowpoly. But yeah, the lion could definitely use an upgrade i need a T pose for example, to properly bake whitout having weird shadows over the mesh Alpha channel leg to avoid more poly's Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 59 minutes ago, nifa said: Thanks, much better in my opinion https://greenscreenanimals.com/footage/clip/1471/f/green-screen-video-of-chicken-walking-across-right-to-left Walk: Spoiler 20260407-2107-45.8189720.mp4 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 1 hour ago Share Posted 1 hour ago 16 minutes ago, Alexandermb said: i need a T pose for example, to properly bake whitout having weird shadows over the mesh Alpha channel leg to avoid more poly's Hide contents Ah ok, I see. Btw feet look a lot better now than in the first post. Also it's nice if the feet are a little further away from each other than in the first post's idle animation. 3 hours ago, Alexandermb said: Size comparisson: Hide contents I remember that there have been discussions about scaling up the chickens for visibility, because they have a huge impact in early game, similar to grapes and berries, which are also out of scale. Also I think there is a tendency in 0 A.D. to weaken extreme scales, meaning scaling down bigger objects and scaling up smaller ones. I prefer realism but just saying someone might come with that. In the end it's a gameplay decision, not my field of studies. 2 minutes ago, Alexandermb said: Walk: Hide contents 20260407-2107-45.8189720.mp4 1.28 MB · 0 downloads Perfect! Thanks a lot Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 1 minute ago, nifa said: Also it's nice if the feet are a little further away from each other than in the first post's idle animation. With the proper feets rendered i can now see how to animate properly the leg position, also for more "smoothness" is recomennded to have a small transition from idle to walk, so it may be similar to walk position early frames, to have less visual impact at the transition, but will use your green screen video to adjust the idle and then we could be much closer to review to add for A29. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 1 hour ago Share Posted 1 hour ago btw I just saw they got a nice collection of green screen videos with lions on that page too, for future purposes https://greenscreenanimals.com/search/lion#! Quote Link to comment Share on other sites More sharing options...
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