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=== [TASK] === Hen/Chicken


Alexandermb
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2 hours ago, Stan` said:

Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors.

27 whitout IK's will manage to bake those actions whitout IK'S

4 ik legs (Maind and poles)
1 Ik Head

also will try to bake the leg as a front render with a mesh to avoid blurry diff

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17 hours ago, Alexandermb said:

will do adjustment's to idle ones.

UPDATE:

Texture variants baked:

 

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I like the texture variations, how do you make them?

What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already!

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1 hour ago, nifa said:

I like the texture variations, how do you make them?

What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already!

bobbing head like pidgeons? sure!

for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.

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18 minutes ago, Alexandermb said:

bobbing head like pidgeons? sure!

for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.

ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind :D

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11 minutes ago, nifa said:

ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind :D

I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once.

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