Alexandermb Posted yesterday at 21:55 Share Posted yesterday at 21:55 WIP: Spoiler Animations: IDLE 5 Spoiler 20260405-2153-09.0535376.mp4 DEATH 1 Spoiler 20260405-2148-56.7418632.mp4 WALK 2 Spoiler 20260405-2146-43.6894696.mp4 20260405-2147-22.1028078.mp4 RUN 3 Spoiler 20260405-2150-01.6258613.mp4 Faster: 20260405-2150-33.5198840.mp4 FEEDING 1 Spoiler 20260405-2154-08.7573188.mp4 Source diff: Spoiler https://commons.wikimedia.org/wiki/File:Hen_0001.jpg#/media/File:Hen_0001.jpg https://commons.wikimedia.org/wiki/File:Chicken_-_melbourne_show_2005.jpg#/media/File:Chicken_-_melbourne_show_2005.jpg https://commons.wikimedia.org/wiki/File:Coq_Cou_nu_FR_2013.jpg#/media/File:Coq_Cou_nu_FR_2013.jpg diff: Spoiler Have 4 ref more. Spoiler 4 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted yesterday at 23:13 Share Posted yesterday at 23:13 Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 21 hours ago Author Share Posted 21 hours ago 3 hours ago, nifa said: Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 409.57 kB · 1 download will do adjustment's to idle ones. UPDATE: Texture variants baked: Spoiler Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 13 hours ago Share Posted 13 hours ago Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 11 hours ago Author Share Posted 11 hours ago 2 hours ago, Stan` said: Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 27 whitout IK's will manage to bake those actions whitout IK'S 4 ik legs (Maind and poles) 1 Ik Head also will try to bake the leg as a front render with a mesh to avoid blurry diff 2 Quote Link to comment Share on other sites More sharing options...
nifa Posted 2 hours ago Share Posted 2 hours ago 17 hours ago, Alexandermb said: will do adjustment's to idle ones. UPDATE: Texture variants baked: Reveal hidden contents Reveal hidden contents I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago 1 hour ago, nifa said: I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already! bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 49 minutes ago Share Posted 49 minutes ago 18 minutes ago, Alexandermb said: bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible. ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 37 minutes ago Author Share Posted 37 minutes ago 11 minutes ago, nifa said: ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once. Quote Link to comment Share on other sites More sharing options...
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