Alexandermb Posted 23 hours ago Share Posted 23 hours ago WIP: Spoiler Animations: IDLE 5 Spoiler 20260405-2153-09.0535376.mp4 DEATH 1 Spoiler 20260405-2148-56.7418632.mp4 WALK 2 Spoiler 20260405-2146-43.6894696.mp4 20260405-2147-22.1028078.mp4 RUN 3 Spoiler 20260405-2150-01.6258613.mp4 Faster: 20260405-2150-33.5198840.mp4 FEEDING 1 Spoiler 20260405-2154-08.7573188.mp4 Source diff: Spoiler https://commons.wikimedia.org/wiki/File:Hen_0001.jpg#/media/File:Hen_0001.jpg https://commons.wikimedia.org/wiki/File:Chicken_-_melbourne_show_2005.jpg#/media/File:Chicken_-_melbourne_show_2005.jpg https://commons.wikimedia.org/wiki/File:Coq_Cou_nu_FR_2013.jpg#/media/File:Coq_Cou_nu_FR_2013.jpg diff: Spoiler Have 4 ref more. Spoiler 4 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 22 hours ago Share Posted 22 hours ago Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 19 hours ago Author Share Posted 19 hours ago 3 hours ago, nifa said: Cool to see you are back working on 0 ad art! Keep in mind chickens often need to hold their head in place for a while to see sharp. 00MXQO1tPYYnnvopyGzHYZLB7vcV0oq9ewfQ5z_ssTA.gif.mp4 409.57 kB · 1 download will do adjustment's to idle ones. UPDATE: Texture variants baked: Spoiler Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 12 hours ago Share Posted 12 hours ago Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 9 hours ago Author Share Posted 9 hours ago 2 hours ago, Stan` said: Since it's a bake you might use more uvspace like old textures. But it's pretty nice work. Still many bones 30 so we will have to use the lod actors. 27 whitout IK's will manage to bake those actions whitout IK'S 4 ik legs (Maind and poles) 1 Ik Head also will try to bake the leg as a front render with a mesh to avoid blurry diff 2 Quote Link to comment Share on other sites More sharing options...
nifa Posted 1 hour ago Share Posted 1 hour ago 17 hours ago, Alexandermb said: will do adjustment's to idle ones. UPDATE: Texture variants baked: Reveal hidden contents Reveal hidden contents I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already! 1 Quote Link to comment Share on other sites More sharing options...
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