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Why are there no bridges?


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There were a nuber of discussion is the subject e.g. the one below, but it seems to be quite complex to implement. My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).

Bridges need these properties: 

  • they need to be buidable - animations will be needed (builders cannot step left and right to the bridge unlike building a wall).

Question: where should we allow building bridges: on map-defined points only (as in settlers IV) or everywhere? (I'd rather opt for predefined points as a start - simply to avoid that one clutters the entire naval map with criss-cross bridges that block ships.

  • they need to block pathfinding for ships while they exist, and not anymore if completely destroyed
  • they need to enable pathfinding for land objects while they exist - and not anymore if they are damaged to more than a percentage to be defined (or completely destroyed?)
  • they need to be destroyable (ships only or also land-based siege engines? If ships only, which ones?)
  • they need to be repairable by land forces - animations will be needed

I anyone could come up with a test implementation as a mod on one test map, this would be phantastic! Unfortunatly, I am more or less illiterate in programming...

Edited by Grautvornix
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11 hours ago, Grautvornix said:

My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).

The prospect of bridges is great, but the prospect of walls you can walk on is awesome.

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@OutisWalking on top of walls along their extent while being a bit protected could indeed be an interesting side-effect.

Which brings me to a (most likely stupid) question: A soldier positioned on a wall has some protection against enemy fire. I the same soldier is behin that wall, does he have the same level of pretection, more protection, or less protection? 

From my simple mind I would guess being behind a wall shoudl provide more protection.

Most likely implemented as expected. Can anyone confirm, please?

 

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54 minutes ago, Grautvornix said:

A soldier positioned on a wall has some protection against enemy fire. I the same soldier is behin that wall, does he have the same level of pretection, more protection, or less protection?
[...]
Most likely implemented as expected.

:rofl:  The last sentence is very funny!

It's implemented as what's the easiest to do currently. When the unit is on a wall, he has a state of being "turreted", this is what boost his defenses. When not, it doesn't have any bonuses, regardless of if he is behind a wall or whatever. The projectiles make their lives without ever acknowledging walls.

For sure would be nice to have this enhanced.

On 23/03/2026 at 9:13 PM, Grautvornix said:

My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).

You are right that bridges might have similarities with potential bridges (entities, not terrain as currently is) about how we could build them. But there aren't anything supporting walking across them currently. Units don't walk on fields, they just don't get any obstruction from them, so they actually walk on the ground. :(
So yes, not really a simple task to get this into the game.

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Thanks, I knew it! And sorry for the change in topic.....

There was a lot of discussion in the past if walls protect at all except against direct access, i.e. they block movement but nothing else.As a consequence, you should ideally build your walls around your buidings/troops at a distance that exceeds enemy firing range (might cost a lot of stone).

Would it be possible to provide walls with an aura that reduces firing range by some margin? (from any side, except if positioned on that wall)

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