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Earth Maps


Baelish
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Some of you might remember my previous posts about the North and Central America, South America and World maps. I've now bundled all three of my continental maps into a single mod and submitted it to mod.io (currently pending approval)

The mod includes:

North and Central America: four biomes (polar, temperate, desertic, tropical), with special landmarks like buildable zones in Yucatan and Cuba.

South America: the main South American rivers (including the Amazon), four biomes, and access to the Pacific through Chile.

A full world map using a sinusoidal projection to preserve continent areas, with biomes as faithful to reality as the engine allows. Designed for epic, resource-rich battles.

All maps are also available on GitHub if you want to take a look at the files or contribute:
https://github.com/Baelish03/0ad-maps

I'll update this thread once the mod is live on mod.io. Feedback and suggestions are always welcome — hope you enjoy them!

P.s.

  1. For further details the thread for each project can be found on this forum.
  2. On those threads there were some suggestion, I will implement it!
  3. I want to remake better all these maps and to expand to all continents, so I will appreciate your help

earth_maps.zip

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While experimenting with an Asia map, I decided to push the size up to 1024x1024 — and honestly, it's a game changer. At 512x512, a continent like Asia feels cramped and loses a lot of its geographic character; with 1024x1024 there's actual room to breathe, to place mountain ranges, small seas, like Black and Red ones, and biomes in a way that makes the map feel like a real place rather than a compressed approximation.

A map of this scale could support larger teams, longer games, and genuinely epic campaigns across Central Asia, India, or the Silk Road.

Would anyone be up for playing something this large? 

(I don't know how to create a poll, please can any admin do it or maybe answer in this thread)

Spoiler

screenshot0001.thumb.png.87a74fc56ad6c51582857f68ca2589a7.png

I have only imported the heightmap 

 

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11 minutes ago, wowgetoffyourcellphone said:

I'd try to reduce contrast on the heightmap and try again, to reduce a lot of the extreme height differences. 

Already done: I think I'll write all steps that I followed. Not now, it's almoast midnight. 

Anyway, on GIMP I used color curves. The standard curve is y = x, I used y = 32 * nroot(4, x / 32). So for high mountains, behavior is nearly asymptotic. You can see that Himalayan is nearly flat, like a mesa.

But, this is not sufficient. In a 512x512 Himalaya is so near to the coast that I can't do a passage between India and South-East of Asia.

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2 hours ago, Arup said:

happy for you, nice that you can have a good sleeping schedule (I want to be this punctual for sleeping )

Usually not, but yesterday I travelled over 900 km by train to vote in my country (my country usually don't accept to vote remotely).

Anyway, please vote on this poll. Thanks for your time.

https://strawpoll.com/3RnYXRMVWye

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