seregadushka Posted 2 hours ago Report Share Posted 2 hours ago I think stopping the birth of new units due to lack of resources is a big mistake by the developers. According to this strategy, the game turns into a punishment. I have to constantly check the condition of the barracks. The unit production queue should be restored automatically when resources become available. My mouse will break before I enjoy the game. This is incorrect. This can be considered a bug. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 2 hours ago Report Share Posted 2 hours ago 1 minute ago, seregadushka said: I have to constantly check the condition of the barracks. Hey, this is intended, so that there remains some attention needed to maintain your economy. Furthermore, putting more actions into maintaining your economy should reward you with a better economy. it may be still be changed, of course. 2 minutes ago, seregadushka said: This is incorrect. This can be considered a bug. If one considers this a bug, my preference would be is to remove it from the game. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Report Share Posted 1 hour ago 2 minutes ago, real_tabasco_sauce said: If one considers this a bug, my preference would be is to remove it from the game. Seconded. Otherwise, why even play the game if you want everything to be automated for you? 1 Quote Link to comment Share on other sites More sharing options...
DesertRose Posted 1 hour ago Report Share Posted 1 hour ago What's annoying that if auto-production stops due to insufficient resources the building switches back to no auto-production. It would be nice if the game remembers auto-production, and if I order a building to produce units again I do not have to enable auto-production again. Quote Link to comment Share on other sites More sharing options...
seregadushka Posted 1 hour ago Author Report Share Posted 1 hour ago 12 minutes ago, Deicide4u said: Otherwise, why even play the game if you want everything to be automated for you? Please don't show me how I should feel during the game. If you give me your explanations, I won't stop considering it a bug. I can cite analogies from the game itself, showing that these things are of the same order. According to this logic, a unit should stop when it has cut down 1 tree. The camel should stop after 1 cycle. But it is the birth of new fighters that is highlighted in a different behavior. For me, it's exactly the same when the creation of units continues with the availability of resources. This is not logical, and does not coincide with the general strategy of the mechanics of the game. And don't tell me, "To make it interesting for you, we're making the game harder. Clicking on the barracks 100 times per game is not a game, but a battle with the UI. This is an artificially created problem. My conclusion is that the "queue" button should be pressed only by the user, and raised only by the user. Do this in the general settings: "Queue Locking. And let everyone choose the game mode for themselves, whether they want to take a break from the game or face 2 hours of battle with a wrong decision . Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 53 minutes ago Report Share Posted 53 minutes ago 39 minutes ago, DesertRose said: It would be nice if the game remembers auto-production, and if I order a building to produce units again I do not have to enable auto-production again. This can be a good middle ground. Quote Link to comment Share on other sites More sharing options...
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