AlexHerbert Posted March 14 Share Posted March 14 (edited) On 12/3/2026 at 8:18 PM, wowgetoffyourcellphone said: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-0.28.0 Latest release candidate^. Download and install the pyromod. If no big errors or bugs, will upload to mod.io. Thanks everybody. Hi! I am getting this when moving mouse in setup page, in game, no errors. This mod is great, I would like to see many buildings and some other elements in Vanilla Edited March 14 by AlexHerbert Quote Link to comment Share on other sites More sharing options...
Arup Posted March 14 Share Posted March 14 @AlexHerbert try putting delenda est above moderngui in your mod settings (basically put delenda est before the moderngui in the list of enabled mods) that fixed the giga errors for me Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 14 Share Posted March 14 (edited) @wowgetoffyourcellphoneThanks so much! great game - it works nicely and is indeed another level of gameplay. (Just does not work with the SVN version yet as it seems.) Edit: and it has beautiful new maps as well! Edited March 14 by Grautvornix 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted March 14 Share Posted March 14 (edited) 6 hours ago, Arup said: @AlexHerbert try putting delenda est above moderngui in your mod settings (basically put delenda est before the moderngui in the list of enabled mods) that fixed the giga errors for me I don't use ModernGUI, but well, I put it and errors disappeared Edited March 14 by AlexHerbert Quote Link to comment Share on other sites More sharing options...
Arup Posted March 14 Share Posted March 14 @guerringuerrin you didnt come online 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted March 14 Share Posted March 14 3 hours ago, Arup said: @guerringuerrin you didnt come online I'm not at home for the weekend (father in law 70s birthday ) Let's do another testrun during the week 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 14 Author Share Posted March 14 7 hours ago, Grautvornix said: @wowgetoffyourcellphoneThanks so much! great game - it works nicely and is indeed another level of gameplay. (Just does not work with the SVN version yet as it seems.) Edit: and it has beautiful new maps as well! Dev Repo has moved on to R29, which has some incompatibilities with R28 (minimap/type element in templates, for example). 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 22 Author Share Posted March 22 So, uploaded DE r28 to mod.io tonight. It just needs to be approved. Thank you to all of the playtesters. There are still several things I could fix and improve for r28, but at some point you gotta move on to the next development cycle. Here's something I'm thinking of doing for Release 29 ( thanks to one of @vladislavbelov's latest pull requests): 6 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 22 Share Posted March 22 De is now available through mod.io 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 23 Author Share Posted March 23 5 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted April 4 Share Posted April 4 (edited) Congrats. Is there any effect of the AI enchantments in R28 for DE? Edited April 4 by Deicide4u 2 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Share Posted 2 hours ago (edited) Wanted to share some feedback after playing a couple of games with Kushites and Imperial Romans. I've mentioned this before, but the hero portraits should be smaller, IMHO. With that said, I like this mod a lot. All changes seem logical, and the addition of two new resources seemed overwhelming at first, but it's really not. Glad that I don't have to reset the rally points of my Barracks every couple of minutes. The new economy model takes a while to adjust. Market is a relevant economic structure now, which reminds me of AoE 1 a bit. Using slave labor for optimal boom is almost essential, but fields might need a build speed boost. Or else you have to bring more Citizens than necessary to prepare them for slaves. The phase up mechanics are much more interesting than in the base game. The AI needs some work in order to make it more challenging. Half of the time I didn't know what I was doing with the Kushites at first, but still managed to win that game. For the sake of visual consistency, I'd try to make each portrait adhere to a standardized style. What you did for the Persians and Seleucids looks like a good pattern to follow. Overall, great job. You managed to make the game better in nearly every aspect. Edited 2 hours ago by Deicide4u Quote Link to comment Share on other sites More sharing options...
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