Jump to content

0 A.D. Delenda Est Release 28


Recommended Posts

On 12/3/2026 at 8:18 PM, wowgetoffyourcellphone said:

https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-0.28.0

 

Latest release candidate^. Download and install the pyromod. If no big errors or bugs, will upload to mod.io. Thanks everybody. 

Hi! I am getting this when moving mouse in setup page, in game, no errors. This mod is great, I would like to see many buildings and some other elements in Vanilla :)

 

image.thumb.png.04184af1901ad49c7ac350b3cc95fb30.png

Edited by AlexHerbert
Link to comment
Share on other sites

6 hours ago, Arup said:

@AlexHerbert try putting delenda est above moderngui in your mod settings (basically put delenda est before the moderngui in the list of enabled mods) that fixed the giga errors for me

I don't use ModernGUI, but well, I put it and errors disappeared

Edited by AlexHerbert
Link to comment
Share on other sites

7 hours ago, Grautvornix said:

@wowgetoffyourcellphoneThanks so much! great game - it works nicely and is indeed another level of gameplay. (Just does not work with the SVN version yet as it seems.)

 

Edit: and it has beautiful new maps as well!

Dev Repo has moved on to R29, which has some incompatibilities with R28 (minimap/type element in templates, for example). 

  • Thanks 2
Link to comment
Share on other sites

So, uploaded DE r28 to mod.io tonight. It just needs to be approved. Thank you to all of the playtesters. There are still several things I could fix and improve for r28, but at some point you gotta move on to the next development cycle. Here's something I'm thinking of doing for Release 29 ( thanks to one of @vladislavbelov's latest pull requests):

 

 

  • Like 6
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Wanted to share some feedback after playing a couple of games with Kushites and Imperial Romans.

I've mentioned this before, but the hero portraits should be smaller, IMHO.

With that said, I like this mod a lot. All changes seem logical, and the addition of two new resources seemed overwhelming at first, but it's really not. Glad that I don't have to reset the rally points of my Barracks every couple of minutes. The new economy model takes a while to adjust. Market is a relevant economic structure now, which reminds me of AoE 1 a bit.

Using slave labor for optimal boom is almost essential, but fields might need a build speed boost. Or else you have to bring more Citizens than necessary to prepare them for slaves. 

The phase up mechanics are much more interesting than in the base game.

The AI needs some work in order to make it more challenging. Half of the time I didn't know what I was doing with the Kushites at first, but still managed to win that game.

For the sake of visual consistency, I'd try to make each portrait adhere to a standardized style. What you did for the Persians and Seleucids looks like a good pattern to follow.

Overall, great job. You managed to make the game better in nearly every aspect.

Edited by Deicide4u
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...