Stan` Posted October 16, 2015 Report Share Posted October 16, 2015 We are still working on some stuff yes. But most of the things are done Quote Link to comment Share on other sites More sharing options...
N4164 Posted October 17, 2015 Report Share Posted October 17, 2015 (edited) Okay, good to hear! In the last version of the mod I downloaded, converting walls into gates seems to cause a glitch, and there seems to be no Chinese Wonder. Also, when building walls, the workers occasionally work for an infinite amount of time with no results. Are these problems known and/or fixed, or not quite yet?On another note, is this mod just about as big as it's going to get, or is there any room to expand it in the future? The title "Rise of the East" leaves so many possibilities wide open, and in particular, it would be phenominal if Japan could be included at some point. As far as I can tell, not much research has been done on it here. I would be more than willing to assist in that department if it's a route that the mod could take in the future, but I don't know if there is enough development still occuring on the project to warrant such an undertaking. Let me know though, because I'm very interested in the mod and its development! Edited October 17, 2015 by N4164 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 17, 2015 Report Share Posted October 17, 2015 What version was it ? Yeah wonder is not made yet and isnt likely to be made in a short future because I lack references and this is quite a huge work to doWell it isn't planned for now but if you want to do some research you can. I wont probably be able to make all the buildings but some might be made as nothing is fixed and everyone is free to contribute.The last bug is pathfinder related and about the glitch Im going to need more info Quote Link to comment Share on other sites More sharing options...
niektb Posted October 17, 2015 Report Share Posted October 17, 2015 The wall glitch was a packaging issue Quote Link to comment Share on other sites More sharing options...
N4164 Posted October 17, 2015 Report Share Posted October 17, 2015 (edited) When I try to convert any stone wall to a gate as the Han China civilization, the entire wall section disappears, and an error message relating to "Object mesh failed to load" pops up. The mod is Sun Tzu 18, and the version of 0 A.D. I am using is 0 A.D. Alpha 18 Rhododactylos. Okay, just saw the reply. How can I fix the issue?What info in particular would you need for the Han China wonder? And I can certainly dig into Japanese history. I'd just need to know what I'm looking for. Edited October 17, 2015 by N4164 Quote Link to comment Share on other sites More sharing options...
N4164 Posted November 28, 2015 Report Share Posted November 28, 2015 The Rise of the East mod doesn't seem compatible with the new Alpha 19. Is this so?If that's the case, how could the mod be adapted to the new release? Quote Link to comment Share on other sites More sharing options...
feneur Posted November 28, 2015 Report Share Posted November 28, 2015 The Rise of the East mod doesn't seem compatible with the new Alpha 19. Is this so?If that's the case, how could the mod be adapted to the new release?As far as I know they are working on it and will release a new version soon that will work with Alpha 19. Quote Link to comment Share on other sites More sharing options...
niektb Posted November 28, 2015 Report Share Posted November 28, 2015 Every new release of 0 A.D. requires a new Rise of the East release (since so much things changed in the base game, rendering it incompatible with the previous Rise of the East release). But don't worry, things are getting ready for a new release (we already are in the release process)! 1 Quote Link to comment Share on other sites More sharing options...
N4164 Posted November 28, 2015 Report Share Posted November 28, 2015 (edited) Fantastic! I can't wait. Hopefully there are no packaging errors in this one, so the walls and gates will be more usable.Rise of the East is definitely my favorite mod! Thank you guys for doing such a good job with it all Edited November 28, 2015 by N4164 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24, 2016 Report Share Posted November 24, 2016 1 Quote Link to comment Share on other sites More sharing options...
tlauick_19 Posted January 4, 2017 Report Share Posted January 4, 2017 we need champions Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 5, 2017 Report Share Posted January 5, 2017 The svn version has a problem: the game crashes whenever I want to build a house. Actually, I can't build houses... Quote Link to comment Share on other sites More sharing options...
niektb Posted January 5, 2017 Report Share Posted January 5, 2017 @Tomcelmare: does it give a message? Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 5, 2017 Report Share Posted January 5, 2017 "Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000004) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 126 (Le module spécifié est introuvable.)"  Before this message,  there was a message with "collada" and "missing meshes"...I tried to capture a screenshot of it, but I couldn't...Then a window opened with this message, and the game crashed... Quote Link to comment Share on other sites More sharing options...
niektb Posted January 5, 2017 Report Share Posted January 5, 2017 Assuming that you have windows you can find the errors here: C:/Users/[username]/AppData/Local/0ad/logs/interestinglog.html Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 5, 2017 Report Share Posted January 5, 2017 Thank you, it only says: "engine exited successfully..." Quote Link to comment Share on other sites More sharing options...
niektb Posted January 5, 2017 Report Share Posted January 5, 2017 In that case you've restarted the game in the mean time (I think) Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 5, 2017 Report Share Posted January 5, 2017 I didn't specify earlier: the problem is with the chinese houses only. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2017 Report Share Posted January 5, 2017 Bug is on chin_house_d. I'll have a look. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 5, 2017 Report Share Posted January 5, 2017 @Tomcelmare Should be fixed by now. 2 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 7, 2017 Report Share Posted January 7, 2017 I have detected another error with the last svn version: the archer unit can't fire. The error is: "archer fires a projectile but no actor on the projectile"... Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2017 Report Share Posted January 7, 2017 (edited) Oh I'll look into that. I'll make another bow mesh at the same time i think. Â EDIT : Archers fixed and commited. Still looking for a foot soldier bow. Edited January 7, 2017 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted January 7, 2017 Report Share Posted January 7, 2017 That's great!  Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted February 6, 2017 Report Share Posted February 6, 2017 There seems to be a bit of a problem with the Wall Gate and pathfinding for siege unit, and to a lesser extent infantry and cavalry. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2017 Report Share Posted February 7, 2017 Can you be more specific ? Quote Link to comment Share on other sites More sharing options...
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