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New Release: 0 A.D. 28: Boiorix


phosit
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1 hour ago, Perzival12 said:

So, for us modders, all that we'll need to update is the stuff that calls upon FemaleCitizens, replacing them with just Citizens? What else is needed to work on R28?

As hidden in the announcement, there's a mod porting guide on the Wiki (especially for the programming side of things): 

2 hours ago, phosit said:

If you’re a mod creator, please look at this page on how to port your mod to the new version. As always, feel free to reach out to us for assistance.

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cool, glad to finally have the next version to play :) 

Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed?

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35 minutes ago, Vantha said:

As hidden in the announcement, there's a mod porting guide on the Wiki (especially for the programming side of things): 

I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.

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35 minutes ago, Perzival12 said:

I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.

Can you tell me which? It's supposed to be complete, but it might not have been updated consistently enough.

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First of all, SinkProb was added into the templates (in Decay, in both template_unit and template_structure).
Second, world_population_capacity was merged into population_capacity. This also means that settings.js in guy/common needs edited.
Third, backgrounds.js was added into the backgrounds folder, and needs to be added back in if anyone has a backgrounds.DELETED file. It also needs edited to fit their custom backgrounds.
Fourth, ProjectInformation and MainMenuItems have some changes regarding whether they use var g_blablabla to export const blablabla.
I'm sure there's more, but that's what I've found so far.

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Current elo and current rank are all in order:ok::

player_rankings.thumb.png.c81cc0c59d52a4bdfc3b31ad0f091059.png

 

Highest rating is greater or equal as the current rating:ok:.

Maybe you think the win rate should correlate to the elo, but that depends on elo of the enemy that the players faced which are not shown here.
To understand the elo distribution maybe this video helps:

el

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Congrats to all involved to make A28 possible B) 
I guess it's time to get back to grapejuice. 
Also wanna point out this handy changelog overview for my fellow modders https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28

EDIT: I just noticed the orignal post has the link aswell lol, ah well can't hurt to show it again.
 

Edited by Grapjas
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5 minutes ago, Grapjas said:

Congrats to all involved to make A28 possible B) 
I guess it's time to get back to grapejuice. 
Also wanna point out this handy changelog overview for my fellow modders https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28

It also helps put into perspective how much work went into this release. Thanks a lot to the dev team!! :thank_you2:

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