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Closing Old Issues


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The 0 A.D. Main Branch has over 1.6k issues.  I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users.

I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone.

For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have.

https://gitea.wildfiregames.com/0ad/0ad/issues/2091

Here are a few others that could be possibly closed or done really quickly.

 

This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really.

https://gitea.wildfiregames.com/0ad/0ad/issues/1437

 

Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed.

https://gitea.wildfiregames.com/0ad/0ad/issues/66

 

This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions.

https://gitea.wildfiregames.com/0ad/0ad/issues/1649

 

This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to.

https://gitea.wildfiregames.com/0ad/0ad/issues/3619

 

 

Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course.

https://gitea.wildfiregames.com/0ad/0ad/issues/993

 

Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game.

https://gitea.wildfiregames.com/0ad/0ad/issues/571

 

let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.

Edited by ShadowOfHassen
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52 minutes ago, ShadowOfHassen said:

Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed.

It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is.

52 minutes ago, ShadowOfHassen said:

This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to.

IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/

53 minutes ago, ShadowOfHassen said:

Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course.

That's a hill @wowgetoffyourcellphone is willing to die on :P (Just kidding) But basically we don't have the art assets for. I made some for the eyecandy mod, but it doesn't cover very sharp cliffs iirc.

55 minutes ago, ShadowOfHassen said:

Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game.

https://gitea.wildfiregames.com/0ad/0ad/issues/571

Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away.

 

Quote

e doing this forever. I move for closing it and opening new issues for the specific conditions

There is a check list in that ticket as far as I can see, that's kinda a clear goal

57 minutes ago, ShadowOfHassen said:

This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really.

If you think decisions are easy around here, you haven't been paying attention :P Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums"  I do wish units could fish, but I don't think it works in the current meta.

 

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7 minutes ago, Stan` said:

It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is.

It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed.

 

10 minutes ago, Stan` said:

If you think decisions are easy around here, you haven't been paying attention :P Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums"  I do wish units could fish, but I don't think it works in the current meta.

Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue?

 

14 minutes ago, Stan` said:

IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/

for the music, they look like they're all flacs or .wavs

 

https://svn.wildfiregames.com/public/audio/trunk/music/

15 minutes ago, Stan` said:

Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away.

oof.

Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate?

 

 

 

Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?)

(Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)

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10 minutes ago, ShadowOfHassen said:

for the music, they look like they're all flacs or .wavs

Meant some are missing.

12 minutes ago, ShadowOfHassen said:

Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?)

(Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)

I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose.

13 minutes ago, ShadowOfHassen said:

Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate?

By mimimal understand you cannot do anything in it.

13 minutes ago, ShadowOfHassen said:

Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue?

Dunno

 

13 minutes ago, ShadowOfHassen said:

t was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed.

Dunno

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51 minutes ago, Stan` said:

Meant some are missing.

Ah makes sense.

 

51 minutes ago, Stan` said:

I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose.

True, but they dont exactly serve a purpose either as someone will open a new issue.

 

If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful. 

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20 minutes ago, ShadowOfHassen said:

 

 

If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful. 

Triaging is helpful, merging similar issues, closing issues with no actionnable data too.

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