LienRag Posted Wednesday at 12:26 Report Share Posted Wednesday at 12:26 Since 0ad is a historically-themed (if not historically realist) game, the way missile work as of now (being the main weapon) is really bad and harming the gameplay a lot. What are the solutions ? What is the role that we want for missiles and how to do it right ? 1 1 Quote Link to comment Share on other sites More sharing options...
Outis Posted Wednesday at 14:21 Report Share Posted Wednesday at 14:21 1 hour ago, LienRag said: What is the role that we want for missiles and how to do it right ? The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 14:31 Report Share Posted Wednesday at 14:31 Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible. 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted Wednesday at 16:56 Author Report Share Posted Wednesday at 16:56 2 hours ago, real_tabasco_sauce said: Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible. ???? I don't understand what you mean ? Quote Link to comment Share on other sites More sharing options...
LienRag Posted Wednesday at 16:59 Author Report Share Posted Wednesday at 16:59 2 hours ago, Outis said: The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing. I heartily agree with the last part, but note that using bows to shoot over one's own soldiers is AFAIK a historically attested practice. So not something we should forbid. And I mean, shooting over one's own melee soldiers was probably done to shoot on the soldiers engaging in melee with such melee soldiers... Quote Link to comment Share on other sites More sharing options...
Outis Posted Wednesday at 20:48 Report Share Posted Wednesday at 20:48 (edited) 3 hours ago, LienRag said: shooting over one's own melee soldiers I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. 3 hours ago, LienRag said: So not something we should forbid We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire. Edited Wednesday at 20:51 by Outis Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 7 hours ago Report Share Posted 7 hours ago The best solution, in my opinion, is to enable friendly fire for ALL missiles, just like real life. Then, if you want to have a squad of archers, you actually have to think: Is it worth the risk of my soldiers getting hit by arrows? Is it better to put my archers to the side, and have them shoot at reinforcements? Or should I train a whole bunch of guys that are resistant to pierce, and have my archers fire into the melee? These would make the game much more exciting, and also more realistic. 1 Quote Link to comment Share on other sites More sharing options...
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