LienRag Posted 11 hours ago Report Share Posted 11 hours ago Since 0ad is a historically-themed (if not historically realist) game, the way missile work as of now (being the main weapon) is really bad and harming the gameplay a lot. What are the solutions ? What is the role that we want for missiles and how to do it right ? 1 Quote Link to comment Share on other sites More sharing options...
Outis Posted 9 hours ago Report Share Posted 9 hours ago 1 hour ago, LienRag said: What is the role that we want for missiles and how to do it right ? The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 8 hours ago Report Share Posted 8 hours ago Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible. Quote Link to comment Share on other sites More sharing options...
LienRag Posted 6 hours ago Author Report Share Posted 6 hours ago 2 hours ago, real_tabasco_sauce said: Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible. ???? I don't understand what you mean ? Quote Link to comment Share on other sites More sharing options...
LienRag Posted 6 hours ago Author Report Share Posted 6 hours ago 2 hours ago, Outis said: The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing. I heartily agree with the last part, but note that using bows to shoot over one's own soldiers is AFAIK a historically attested practice. So not something we should forbid. And I mean, shooting over one's own melee soldiers was probably done to shoot on the soldiers engaging in melee with such melee soldiers... Quote Link to comment Share on other sites More sharing options...
Outis Posted 2 hours ago Report Share Posted 2 hours ago (edited) 3 hours ago, LienRag said: shooting over one's own melee soldiers I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. 3 hours ago, LienRag said: So not something we should forbid We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire. Edited 2 hours ago by Outis Quote Link to comment Share on other sites More sharing options...
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