Emacz Posted 21 hours ago Share Posted 21 hours ago 1 hour ago, Dakara said: Call to Arms" button exist already ! Wait, call to arms button? I must be nub. 1 hour ago, Dakara said: This seems to be a minor issue or rather, a case of player inattention; if a player decides to gather resources while under enemy fire, that’s not a problem (towers or archers deal low damage). I agree do some degree. But I still think from a practicality/logical point of view; if you are out working the fields and you see an enemy raiding party, or more importantly one of your comrades is being attacked chances are you are going to take up arms and defend, or retreat if your opponent is really good, and you are nub like myself and they are attacking from 2 or more areas, you might just be focusing on one and not realizing you are being attacked somewhere else. Link to comment Share on other sites More sharing options...
Thalatta Posted 21 hours ago Share Posted 21 hours ago 2 hours ago, Dakara said: Call to Arms" button exist already ! Where? I see only six buttons: Self-Destruct, Abort, Attack, Garrison, Occupy Turret (which I don't know yet what it does) and Repair. Link to comment Share on other sites More sharing options...
Atrik Posted 20 hours ago Share Posted 20 hours ago 12 minutes ago, Thalatta said: Where? I see only six buttons: Self-Destruct, Abort, Attack, Garrison, Occupy Turret (which I don't know yet what it does) and Repair. Vanilla UI doesn't have space to display all unit action button, so it doesn't show it. You can use the hotkey as an alternative. I can also recommend using ModernGUI as others and myself contributed to fixing bugs and limitations of the game UI. There are at least 100+ bug fixs like this in the mod. You can also choose to wait a few decades for them to be addressed in vanilla (no sarcasm, just a extrapolation of the time to get one item merged), staff and contributors do whatever they can to make it happen but the process is slow by nature. 1 Link to comment Share on other sites More sharing options...
Emacz Posted 18 hours ago Share Posted 18 hours ago I didnt even notice it on moderngui, will need to study more carefully. Link to comment Share on other sites More sharing options...
Atrik Posted 18 hours ago Share Posted 18 hours ago 1 minute ago, Emacz said: I didnt even notice it on moderngui, will need to study more carefully. The absence of a bug is generally less noticeable then when it's here Link to comment Share on other sites More sharing options...
stevenlau Posted 6 hours ago Share Posted 6 hours ago This is the call to arms button, folks! 1 Link to comment Share on other sites More sharing options...
Thalatta Posted 2 hours ago Share Posted 2 hours ago (edited) 3 hours ago, stevenlau said: This is the call to arms button, folks! Jesus Fricking Christ... you are totally right. Just tested it and it works perfectly. In part it's our fault for not reading the tooltip, but it's not intuitive to give it such a simple name which, I think, in most games means something else, more so when most people talk about "Call to Arms" (the button should be called like that). Btw, what does Occupy Turret do? The tooltip is not clear enough, and I can't find any specific info. Maybe I just haven't come across "turret points". Also, as per one of my previous suggestions, a "Capture" button should be added. Edited 2 hours ago by Thalatta Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago (edited) 2 hours ago, Thalatta said: Just tested it and it works perfectly. Well, actually, it would be nice that, if the terrain is clicked, units would go there after dropping resources, but instead, if the button is used nothing happens, and if the hotkey is used, the message "some unit(s) can't go back to work" appears, and nothing happens. Edited 10 minutes ago by Thalatta Removed Shift+Z as hotkey since that might have been my own definition Link to comment Share on other sites More sharing options...
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