Stan` Posted February 17 Report Share Posted February 17 2 hours ago, Perzival12 said: It would limit it though… Nah go to ragequit is just alt+f4 Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted February 17 Report Share Posted February 17 Could we just make it so that if the game is terminated for any reason it counts as a resign? 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 18 Report Share Posted February 18 Quite frankly, if you disconnect for any reason, it should count as a hard loss. Resigning counts less (a soft loss). Quote Link to comment Share on other sites More sharing options...
Dakara Posted February 18 Report Share Posted February 18 don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18 Report Share Posted February 18 28 minutes ago, Dakara said: I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour. Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted February 18 Report Share Posted February 18 1 hour ago, Dakara said: don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points. This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect. 2 Quote Link to comment Share on other sites More sharing options...
Dunedan Posted February 18 Report Share Posted February 18 7 hours ago, Dakara said: I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease. The lobby isn't resource heavy and right now we should be able to handle a few thousand concurrent players. There is also work in progress to make it even more scalable (https://gitea.wildfiregames.com/0ad/0ad/pulls/8679). However, as @Stan` already mentioned, with a sudden significant increase of players we'd definitely get trouble moderating the lobby with the capabilities we have at hand for that right now. Quote Link to comment Share on other sites More sharing options...
Vantha Posted 1 hour ago Report Share Posted 1 hour ago On 18/02/2026 at 3:27 PM, guerringuerrin said: I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points. Is there any specific reason why that isn't the case yet? I see it the same way: - If the client disconnects from the host, he should only ever do so for a good reason and communicate to the host that he'll return. If he doesn't do that, it should be possible for the host to just finish the game without anyone playing on the other side, win, and consequently gain rating points as usual. - If the host closes the game prematurely, it should simply count as resigning and therefore as a loss in the rating system. Quote Link to comment Share on other sites More sharing options...
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