real_tabasco_sauce Posted February 21 Report Share Posted February 21 @TheCJ is gui sim update very similar to sim update? At 200MS? For me GUI sim update doesn't approach even 1/10th of sim update. Can @Seleucids and others also make this comparison? Quote Link to comment Share on other sites More sharing options...
TheCJ Posted February 21 Report Share Posted February 21 (edited) "Sim update" is at 280 while "gui sim update" is at 200, but yea, that seems to be the problem Edit: (atleast for me) Edited February 21 by TheCJ 1 Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted February 21 Report Share Posted February 21 (edited) i just watched the replay of a 4v4 with really low fps as mentioned in previous post. For me gui sim update during late game was mostly around 15 with certain periods above 100 msec/frame with sim update between 150 and 300 msec/frame. But overall mostly gui_su is iaround 10% of sim update. Edited February 21 by strat0spheric 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 21 Report Share Posted February 21 28 minutes ago, strat0spheric said: i just watched the replay of a 4v4 with really low fps as mentioned in previous post. For me gui sim update during late game was mostly around 15 with certain periods above 100 msec/frame with sim update between 150 and 300 msec/frame. But overall mostly gui_su is iaround 10% of sim update. and whats ur OS? Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted February 21 Report Share Posted February 21 1 hour ago, real_tabasco_sauce said: and whats ur OS? mxlinux .. based on debian bookworm 1 Quote Link to comment Share on other sites More sharing options...
TheCJ Posted February 21 Report Share Posted February 21 how did you install 0ad, if I may ask? Through flatpak? Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted February 21 Report Share Posted February 21 13 minutes ago, TheCJ said: how did you install 0ad, if I may ask? Through flatpak? now i have a flatpak-installation yes. but i compiled from source first directly after release and had it all running. I removed all after experiencing the low fps and lag and tried flatpak ... works - but no noticeable difference in performance between the 2. 1 Quote Link to comment Share on other sites More sharing options...
Obelix Posted February 23 Report Share Posted February 23 Would you mind renaming this thread title? It feels like clickbait to me and endend up in Yet another A27 bug reporting thread (perhaps the last five answers could be separated). A more appropriate title could be as follows: 'A27: Extreme stuttering and OOS on rejoin' . 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted April 21 Report Share Posted April 21 A bunch of interesting issues closed on gitea, showing all the work behind the curtain: Stuttering and low FPS with Alpha 27 #7589 https://gitea.wildfiregames.com/0ad/0ad/issues/7589 Add workaround to turn off nursery size heuristic #7736 https://gitea.wildfiregames.com/0ad/0ad/pulls/7736 Incredible investigation by @Langbart: https://gitea.wildfiregames.com/0ad/0ad/issues/7714 I'm sharing this just to give a little visibility to the work and problem-solving done by the team. 4 4 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted Wednesday at 09:24 Report Share Posted Wednesday at 09:24 I compiled 67e7b17d3e of branch a27.1 and played with 7 players from a27.0 and I was OOS. Here are the OOS logs, hope it helps. oos_dump_a27.0.txt oos_dump_a27.1.txt 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 09:33 Report Share Posted Wednesday at 09:33 cc @Itms Quote Link to comment Share on other sites More sharing options...
Itms Posted Wednesday at 13:47 Report Share Posted Wednesday at 13:47 4 hours ago, ffm2 said: I compiled 67e7b17d3e of branch a27.1 and played with 7 players from a27.0 and I was OOS. Here are the OOS logs, hope it helps. oos_dump_a27.0.txt 54.13 MB · 6 downloads oos_dump_a27.1.txt 55.59 MB · 3 downloads Those dumps are wildly different and are probably after the original divergence. The commands.txt from the host (not the rejoining player) would be needed. The 27.1 branch is still a work in progress and there is a large risk that you had some leftover files from the main branch or from the HEAD revision of the nightly build if you just switched branches and recompiled. I'll let you know when you can test 27.1 with correct instructions when it's ready, but as is, this report is probably a false positive. 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted Wednesday at 16:38 Report Share Posted Wednesday at 16:38 Ok, thanks. I'm on the edge of my seat for a27.1 since the improvements apart from the OOS were good. Just as additional info, I compiled on a current arch linux with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git and attached my replay if someone still want to look more in to it. Then I'll play with a27.0 for now. commands.txt metadata.json Quote Link to comment Share on other sites More sharing options...
Itms Posted Thursday at 07:32 Report Share Posted Thursday at 07:32 Hi @ffm2, getting back to you after taking a closer look - you have actually detected a real OOS which was also observed by @real_tabasco_sauce. 14 hours ago, ffm2 said: Just as additional info, I compiled on a current arch linux with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git and attached my replay if someone still want to look more in to it. This would be a correct way to test the branch (although you would lack translations and shaders), which shouldn't create an OOS in itself. Taking a closer look at a fix I had included in the branch, that fix is OOS-incompatible with 27.0. So I removed it from the branch. Your commands file was useful for me to assert that this specific fix was creating an OOS You can test the branch again if you wish, or you can wait a couple days before we distribute testable bundles of 27.1. 3 Quote Link to comment Share on other sites More sharing options...
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