Itms Posted December 23, 2024 Report Share Posted December 23, 2024 (edited) Hello everyone! We are now in Feature Freeze for A27. With the new git workflow, a few things have changed (improved, we hope). The nightly-build tracks the state of A27 and can be used to test the new version. It is generated daily, and you can get it using SVN. Detailed information can be found on the wiki if you try to build the game on Unix, please note that the build process has slightly changed. you need to run first libraries/build-source-libs.sh, then build/workspaces/update-workspaces.sh, then make as usual Mock Release Bundles are also generated daily, from the nightly build. They can be downloaded from our Jenkins build system. Future RCs will be taken directly from here. For now, we have a few bugs to fix, you can find them on the Alpha 27 Milestone of our bugtracker. A higher overview of the release process can be found at [RELEASE PROCESS] Alpha 27 Contrary to previous releases, we are able to use a git branch for preparing the release. Thus, the contribution workflow is not stalled during the process. We are still merging the work of devs and contributors into the repository, for inclusion in the future releases. The preparation of Alpha 27 is made in parallel, and not blocking. That said, most of our energy is dedicated to the release, and you will experience delays in us reviewing contributions. Please make sure no mods are enabled when testing the game. Note that the "spirv" mod for Vulkan shaders is obsolete. The nightly build and bundles already contain the shaders. You can delete all trace of this spirv mod from your computers. It will not be needed anymore. What should I test? Everything What should I report? Not everything. We must fix regressions (stuff that used to work, but doesn't work anymore) and critical issues that would prevent the users from playing. We cannot reasonably fix all the existing bugs in the release. Critical issues include crashes and multiplayer OOS. How to report them is detailed in the ReportingErrors wiki page. With the new daily generation of testable game versions, it is absolutely necessary to check you use the same nightly build (version is displayed in the main menu) without any mods when testing for OOS. Happy testing! Edited January 4 by Itms Remove macOS signature warning 15 2 Quote Link to comment Share on other sites More sharing options...
Itms Posted January 4 Author Report Share Posted January 4 I edited the previous post: the Mock Release Bundles are now signed on macOS, and should not require workarounds to be tested. Thanks to everyone who gave feedback and reported bugs already! We are steadily progressing towards the first RCs. 3 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted 9 hours ago Author Report Share Posted 9 hours ago The first Release Candidates are available for Alpha 27 You will find them at https://releases.wildfiregames.com/rc/ Please report any issues in this thread! We are preparing the announcements, hoping to deliver this new release soon if no breaking bugs are found. Thank you to everyone who has already tested and provided feedback on the mock bundles. 1 5 Quote Link to comment Share on other sites More sharing options...
zozio32 Posted 8 hours ago Report Share Posted 8 hours ago I guess i should get the following one for my Ubuntu system? 0ad-0.27.0-rc1-unix-data.tar.gz I am still running in dec 2023 Alpha XXVII build, so it should only be better Quote Link to comment Share on other sites More sharing options...
Itms Posted 8 hours ago Author Report Share Posted 8 hours ago The Unix bundles are used by package maintainers, they still need to be compiled following the Build Instructions. You'll need unix-build to build the game and then unix-data to play it. 1 Quote Link to comment Share on other sites More sharing options...
zozio32 Posted 8 hours ago Report Share Posted 8 hours ago 11 minutes ago, Itms said: The Unix bundles are used by package maintainers, they still need to be compiled following the Build Instructions. You'll need unix-build to build the game and then unix-data to play it. and is there a diff between the tar.gz and the tar.xz files? i assume i need the build and data files from either one or the other Quote Link to comment Share on other sites More sharing options...
zozio32 Posted 4 hours ago Report Share Posted 4 hours ago hmmm, is the wiki down, or I now need to have a special access to it? I need to be reminded how to build the game, and I could access the wiki before but not anymore Quote Link to comment Share on other sites More sharing options...
Stan` Posted 4 hours ago Report Share Posted 4 hours ago 20 minutes ago, zozio32 said: hmmm, is the wiki down, or I now need to have a special access to it? I need to be reminded how to build the game, and I could access the wiki before but not anymore Everything is down currently sorry for the inconvenience Quote Link to comment Share on other sites More sharing options...
zozio32 Posted 4 hours ago Report Share Posted 4 hours ago 13 minutes ago, Stan` said: Everything is down currently sorry for the inconvenience no worries! to many people downloading the 0.27 rc1 ;-) Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 2 hours ago Report Share Posted 2 hours ago @Itms what commit are these RCs at on the release-a27 branch? Quote Link to comment Share on other sites More sharing options...
Itms Posted 2 hours ago Author Report Share Posted 2 hours ago 1 minute ago, real_tabasco_sauce said: @Itms what commit are these RCs at on the release-a27 branch? They're at the tip of the branch, 173100c5c3. The RCs are based on the nightly build. 1 Quote Link to comment Share on other sites More sharing options...
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