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Athenian Olives


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  • 9 months later...

Athenian olive mill/press

@Thorfinn the Shallow Minded @wowgetoffyourcellphone@real_tabasco_sauce and whoever is interested, mod file is attached, let me know what you think :)

At the corner I tried to stack a three spart_path decals on top of the dirt decal, but sometimes they are hidden by the dirt decal. Is there a way to define priority of the decals in the actor file? 

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olive_mill.zip

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5 hours ago, wowgetoffyourcellphone said:

I think the best thing to do is to make a custom decal for it. 

+1

Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.

 

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  • 4 months later...

This needs a custom decal and a new ao without the plants. It's a little dark inside so I'll try to bake it without the roof. Would you make a pull request then@wowgetoffyourcellphone? :)

On 24/11/2025 at 10:42 AM, Stan` said:

I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.

I can't really follow, the proportions are looking fine to me? I can add details to the back but I'm afraid it might look overcrowded.

 

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I do think it looks proportionally small compared to that farmstead. A person definitely have to duck to pass through the arch or to stand under the backside awning. With 0ad buildings, the first floor should look about 90% the correct height next to a civilian, while 2nd floors are only something like 60-70% height accurate. That's the "0ad proportions."

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6 hours ago, wowgetoffyourcellphone said:

A person definitely have to duck to pass through the arch or to stand under the backside awning.

Ok, I will make it a bit bigger.

I think what makes the proportions odd is that I have just one floor/story, but with two levels of elevated ground. The wooden floor were the presses are placed is a little higher than the stone floor. That's why I need the ramp in front of the door. Then there are the two roofes with different elevation. As a result the bigger wing has a height of something in between a one-story-building and a two-story-building.

I will figure out a way to fix it. But I don't want to loose the general layout, because it's kind of unique. Different from most of the other buildings, the olive presses are the main part and should somehow be in the middle. So it's not a closed building with props around it, but rather an "open" building with the main props right in the center.

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