Grautvornix Posted November 3, 2024 Report Share Posted November 3, 2024 Indeed, of course you are right! Just trying to help collecting the ideas for this index. I do agree there is a need to improve on pathfinding. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted November 3, 2024 Report Share Posted November 3, 2024 Oh, that's nice, a messy new thread with so many useless posts it looks like spam. I can't understand how you can refer to the notion of index while at the same time misunderstanding the notion of index. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2024 Author Report Share Posted November 3, 2024 47 minutes ago, Genava55 said: Oh, that's nice, a messy new thread with so many useless posts it looks like spam. I can't understand how you can refer to the notion of index while at the same time misunderstanding the notion of index. How little patience. You should go see a specialist. Or be more tolerant as your society claims to be. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 3, 2024 Report Share Posted November 3, 2024 49 minutes ago, Genava55 said: Oh, that's nice, a messy new thread with so many useless posts it looks like spam. I can't understand how you can refer to the notion of index while at the same time misunderstanding the notion of index. Has this account been hacked? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2024 Author Report Share Posted November 3, 2024 2 minutes ago, wowgetoffyourcellphone said: Has this account been hacked? Sometimes he gets angry over old disagreements. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2024 Author Report Share Posted November 3, 2024 4 minutes ago, Lion.Kanzen said: Sometimes he gets angry over old disagreements. or he's possessed. Hahahaha Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2024 Author Report Share Posted November 4, 2024 Replace index with something more appropriate. In favor of democracy and freedom of expression and real ethnic diversity... I put it in the vulgar Spanish of my region. Note: is not an inappropriate expression. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2024 Author Report Share Posted November 5, 2024 City building. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2024 Author Report Share Posted November 7, 2024 Umbrella factions I have an idea with this, a game mode. You start with a generic faction and evolve it. I won't give any more details. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2024 Author Report Share Posted December 15, 2024 Slaves implementation #1 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted Sunday at 23:37 Report Share Posted Sunday at 23:37 Years ago, I had an idea for an industrial-centric mod, centered around using railroads to expand (instead of building civic centers to expand your territory) and transporting troops and all that crap. But I don't know if it's fun or balanced, lol. opinios about this autistic idea? i autistic btw. 2 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted yesterday at 00:28 Report Share Posted yesterday at 00:28 On 26/10/2025 at 4:37 PM, Trinketos said: Years ago, I had an idea for an industrial-centric mod, centered around using railroads to expand (instead of building civic centers to expand your territory) and transporting troops and all that crap. But I don't know if it's fun or balanced, lol. opinios about this autistic idea? i autistic btw. That sounds really interesting, though I am not sure how that would play like. The idea of being forced to build railroads to transport troops kinda sucks, but using railroads as supply lines that go to different resources might be cool. Then, you can build some sort of harvesting building at a resource (a mine at a quarry, a lumberyard at a forest, etc.), have a railroad coming from it to the main civic center, and get resources much faster and simpler. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted yesterday at 18:37 Report Share Posted yesterday at 18:37 Being able to build roads as a start (without rails so far ) would be a nice new feature for 0AD as it is. Roads could increase movement speed of everyone (including your adversary) compared to moving through forest and grassland. Pathfinding is the main issue here unless the path is preferably following the road ( so nothing to be found). Pathfinding strategy could be to follow the shortest road through the system and only revert to the original pathfinding scheme at the end of that road. Roads have been discussed few times already but we never progressed so far. As an example in this thread: Quote Link to comment Share on other sites More sharing options...
Trinketos Posted 2 hours ago Report Share Posted 2 hours ago On 27/10/2025 at 6:28 PM, Perzival12 said: That sounds really interesting, though I am not sure how that would play like. The idea of being forced to build railroads to transport troops kinda sucks, but using railroads as supply lines that go to different resources might be cool. Then, you can build some sort of harvesting building at a resource (a mine at a quarry, a lumberyard at a forest, etc.), have a railroad coming from it to the main civic center, and get resources much faster and simpler. Transport troops whit trains, is optional. On 28/10/2025 at 12:37 PM, Grautvornix said: Being able to build roads as a start (without rails so far ) would be a nice new feature for 0AD as it is. Roads could increase movement speed of everyone (including your adversary) compared to moving through forest and grassland. Pathfinding is the main issue here unless the path is preferably following the road ( so nothing to be found). Pathfinding strategy could be to follow the shortest road through the system and only revert to the original pathfinding scheme at the end of that road. Roads have been discussed few times already but we never progressed so far. As an example in this thread: My idea is to use Bézier curve for generating the mesh and other stuff, we can reuse the camera path for that xd. It will be "easier" for the cart/locomotive/railcar to follow the Bézier curve's direction vector (I think that's what it's called—correct me if I'm wrong). So no pathifnding calculation Quote Link to comment Share on other sites More sharing options...
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