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[Relajo de cosas] Gameplay mods ideas.


Lion.Kanzen
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47 minutes ago, Genava55 said:

Oh, that's nice, a messy new thread with so many useless posts it looks like spam.

I can't understand how you can refer to the notion of index while at the same time misunderstanding the notion of index.

How little patience.

You should go see a specialist.

Or be more tolerant as your society claims to be.

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  • Lion.Kanzen changed the title to [Relajo de cosas] Gameplay mods ideas.
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Years ago, I had an idea for an industrial-centric mod, centered around using railroads to expand (instead of building civic centers to expand your territory) and transporting troops and all that crap.
But I don't know if it's fun or balanced, lol.

opinios about this autistic idea?
i autistic btw.

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On 26/10/2025 at 4:37 PM, Trinketos said:

Years ago, I had an idea for an industrial-centric mod, centered around using railroads to expand (instead of building civic centers to expand your territory) and transporting troops and all that crap.
But I don't know if it's fun or balanced, lol.

opinios about this autistic idea?
i autistic btw.

That sounds really interesting, though I am not sure how that would play like. The idea of being forced to build railroads to transport troops kinda sucks, but using railroads as supply lines that go to different resources might be cool. Then, you can build some sort of harvesting building at a resource (a mine at a quarry, a lumberyard at a forest, etc.), have a railroad coming from it to the main civic center, and get resources much faster and simpler.

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Being able to build roads as a start (without rails so far ;)) would be a nice new feature for 0AD as it is. Roads could increase movement speed of everyone (including your adversary) compared to moving through forest and grassland. Pathfinding is the main issue here unless the path is preferably following the road ( so nothing to be found). Pathfinding strategy could be to follow the shortest road through the system and only revert to the original pathfinding scheme at the end of that road.

 

Roads have been discussed few times already but we never progressed so far. As an example in this thread:

 

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