heavy Posted March 8, 2009 Report Share Posted March 8, 2009 i like the games like civilization with more than 4 resourcessome ideas:-food (animals,farms,fishing.......for upgrades,units)-wood (for buildings,upgrades and buildings)-steel (mines, for units and upgrades)-wealth (mines,trade....buy resources,upgrades and buildings)-stone (mines, buildings)-water (next to rivers,with aqueducts,needed for some buildings,unit hit points,etc...)in the water for example it would be cool to create water channels for eye candy or defenseive purposes and stone to create buildings like walls,monuments and bridgessorry for my english xD Quote Link to comment Share on other sites More sharing options...
t i m a e u s Posted March 8, 2009 Report Share Posted March 8, 2009 idk...to hard to manage so many resources Quote Link to comment Share on other sites More sharing options...
feneur Posted March 8, 2009 Report Share Posted March 8, 2009 For a game like Civilization it's a good thing, but for 0 A.D. with more focus on the warfare part I'd think that many resources would be a bad thing. I mean, in an RTS where you have to react to things in real-time things need to be a bit simpler than in a turnbased game like Civilization where you've got time to think carefully about every choice you make. Quote Link to comment Share on other sites More sharing options...
dankl__ Posted March 8, 2009 Report Share Posted March 8, 2009 The water idea got me thinking ans maybe for a mod u could make it so you have to build aqueducts and u could only build buildings near an aqueduct. Quote Link to comment Share on other sites More sharing options...
Random_Freak Posted March 8, 2009 Report Share Posted March 8, 2009 The water idea got me thinking ans maybe for a mod u could make it so you have to build aqueducts and u could only build buildings near an aqueduct.Interesting idea sounds cool that would make for interesting gameplay Quote Link to comment Share on other sites More sharing options...
plumo Posted March 9, 2009 Report Share Posted March 9, 2009 Lol it is not a city-building game I think adding water changes the gameplay dramatically, Quote Link to comment Share on other sites More sharing options...
heavy Posted March 10, 2009 Author Report Share Posted March 10, 2009 (edited) yeah it would change dramatically the gameplay, but thats the point.....i think it must be a diferente game with some ideas from otrher games la age of empires,imperivm III,civilization,all concepts in one rts game Edited March 10, 2009 by heavy Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 13, 2009 Report Share Posted March 13, 2009 Make it possible, then it could be a special game mode. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 13, 2009 Report Share Posted March 13, 2009 We might make some aqueduct objects for the editor, but I doubt we'll ever give them a gameplay purpose. You might be able to do something with a custom scenario or modding to make them essential. Quote Link to comment Share on other sites More sharing options...
heavy Posted March 14, 2009 Author Report Share Posted March 14, 2009 (edited) and what about the ability to construct roads wich can be used as trade routes or give some speed bonus to the units?? Edited March 14, 2009 by heavy Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted March 15, 2009 Report Share Posted March 15, 2009 Kinda like Empire Earth 2? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 15, 2009 Report Share Posted March 15, 2009 Sorry... no buildable roads in 0 A.D. We'll have nice road objects you can place down in the editor for eyecandy, but that's it. Let's not make too much work for the programmers. Quote Link to comment Share on other sites More sharing options...
GONdorman Posted March 16, 2009 Report Share Posted March 16, 2009 But we could still mod roads in, right? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 16, 2009 Report Share Posted March 16, 2009 Yeah, sure. Quote Link to comment Share on other sites More sharing options...
heavy Posted March 16, 2009 Author Report Share Posted March 16, 2009 (edited) yeah lml Edited March 16, 2009 by heavy Quote Link to comment Share on other sites More sharing options...
Kimball Posted March 16, 2009 Report Share Posted March 16, 2009 That's the great thing about 0 A.D.; modding is open ended. Instead of limiting the community by controlling what content can be modified, we intend to allow the community to forge nearly anything in our custom-built design environment that is not only beginner-friendly, but allows experienced modders to let their creativity flourish. Quote Link to comment Share on other sites More sharing options...
plumo Posted March 17, 2009 Report Share Posted March 17, 2009 What I really liked in the settlers franchise is the way the ground changes to a road when walked a lot upon.It would be cool if you have a market and town center and you are sending caravans in between. The enemy can interrupt your trade routes because they can see the roads, so they know where in between you trade.Catch my drift? Quote Link to comment Share on other sites More sharing options...
idanwin Posted March 19, 2009 Report Share Posted March 19, 2009 Yes, that could make it interesting. Then you have to send some soldiers patrolling along the trade routes. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted March 20, 2009 Report Share Posted March 20, 2009 The water idea got me thinking ans maybe for a mod u could make it so you have to build aqueducts and u could only build buildings near an aqueduct.And what about Celts or Iberians? They didn't build aqueducts. How can they play random map in desert then? That is IMHO good point against them. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 20, 2009 Report Share Posted March 20, 2009 We kind of do this by representing settlements as wells for the player to claim by building a Civic Centre there. But as far as other factions and aqueducts? Hmm... perhaps Iberians and Celts can build wells and Eastern factions can build canals. Greeks built aqueducts, but they were simple clay underground water channels, not the giant stone ones made by Romans. But that could be represented some way. Quote Link to comment Share on other sites More sharing options...
Brightgalrs Posted March 21, 2009 Report Share Posted March 21, 2009 (edited) @Main PostWater is represented in food.Steel and Wealth are represented in ore.Wood and Stone.See? They are way ahead of you. Edited March 21, 2009 by Brightgalrs Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 21, 2009 Report Share Posted March 21, 2009 We also made it even more implicit by renaming "ore" to "Metal", which represents iron, gold, silver, copper, etc. Quote Link to comment Share on other sites More sharing options...
Brightgalrs Posted March 21, 2009 Report Share Posted March 21, 2009 About the water resource, isn't that represented by building Civ Centers on top of wells? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 21, 2009 Report Share Posted March 21, 2009 yap Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 23, 2009 Report Share Posted May 23, 2009 (edited) Sorry for bringing this topic back up, but it irritates me that the metal icon is so dull ;p, if it will not be called gold at least give us something besides an anvil int he icon, maybe a pile of gold coins with a sword, helmet, hammer, shield and maybe that anvil ;p, and rocks, a mix of these guys in a single pretty to look at sprite.Also do different mines have different gather rates? (Stone, rock Pile no bonus, iron and steel 5%, silver, and copper 10 % bonus, gold 25 % bonus).And are the corrals that auto gather food when animals are inside still in the game, it sounded like an awesome idea in the screenie. Edited May 24, 2009 by sneaky_squirrel Quote Link to comment Share on other sites More sharing options...
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