Lopess Posted 10 hours ago Author Share Posted 10 hours ago https://github.com/0ADMods/civ_grid Download and test it; the region filter will only work if the civs have the following information in their civ.json file: Quote Ex: (simulation/data/civs/brit.json) { "Code": "brit", "Culture": "celt", "Region":"Europe", "Music": [ .......... Link to comment Share on other sites More sharing options...
Duileoga Posted 10 hours ago Share Posted 10 hours ago 3 hours ago, Eilat said: Great, this would be a huge help. A ridiculously long list of civilizations arranged alphabetically would be terrible. Buenos días o tardes: -Muchas gracias por su crítica. La incorporación de nuevas culturas sigue creciendo ¿Hay alguna civilización/cultura que le gustaría ver integrada? El periodo del mod abarca del 500 a.C-100 d.C Disculpen las molestias* 1 Link to comment Share on other sites More sharing options...
Lopess Posted 8 hours ago Author Share Posted 8 hours ago 1 hour ago, Duileoga said: Buenos días o tardes: -Muchas gracias por su crítica. La incorporación de nuevas culturas sigue creciendo ¿Hay alguna civilización/cultura que le gustaría ver integrada? El periodo del mod abarca del 500 a.C-100 d.C Disculpen las molestias* Las estruturas Nabateas 1 Link to comment Share on other sites More sharing options...
Eilat Posted 7 hours ago Share Posted 7 hours ago (edited) 2 hours ago, Duileoga said: -Muchas gracias por su crítica. La incorporación de nuevas culturas sigue creciendo ¿Hay alguna civilización/cultura que le gustaría ver integrada? El periodo del mod abarca del 500 a.C-100 d.C Great, I feel that the Warring States period states of China such as Qin (秦), Chu (楚), Qi (齊), Zhao (趙), and Wei (魏) would be good choices; it was a very interesting period. Also, the Kushan Empire is also great, but the timeframe in which this power reached its maximum strength is a bit later than the year 100. Edited 7 hours ago by Eilat 1 Link to comment Share on other sites More sharing options...
Lopess Posted 7 hours ago Author Share Posted 7 hours ago 14 minutes ago, Eilat said: Qin (秦), Chu (楚), Qi (齊), Zhao (趙), and Wei (魏) Interesting, but I imagine they'll do something like Civs Perhaps for a campaign mode? I might be wrong, but isn't Qin the same person who unified China just before the Han dynasty? its maximum strength is a bit later than the year 100. That wouldn't be a problem for us, we already have pre-existing conditions. Link to comment Share on other sites More sharing options...
Eilat Posted 6 hours ago Share Posted 6 hours ago 58 minutes ago, Lopess said: Interesting, but I imagine they'll do something like Civs Perhaps for a campaign mode? I might be wrong, but isn't Qin the same person who unified China just before the Han dynasty? I don't quite understand what you mean, but yes, Qin Shi Huang unified China. Basically, the states mentioned were the strongest among the many vassal states of the Zhou dynasty. Essentially, the Zhou dynasty was a unified dynasty with supreme power in China, but the nobles were granted titles and land, forming their own territories, which later became vassal states. Nominally, they were loyal to the Zhou king, but gradually, central power weakened, and the vassal states grew stronger and conquered each other – that was the Warring States period. The names above are five of the seven most powerful vassal states. 1 Link to comment Share on other sites More sharing options...
Eilat Posted 6 hours ago Share Posted 6 hours ago 1 hour ago, Lopess said: its maximum strength is a bit later than the year 100. That wouldn't be a problem for us, we already have pre-existing conditions. The Kushan Empire was a separate entity, more closely linked to India, and was essentially considered the leading power in Central and South Asia during its peak. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted 5 hours ago Share Posted 5 hours ago 5 hours ago, Lopess said: https://github.com/0ADMods/civ_grid Download and test it; the region filter will only work if the civs have the following information in their civ.json file: The link doesn’t seem to exist. Link to comment Share on other sites More sharing options...
Lopess Posted 4 hours ago Author Share Posted 4 hours ago @Perzival12Try it now https://github.com/0ADMods/civ_grid 1 Link to comment Share on other sites More sharing options...
Lopess Posted 4 hours ago Author Share Posted 4 hours ago 1 hour ago, Eilat said: I don't quite understand what you mean, but yes, Qin Shi Huang unified China. Basically, the states mentioned were the strongest among the many vassal states of the Zhou dynasty. Essentially, the Zhou dynasty was a unified dynasty with supreme power in China, but the nobles were granted titles and land, forming their own territories, which later became vassal states. Nominally, they were loyal to the Zhou king, but gradually, central power weakened, and the vassal states grew stronger and conquered each other – that was the Warring States period. The names above are five of the seven most powerful vassal states. What I would like to say is that I think the Warring States would fit the campaign mode for China at that time (they have different general leaders and units, but basically follow the Han structures), since apart from special units, leaders, etc., I don't think there would be many differences from the Han for a separate civ with new structures and units, though of course I could be wrong. Link to comment Share on other sites More sharing options...
Duileoga Posted 1 hour ago Share Posted 1 hour ago (edited) On 07/06/2026 at 5:02 PM, AlexHerbert said: Well, AI don't make perfect videos or pictures. I have seen some that all persons in the scene have the same face haha. But anyways, is the most "realistic" view I have gotten until now from Carthage city. Buenos días o tardes @AlexHerbert -En este mod intentamos representar lo más posible las culturas y civilizaciones de aquella época. Ahora mismo estoy terminando la primera fase del continente africano (21 facciones) siendo Cartago una de ellas. Si tiene sugerencias, críticas, correcciones, referencias etc... sería de gran ayuda para el desarrollo y el equipo creativo. -¿Qué le parece nuestra propuesta? Unidades: Unidades ya existentes en el juego -Cartago no siempre usó masivamente soldados mercenarios. Originalmente usaban sus propios ciudadanos, corríjame si me equivoco @AlexHerbert pero creo que es a partir de las "Guerras sicilianas" contra los griegos (480-307 a.C), las "Reformas de Magón" y el auge de la "Dinastía Bárcida" que Cartago empezó a usar muchos extranjeros entre sus filas. -Por eso creo que estaría bien que sus tropas fueran étnicamente púnicas en origen y con una tecnología cultural o bonificación especial, hacer que tus tropas tuvieran un aspecto mercenario de las diferentes culturas auxiliares y con un costo en metal por su condición de mercenarios. Edificios: -A diferencia del juego , en este el catálogo de edificios no hay Embajadas ni el Gran puerto , creo que sería mejor preservarlos en el "Editor de Escenarios" y las he sustituido por edificios culturales que representan la autoridad política(Consejo y Senado), aristocrática (Palacio y Asamblea) y religiosa (Tophet) de la Ciudad. -¿Ustedes que opinan ? Disculpen las molestias* Edited 1 hour ago by Duileoga Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now