Emacz Posted April 11 Report Share Posted April 11 It would be cool to if when you click on a unit you can see how many other units they killed, possibly even "humans" and buildings and siege. I cant take full credit for the idea. JBC (in game name, not sure if same on forum) mentioned it in a chat. Not sure how hard/feasible this would be. But it would be helpful for people to learn what units are better suited for different type of situations. Thoughts? 2 Quote Link to comment Share on other sites More sharing options...
Outis Posted April 11 Report Share Posted April 11 Starcraft had this and i thought it was very cool Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted April 11 Report Share Posted April 11 Good Idea - just, when I imagine myself in game I rather tend not to check invidual unit's statistics (basically similar to the experience level). Too much micro management for me. But that's iust me in my relaxed and inefficient playing style (plus only SP). So while I like the idea as such it would be not very helpful for me. Personal opinion of a guy not fond of too much statistics in the game. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted April 11 Report Share Posted April 11 I think the idea could be expanded to a good round of post game statistics, like in Age of Empires III Quote Link to comment Share on other sites More sharing options...
Outis Posted April 11 Report Share Posted April 11 19 minutes ago, ShadowOfHassen said: I think the idea could be expanded to a good round of post game statistics, like in Age of Empires III I think the idea is to make this visible during the game like attached Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted April 11 Report Share Posted April 11 @Grautvornix I think the idea is more for novelty, for example, identifying a hero swordcav that took down 20 skirmishers. It could be enabled only for spectators to avoid clutter. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted April 11 Report Share Posted April 11 it could start as a mp-compatible mod like boonGUI. A mod could even save the whole history of kills of each unit and display that. Quote Link to comment Share on other sites More sharing options...
Obelix Posted June 13 Report Share Posted June 13 Is the kill rate currently already being recorded but not yet displayed? It sounds to me that this is not the case. How much RAM would this new function require? I also don't know how the game should deal with this new feature in terms of individual kill rate. Units gain experience points when they hit enemy units. Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)? Quote Link to comment Share on other sites More sharing options...
Outis Posted June 13 Report Share Posted June 13 1 hour ago, Obelix said: Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)? In Blizzard games, the unit which scores the killing blow gets the count. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted June 14 Report Share Posted June 14 I believe all hits count on 0ad. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 14 Report Share Posted June 14 14 hours ago, Obelix said: Would every unit involved that hit the enemy unit in the last n seconds get this value or just one unit (which was maybe lucky enough to hit at last)? I think every hit gives XP but probably only the last hit counts for the kill; I noticed when I help my ally in early border skirmishes I only get credited for a fraction of the kills. 1 Quote Link to comment Share on other sites More sharing options...
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