mod_3d Posted April 7, 2024 Report Share Posted April 7, 2024 (edited) UPDATE: Version 0.8.1 - Added new resource: Coins - Market prices now change from the start of the game Buildings: - Coins are now required for constructing buildings - Economic and certain other buildings generate coin income - Military buildings require coin maintenance Units: - Coins are now required for training units - Support units generate coin income - Military units consume coin maintenance UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 Changelog for А26 Spoiler When playing with bots requires you to select Bot Petra Expert(Volatile Market). UPDATE: Version 0.6.0 New scenario types At the start of the game, unit recruitment and structure construction are OFF. Activation requires researching free technologies. Option 1: No bonuses. Standard scenario. Units and structures will have no additional bonuses in the game. Option 2: Technology for units will give a bonus to gathering speed to all workers, but will increase the cost and time to recruit. Technology for structures a choice between: Fast and low-cost construction, with debuffs to all parameters Or long and expensive, but structures will get bonuses to all characteristics The number of bonuses is about 15. Moving to the next Town or City phase also gives bonuses to all units. The upgrade cost has been increased Rebalanced ranged units Increased range by 2x or more, Javelineers from 30 to 60, Archers from 60 to 150. Reduced accuracy and reload time Mercenaries Once recruited, units will consume food and coins. If the balance becomes negative, the player will not be able to build structures or hire units. Corral Recruitment Rebalance Bot will build 5 structures and actively buy units. Cows and sheep give bonus to food and coins Resources: 8 units can work on the field. Each next unit after the first gains a +7% speed bonus. Large deposits of stone and metal: The number of units is increased to 30 Every next unit after the first one gains +3.3% speed bonus. UPDATE: Version 0.5.0 Construction of Market, Forge, Temple, Theater, Library, Wonder now brings income in coins. The amount of resources that can be gathered has been increased: Large Stone and Metal from 5000 to 20000. Small Stone and Metal from 1000 to 5000. Increased requirement to move to the next phase: Town Phase: from 5 to 10 Village class buildings. City Phase: Market, Forge and Temple and 30 Village class buildings. New building added: Embassy. Available to factions: Athens, Carthage, Macedonia, Ptolemies, Rome, Seleucids and Sparta. Opens access to mercenaries starting from Town Phase. Carthage Embassy Units: Ranged unit stats are reduced(especially javelineers). Melee infantry stats are increased. Mercenaries: Recruitment cost includes resources food and coins. + + + Recruitment time is reduced to 2sec. Units of the second rank. - - - Limited on the map (no more than 20 units of the same class). Do not gather resources. Have high loot values (100% coins and 50% food). UPDATE: Version 0.4.0 The cost of recruiting units includes coins. New resources are included in the cost of building construction. Building a temple unlocks new technology. Support units will start generating income in the form of coins. UPDATE: Version 0.3.1 ( Fixed Summary tab ) NOTES: The mod changes some parts in the GUI. Access to Barter and Resources through the button in the top Panel. 8 Resources in the Game. New: Amphoras, Olives, Papyrus, Coins. Description: Base Barter rate at the start of the game: 100 to 82. After the first Barter on the Market, the rate for each resource starts to change dynamically. If 100 units of a resource can be exchanged for a number greater than 82 it means a more favorable rate. And vice versa. Dynamics of Rates: Standard - when prices are updated, the rate can increase or decrease with equal probability, i.e. 50%/50%. Growing - when prices are updated, the rate is more likely to rise than to fall. For example 85% increase, 15% decrease. New Resources are available only in the Civic Center (technology) and Market (technology and barter). The Civic Center generates new resources 2 times faster than the Market. Amphora Available to all factions in CC and Market through technology. standard price standard dynamics Olives standard price standard dynamics Access : Market through technology in all factions CC Production is available to the following factions through technology Athens Iberians Macedonians Ptolemies Rome Sparta Papyrus standard price standard dynamics Access : Market through technology in all factions without bonuses CC Ptolemies first technology is available in Phase 1. The rest of the factions from Phase 2. Coins Price: standard Dynamics: Growing (this resource increases in price during the game) Available to all factions in CC and Market through technology. Version(0.2.0): Added 5th type of resource "Coins" The resource is NOT AVAILABLE for mining on the map, and for traders moving between markets. Ways to get the resource: 1.It is possible to barter for other resources in the Market. 2.The Civic Centers and the Markets generate coins after researching technologies: Technology branch in the Civic Center (Coinage). Technology branch in the Market (Profit from local comerce) Feature of this resource: Has positive price dynamics Coins become more expensive over time. Market in the Mod: After the first Deal, prices become dynamic, in other words they change: 1.If players Barter resources in the Market 2.If players do NOT Barter resources on the Market The exchange rate may gradually decrease or increase over time. In a new game, the exchange rates will be different from the previous game. Each next trade will increase or decrease the price differently. The interval between updates has been increased to 7sec. The market recovers unevenly for each update interval. Infrequent events where there is a significant jump in rates. Installation method: Right-click on the archive Select open with - specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Save and Restart the game Installation method: download archive Right-click on the downloaded file Select tab: Open With... specify 0 AD. In the Settings menu the Mod should be displayed in Green color. Enable mod Save and Restart the game volatile-market.zip Edited 7 hours ago by mod_3d 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7, 2024 Report Share Posted April 7, 2024 I love it. I guess this affects all players. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted April 19, 2024 Author Report Share Posted April 19, 2024 Mod updated(0.2.0). Added description and video to the first post. 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted April 30, 2024 Author Report Share Posted April 30, 2024 Mod updated(0.3.0). Testing There are 8 Resources available in the game. Added description to the first post. Quote Link to comment Share on other sites More sharing options...
mod_3d Posted May 2, 2024 Author Report Share Posted May 2, 2024 Mod updated(0.3.1) Fixed a bug in the Summary tab (for Resources and Market). 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted June 23, 2024 Author Report Share Posted June 23, 2024 Mod updated(0.4.0) Added description to the first post. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 24, 2024 Report Share Posted June 24, 2024 https://mod.io/g/0ad ? Quote Link to comment Share on other sites More sharing options...
Outis Posted June 24, 2024 Report Share Posted June 24, 2024 1 hour ago, wowgetoffyourcellphone said: https://mod.io/g/0ad ? It is at the bottom of the first post Quote Link to comment Share on other sites More sharing options...
mod_3d Posted August 11, 2024 Author Report Share Posted August 11, 2024 Mod updated(0.5.0) Added description to the first post. 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted December 17, 2024 Author Report Share Posted December 17, 2024 Mod updated(0.6.0) More details with screenshots described in 1 post. In the mod integrated Bot Petra Expert(Volatile Market). Added new technologies. Rebalance units and structures. To activate units and structures requires selecting a game scenario(branches of technology in the Civ Center). 2 1 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted April 1 Author Report Share Posted April 1 UPDATE: Version 0.8.0 (compatible with A27) Basic mod functionality. Only dynamic price changes on the Market. Without new resources and other changes. Barter multipliers have been changed(Metal is the most expensive resource) Resource Buying Selling Food 1.0 1.0 Wood 1.1 1.1 Stone 1.15 1.15 Metal 1.2 1.2 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted Monday at 14:33 Author Report Share Posted Monday at 14:33 (edited) UPDATE: Version 0.8.1 After loading the mod, an assistant window will be displayed. Added tabs with description of changes, etc. The unit and building maintenance system is still being tested and may be unbalanced! At the beginning of the game players may see a quick increase in coins, but in the middle or end of the game, when there are a lot of military units on the map, the increase may be negative. Main ways to get coins: 1.Economic buildings and auxiliary units Resource is generated every second 2.Barter on the market Main spending: 1.Reciting units and constructing buildings. 2.Military units and buildings consume resources in large quantities. The cost of maintenance is displayed in the cards Edited Monday at 14:52 by mod_3d Quote Link to comment Share on other sites More sharing options...
sj113 Posted Monday at 16:23 Report Share Posted Monday at 16:23 (edited) I don't know why, but after downloading the mod and turning it on, I don't see any changes. I have alpha version 27.0 and I download it in the modification selection in the game. PS: when will version 8.1 be on mod.io? Edited Monday at 19:03 by sj113 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted yesterday at 05:15 Author Report Share Posted yesterday at 05:15 12 hours ago, sj113 said: I don't know why, but after downloading the mod and turning it on, I don't see any changes. I have alpha version 27.0 and I download it in the modification selection in the game. After installing the mod, In Mod Selection shows version 0.8.1? 12 hours ago, sj113 said: PS: when will version 8.1 be on mod.io? The update is being tested for balance. Quote Link to comment Share on other sites More sharing options...
sj113 Posted yesterday at 05:40 Report Share Posted yesterday at 05:40 no, I still see version 8.0 Quote Link to comment Share on other sites More sharing options...
mod_3d Posted yesterday at 06:24 Author Report Share Posted yesterday at 06:24 44 minutes ago, sj113 said: no, I still see version 8.0 Check the size of the downloaded file: 0.8.0 - the archive is about 12kB 0.8.1 - archive 224.07kB They have the same names, and you may have installed a previous version of the mod. Quote Link to comment Share on other sites More sharing options...
sj113 Posted 21 hours ago Report Share Posted 21 hours ago where i can dowland new version? Quote Link to comment Share on other sites More sharing options...
mod_3d Posted 7 hours ago Author Report Share Posted 7 hours ago 13 hours ago, sj113 said: where i can dowland new version? The link to the latest version of the mod is in the first post with the description. Also added installation method. Quote Link to comment Share on other sites More sharing options...
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