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Mod Volatile Market. A more various simulation of market behavior.


mod_3d
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Quite interesting, some things are similar to my upcoming Market suggestion, for example:

-Selling resources at retail (slow, but more profitable than direct barter): I thought of local trade (retail) represented by a trickle, while global trade as it is now, but more profitable, while removing instantaneous barter and integrate it on the mentioned ideas (I think it's a silly system copied from AoE that many other games don't have).

-Once units appear on the map, they consume coins and food: I like the upkeep idea, but it's more radical, for now.

-If a player's balance of these resources becomes negative, unit recruitment and construction are locked: I think it's not enough punishment, makes sense for a certain time, but after that, units disbanding and mercenaries rebelling by going to Gaia would be interesting.

-Interest on deposits: nice idea, since "there is evidence for the existence of private banks in Greek antiquity since the end of the 5th century BC. They functioned as offices for changing money or keeping coins and valuables. In addition, they operated as pawnshops", from the Museum of the Bank of Greece.

-Traders. The main role is to influence prices during barter transactions. The option to generate resources by moving between markets has been disabled: that's where I'll propose things in the exact opposite way (Traders travelling and doing the bartering trades continuously).

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