Delfador Posted June 5, 2023 Report Share Posted June 5, 2023 (edited) Remembering the Age of Mythology, I wondered if the developers on certain maps, where there are pyramids and roaming animals near them, can replace predatory non-nutritious animals with mummies of similar strength? A kind of easter egg that does not affect gameplay. It would be great to create a whole thematic map of "Hamunaptra". Spoiler Edited June 5, 2023 by Delfador Quote Link to comment Share on other sites More sharing options...
borg- Posted June 5, 2023 Report Share Posted June 5, 2023 For mod can be fun 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2023 Report Share Posted June 5, 2023 Eyecandy or a cheat? Quote Link to comment Share on other sites More sharing options...
Delfador Posted June 5, 2023 Author Report Share Posted June 5, 2023 9 minutes ago, borg- said: For mod can be fun It can be also placed in the main game, like Learicorn or Fluffy in Age of Empires 3. Quote Link to comment Share on other sites More sharing options...
Delfador Posted June 5, 2023 Author Report Share Posted June 5, 2023 (edited) 12 minutes ago, Lion.Kanzen said: Eyecandy or a cheat? It is assumed that mummies will occasionally replace land predators at the pyramid, if any. In terms of parameters, they can be exactly like a crocodile or a wolf or a desert predatory fauna. It's like the pumpkins replacing the berry bushes in the Plymouth special, or the Christmas tree forest instead of the regular ones on the Yukon map and on the Age of Empires 3 special maps. Spoiler Spoiler Edited June 5, 2023 by Delfador Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 5, 2023 Report Share Posted June 5, 2023 11 minutes ago, Delfador said: It can be also placed in the main game No. 1 Quote Link to comment Share on other sites More sharing options...
rossenburg Posted June 5, 2023 Report Share Posted June 5, 2023 16 minutes ago, Delfador said: It can be also placed in the main game, like Learicorn or Fluffy in Age of Empires 3. myths should be under mods i believe 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted June 5, 2023 Report Share Posted June 5, 2023 The main game has airplanes! There is also a dragon. 1 1 Quote Link to comment Share on other sites More sharing options...
Delfador Posted June 5, 2023 Author Report Share Posted June 5, 2023 2 minutes ago, rossenburg said: myths should be under mods i believe Is it possible to add a mirage that will dissipate when units approach? Wandering mummies, water oases... Quote Link to comment Share on other sites More sharing options...
hyperion Posted June 5, 2023 Report Share Posted June 5, 2023 Just now, Delfador said: Is it possible to add a mirage that will dissipate when units approach? Wandering mummies, water oases... In theory yes, but with line of sight in RTS this is probably not that meaningful. Quote Link to comment Share on other sites More sharing options...
borg- Posted June 5, 2023 Report Share Posted June 5, 2023 4 minutes ago, Delfador said: Is it possible to add a mirage that will dissipate when units approach? Wandering mummies, water oases... I don't see how the game can benefit from this, and also the team is too small for such "perks". Quote Link to comment Share on other sites More sharing options...
Delfador Posted June 5, 2023 Author Report Share Posted June 5, 2023 1 minute ago, hyperion said: In theory yes, but with line of sight in RTS this is probably not that meaningful. Well, yes. I completely forgot that even a fully developed city has a meager line of sight... I already suggested doubling the light radius of city centers... The message went unanswered. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.