seeh Posted May 23, 2023 Report Share Posted May 23, 2023 (edited) I have added some commands to great AutoCIV my development steps can be viewed here or/and the mod downloaded https://github.com/sl5net/autocivP/releases/latest its for v0.26.2 and v0.27.1, one for both Versions. it uses more autocompletion : people might think its using hotkeys when you use autocompletion When others see you quickly accessing and completing code with minimal effort, they might assume you are using hotkeys. Autocompletion helps you find and insert the correct snippets without the need to manually search or remember them. This efficiency can make it appear as if you're using hotkeys. it uses profiles for diffent thinks it sets some check-boxes and some values like 250popMax,300food, alliedview, .. for the game that probably / hopefully everybody love Edited September 1, 2023 by seeh 5 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 25, 2023 Author Report Share Posted May 25, 2023 (edited) a27_experimental, works also in a26. you don't find autoCiv-options, special GUI's (like AutoCiv - Statisic ...) from the main-menu-options for autoCiv. But still able to change hotkeys by using the normal hotkey Menu. This is only a temporary solution. During the game works like normal. Eventually you missing nothing there. ... feels for me its not my Job working at autoCiv now this is just a at-hook support / qickFix. Make it usefully for a27 https://github.com/sl5net/autociv/tree/a27_experimental Edited June 5, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
Vantha Posted May 25, 2023 Report Share Posted May 25, 2023 Nice, very useful On 23/05/2023 at 4:01 AM, seeh said: 250popMax But isn't 200 pop max default for TGs? 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 25, 2023 Author Report Share Posted May 25, 2023 46 minutes ago, Vantha said: But isn't 200 pop max default for TGs? ty. you probably right. i fix this Quote Link to comment Share on other sites More sharing options...
borg- Posted May 25, 2023 Report Share Posted May 25, 2023 (edited) Maybe with vulkan working as expected we can have a new standard for a27, pop 250 maybe? Edited May 25, 2023 by borg- 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 25, 2023 Author Report Share Posted May 25, 2023 (edited) "you could set PopMax in your user.cfg. Example: autociv.TGmainland.PopMaxDefault = 200" Edited June 3, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
seeh Posted May 27, 2023 Author Report Share Posted May 27, 2023 (edited) update for a27 changes of nani updates today merged. https://youtu.be/EK354y4BY0c Edited May 27, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
seeh Posted June 3, 2023 Author Report Share Posted June 3, 2023 (edited) bugFixed. now very important bug-fix to load the correct map => https://github.com/sl5net/autociv/releases/tag/v0.0.27.2 https://github.com/sl5net/autocivP/releases Edited July 10, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
seeh Posted June 5, 2023 Author Report Share Posted June 5, 2023 (edited) helpp: Chat commands starting with p... : => use help /p (i have changed many think, also this) enable chat-command history for the last command. type <tab> key (without any prefix) to write your last command in the config game chat https://github.com/sl5net/autocivP/releases Edited July 10, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 6, 2023 Author Report Share Posted June 6, 2023 hiAll / halloAll text here that you want saved as message hiAll / halloAll <= sends the message Quote Link to comment Share on other sites More sharing options...
leopard Posted June 6, 2023 Report Share Posted June 6, 2023 good hope each team get separate team calls, good idea @seeh @Stan` may be this can be added as a feature in future releases or is it WIP, in game voice chat I mean. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 6, 2023 Author Report Share Posted June 6, 2023 (edited) 5 minutes ago, leopard said: in game voice chat I mean. The automatically generated jitsi voice chat link is public for all players during the game configuration and is therefore the same. Of course, there is currently the possibility for the individual teams to change the link by one or two letters during the game so that you have a private link. But that has to be done manually at the moment. Edited June 6, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
seeh Posted June 6, 2023 Author Report Share Posted June 6, 2023 (edited) 4 hours ago, leopard said: good hope each team get separate team calls, good idea @seeh @leopard works now. if you type /jtisi you get a howto information like this: type j<tab><enter> in a team chat. and the other team members should type then /link<enter> btw (at the moment) other team member should not do the same because then we have so many team chats with different names. Edited June 6, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
leopard Posted June 6, 2023 Report Share Posted June 6, 2023 (edited) 3 hours ago, seeh said: btw (at the moment) other team member should not do the same because then we have so many team chats with different names. I think we can check if a team chat is already open maybe put that in a variable and if other team members are trying out this command add them to the existing chat. Edited June 6, 2023 by leopard 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 6, 2023 Author Report Share Posted June 6, 2023 (edited) pretty good solution i guess. fast and easy. i don't think that i generates much confusion if we do it like so: j<tab> sends Jitsi-link to all alias and put /link in your chat-Input-field [<=was changed] (Waiting that you press enter, then it will open in your web-browser). Edited June 30, 2023 by seeh 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 6, 2023 Author Report Share Posted June 6, 2023 (edited) send gl `Good game` gl `Good luck` hf 'Have fun!' wp 'Well played' u2' `You too!` Example: gg<tab> Edited June 6, 2023 by seeh 3 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 18, 2023 Author Report Share Posted June 18, 2023 (edited) parameter send help to all (when /help all or /helpp all) fixed error sendMessageGlHfWpU2Gg is not defined when you not host of the game timeNow message so all see what time you have at the moment momentmodsImCurrentlyUsing so all see what mods you have at the moment prevent some errors if using a26 and a27 at the same time https://github.com/sl5net/autocivP/releases Edited July 10, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 20, 2023 Author Report Share Posted June 20, 2023 (edited) fulltext-search for help commands: https://youtu.be/VjJGmbLnhsY Edited June 20, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 21, 2023 Author Report Share Posted June 21, 2023 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 22, 2023 Author Report Share Posted June 22, 2023 now renamed do autocivP https://github.com/sl5net/autocivP 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 23, 2023 Author Report Share Posted June 23, 2023 (edited) Edited June 23, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 24, 2023 Author Report Share Posted June 24, 2023 (edited) Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason press: enter , enter to restore last profile when enabled mods have changed. howto you could see here: Edited June 25, 2023 by seeh 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted June 25, 2023 Report Share Posted June 25, 2023 Very OP features, all hosts would love these. Very smart idea to have some jitsi link visible by only the team. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 27, 2023 Author Report Share Posted June 27, 2023 found a critical repeatable error. it always takes place the second time I start my new test script. just trying to understand this one. sorry 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted June 29, 2023 Author Report Share Posted June 29, 2023 (edited) fixed critical error, wrote new test, add shared command to history https://github.com/sl5net/autocivP/releases have re-add (for v1.01.6 or you download the git main) options menu (was not really needed an and that's why I forgot to remember that only worked in alpha27) Edited July 10, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
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