BreakfastBurrito_007 Posted May 17, 2023 Report Share Posted May 17, 2023 This would diminish the value of civ specific housing bonuses, such as Ptols, Celts, Carthaginians, especially in early game where a barracks is made very soon. We don't need to have any more economic value to the barracks (its already the most valuable eco building). We have had a discussion before about adding a male economic unit that would make CS infantry's economic role more secondary, which would add value to cc's, decrease the eco value of barracks, and differentiate booming from military buildup. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 9 minutes ago, BreakfastBurrito_007 said: This would diminish the value of civ specific housing bonuses, such as Ptols, Celts, Carthaginians, especially in early game where a barracks is made very soon. We don't need to have any more economic value to the barracks (its already the most valuable eco building). We have had a discussion before about adding a male economic unit that would make CS infantry's economic role more secondary, which would add value to cc's, decrease the eco value of barracks, and differentiate booming from military buildup. You can make a housing upgrade for the barracks in the later eras, in addition, the Ptolemaic, Carthaginian and others will also have access to barracks expansions. There will be no depreciation. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 (edited) 38 minutes ago, Atrik said: It's funny I couldn't find anything about storage capacity for resource that would have been discussed. Not thinking it's a good idea thoughts. It would be great if the collected resources were stored in the city center in a limited way, for example, 5000 of each resource per center and 1000 cells per warehouse, and after destruction, would fall out in the form of collected treasures. It will need about 1,5 minute to assimilate enemy treasure. Edited May 17, 2023 by Sun Wukong Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 17 minutes ago, BreakfastBurrito_007 said: discussion before about adding a male economic unit that would make CS infantry's economic role more secondary, which would Make a villager. Same stats as Gyne but different gathering bonuses. Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted May 17, 2023 Report Share Posted May 17, 2023 46 minutes ago, Sun Wukong said: There will be no depreciation There is deprecation inherent in removing population value from houses. People who understand the game well can pretty easily forsee the negative gameplay effects of barracks giving 10 or even 5 population space. 1 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 1 hour ago, Sun Wukong said: Excellent model. You can build this instead of the pathetic kiosks that the Romans play the role of houses. A whole leaving complexes of 30 units at once. I don't think it's a good gameplay idea. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 The problem is the snowball effect of the gameplay due to the booming of the citizen soldiers. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 (edited) 1 minute ago, Lion.Kanzen said: The problem is the snowball effect of the gameplay due to the booming of the citizen soldiers. IMHO, citizen-solders were the most dumbest decision in whole RTS world. If you allowed the construction of warehouses and estates outside the root of the territory, then this could make sense, and while one part of the army approached, the other would at that time gather wood next to the enemy. Now it is better to separate economic units and military units. Edited May 17, 2023 by Sun Wukong Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 1 minute ago, Sun Wukong said: IMHO, citizen-solders were the most dumbest decision in whole RTS world. If you allowed the construction of warehouses and estates outside the root of the territory, then this could make sense, and while one part of the army approached, the other would at that time gather wood next to the enemy. A matter of taste. That's what mods are for. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 (edited) 6 minutes ago, Lion.Kanzen said: A matter of taste. That's what mods are for. I think Ensemble Studio had a better idea of what to do. This is not a matter of taste, but the alphabet of RTS. It's like a keyboard: no matter what your taste is, the keyboard will always look pretty much the same everywhere. No matter is it SC or C&C clone, economy units are always economy units. Edited May 17, 2023 by Sun Wukong Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 4 minutes ago, Sun Wukong said: alphabet Nothing is set in stone. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 16 minutes ago, BreakfastBurrito_007 said: There is deprecation inherent in removing population value from houses. People who understand the game well can pretty easily forsee the negative gameplay effects of barracks giving 10 or even 5 population space. Balance the residential barracks with more training time? An increase in the cost of units in gold? Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 (edited) 12 minutes ago, Lion.Kanzen said: Nothing is set in stone. I respect your right to go through the same rake in the form of clumsy game mechanics, just to be different from the bulk of more successful games... Even Blizzard, with its mediocre game, didn't come up with the idea of having Zealots as crystal and Vespene harvesters. Edited May 17, 2023 by Sun Wukong Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 (edited) 5 minutes ago, Sun Wukong said: I respect your right to go through the same rake in the form of clumsy game mechanics, just to be different from the bulk of more successful games... I respect the opinion of people who think they are right and don't know their target audience. "$uce$$full" I am ending my participation. Edited May 17, 2023 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 1 minute ago, Lion.Kanzen said: I respect the opinion of people who think they are right and don't know their target audience. "$uce$$full" I am ending my participation. Judging by the number of multi-accounts, your audience consists of 3,5 people. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 3 minutes ago, Sun Wukong said: Judging by the number of multi-accounts, your audience consists of 3,5 people. Ok... Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 8 minutes ago, Lion.Kanzen said: $uce$$full" Nothing, that it was the pleasant gameplay that allowed them to earn money? After Dune, they might as well not make an abundance of economic units at all... Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 1 minute ago, Sun Wukong said: Nothing, that it was the pleasant gameplay that allowed them to earn money? After Dune, they might as well not make an abundance of economic units at all... What country are you from? Your English is a little strange. Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 3 minutes ago, Lion.Kanzen said: What country are you from? Your English is a little strange. Oh my, what am I talking about?! If you make it possible to demolish resources that interfere with the construction, this will already be a whole miracle and an unheard of progress in your ossified game mechanics! Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 5 minutes ago, Lion.Kanzen said: What country are you from? Your English is a little strange. This is a Russian phrasal turn, which, apparently, does not sound like a rhetorical question in English. It was a rhetorical question... Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 17, 2023 Author Report Share Posted May 17, 2023 (edited) Dear ChatGPT why developers of 0 A.D. so hard to accept harmless innovations..? They don't even want to simulate them with AI players. Edited May 17, 2023 by Sun Wukong Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 17, 2023 Report Share Posted May 17, 2023 (edited) 2 hours ago, Sun Wukong said: I think Ensemble Studio had a better idea of what to do. 1 hour ago, Sun Wukong said: this will already be a whole miracle and an unheard of progress in your ossified game mechanics! 2 hours ago, Sun Wukong said: I respect your right to go through the same rake in the form of clumsy game mechanics 1 hour ago, Sun Wukong said: Dear ChatGPT why developers of 0 A.D. so hard to accept harmless innovations..? Nobody will listen to your ideas if all you want to do here is hate. You have to realize that popular and plausible changes are made, and that fringe out-of-scope changes are not. If you expect you can personally redirect the design of the game, I am sorry. Edited May 17, 2023 by real_tabasco_sauce Link to comment Share on other sites More sharing options...
Yekaterina Posted May 17, 2023 Report Share Posted May 17, 2023 2 hours ago, Lion.Kanzen said: What country are you from? Your English is a little strange. Sun Wukong is a fictional character from the the Chinese book "西游记". It is an upgraded monkey who spawns from a rock in the sky and is destined to escort the monk to India to bring back Buddhist texts. https://en.wikipedia.org/wiki/Monkey_King I was surprised when I saw this username. But the profile picture is not quite the common depiction: Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2023 Report Share Posted May 17, 2023 2 minutes ago, Yekaterina said: Sun Wukong is a fictional character from the the Chinese book "西游记". It is an upgraded monkey who spawns from a rock in the sky and is destined to escort the monk to India to bring back Buddhist texts. https://en.wikipedia.org/wiki/Monkey_King I was surprised when I saw this username. But the profile picture is not quite the common depiction: He is Russian, I mean thehe user , No wonder he comes to talk about Cossacks, it is popular in Eastern Europe. In general, it never caught my attention. https://en.m.wikipedia.org/wiki/Journey_to_the_West Link to comment Share on other sites More sharing options...
Sun Wukong Posted May 18, 2023 Author Report Share Posted May 18, 2023 6 hours ago, real_tabasco_sauce said: hate This is not a hate, but sarcasm with surprise. Surprised by the fact that a strategy game is made by people who have practically never played other strategies. That is why we see a strange root territory, a limit between towers, an empty fortress, gaps in the defense in the form of forests and other "non-proprietary innovations". 6 hours ago, Yekaterina said: I was surprised when I saw this username. But the profile picture is not quite the common depiction: Spoiler 1 Link to comment Share on other sites More sharing options...
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