seeh Posted May 13, 2023 Report Share Posted May 13, 2023 (edited) what is annoying me most before starting 0ad-game ( no claim to completeness ): - i need change my mods every two games for joining a game (nearly) - if i change mod, all my default map configs are not there anymore and it always starts with Acropolis bay again ( hope this could fixed easily ) Edited May 13, 2023 by seeh 3 1 Quote Link to comment Share on other sites More sharing options...
phosit Posted May 13, 2023 Report Share Posted May 13, 2023 It would be great to change mod's without restarting 0ad. There are GUI mod's which edit the main menu for those a restart is required. But they likely don't make/mark the game as incompatible. So those are not a problem. Mod's which only add a map or change the gameplay, should be (automaticly) loaded when entering a (pre-)game. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2023 Report Share Posted May 13, 2023 The reason the map is reset is not to trigger errors or break gamesetup. I think wraitii patched the symptoms, but joining a match where you didn't have the map used to make the UI broken. 39 minutes ago, phosit said: There are GUI mod's which edit the main menu for those a restart is required. But they likely don't make/mark the game as incompatible. So those are not a problem. Mod's which only add a map or change the gameplay, should be (automaticly) loaded when entering a (pre-)game. Changing the scripts means possibly you would get into an in between state if they have global state and isn't great IMHO. Also the VFS doesn't really support adding new files automatically. Quote Link to comment Share on other sites More sharing options...
phosit Posted May 13, 2023 Report Share Posted May 13, 2023 (edited) We could make it work for "pure map mod's". IIRC Scenarios and Skirimish map's don't contain scripts and the random map script are already mostly run while a game does start (not at the start of 0ad). Random maps which run code after start (like triggers) might be harder. Edited May 13, 2023 by phosit Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 13, 2023 Report Share Posted May 13, 2023 First of all you need to add mod unloading support, but rewriting larger portions VFS without <filesystem> seems not attractive enough to me. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2023 Report Share Posted May 13, 2023 25 minutes ago, phosit said: IIRC Scenarios and Skirimish map's don't contain scripts That's incorrect You can load scripts (in fact I do it a lot in my trailer tools mod) And there is also also a special script tag in the map xml you can use. 14 minutes ago, hyperion said: First of all you need to add mod unloading support, but rewriting larger portions VFS without <filesystem> seems not attractive enough to me. Yeah as long as we keep supporting macos 10.13 we're kinda stuck. Not sure what's the minimum gcc we support, iirc gcc8 Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 13, 2023 Report Share Posted May 13, 2023 36 minutes ago, Stan` said: Yeah as long as we keep supporting macos 10.13 we're kinda stuck https://en.wikipedia.org/wiki/MacOS_High_Sierra says unsupported since 2020, not familiar enough with mac land but this sounds like we might be able to drop support as well. Similarly Windows 7 and soon Windows 8 as well a 32 bit builds. Quote Link to comment Share on other sites More sharing options...
alre Posted May 13, 2023 Report Share Posted May 13, 2023 3 hours ago, Stan` said: The reason the map is reset is not to trigger errors or break gamesetup. I think wraitii patched the symptoms, but joining a match where you didn't have the map used to make the UI broken. game/map reset is annoying as f. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2023 Report Share Posted May 13, 2023 7 hours ago, hyperion said: https://en.wikipedia.org/wiki/MacOS_High_Sierra says unsupported since 2020, not familiar enough with mac land but this sounds like we might be able to drop support as well. Similarly Windows 7 and soon Windows 8 as well a 32 bit builds. Sadly anything above that 10.14 also triggers random unpredictable lags with the game causing massive frame rate drops and huge ram and swap usage (up to 29GB last time someone let it run) And diagnosing that is tricky at best.. IIRC 10.13 might be enough. For Windows we'll see but we're not ready any time soon. Quote Link to comment Share on other sites More sharing options...
LiamEvans210 Posted May 29, 2023 Report Share Posted May 29, 2023 Combat damage per round was changed with a patch to make injured units more effective. I don't think the combat strength and chance to win a round changed but not sure. Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted May 29, 2023 Report Share Posted May 29, 2023 13 hours ago, LiamEvans210 said: Combat damage per round was changed with a patch to make injured units more effective. What is the basis of your statement? When was this change implemented? What is the meaning of a "round", in your opinion? What game are you talking about? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 29, 2023 Report Share Posted May 29, 2023 14 minutes ago, Norse_Harold said: What is the basis of your statement? When was this change implemented? What is the meaning of a "round", in your opinion? What game are you talking about? Sounds a bot to me. And have a Bot name. Quote Link to comment Share on other sites More sharing options...
Norse_Harold Posted May 29, 2023 Report Share Posted May 29, 2023 (edited) 2 minutes ago, Lion.Kanzen said: Sounds a bot to me. And have a Bot name. I know, I'm trying to sus out the bot, if it's a bot. Edited May 29, 2023 by Norse_Harold 1 Quote Link to comment Share on other sites More sharing options...
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