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Showing results for tags 'Design'.
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I'm opening this topic for two reasons. Firstly as an example of how a new civilization/faction is made from its concept. The second point is the facet of the title to be dealt with, we who are outside the internal forum of the team assume that there must be in private, forgotten somewhere...
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Here we will focus in our first mesoamerican faction. i found more related info to aspects that Tomcelmare request how is the climate of this guys, what they did, etc, some conceptual design, gameplay art. Etc.
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I mean for modding and the game itself dark color marble. darkmarble.psd
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I open this task, I and I will take, the seleucid dont have their own variation with Seleucid symbols, instead of that the actual variation have the symbol of their enemies. I will make some desing for them.
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I know you all guy have been waiting with holden breaths. I will synthesize some of Darcreavers ideas, along with comments and suggestions from others, and merge them with some concepts from my mod to propose a new gameplay for 0 a.d. I hope you guy like this. I commend you for reading all the way t...
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In the original design, every civ had acces to only 2 kind of champions, except Carths (2+1 elephant champ). Then came the Seleucids, and to avoid a big roster of then, the paired tech was made. Mauryan also had 4 champs (3+1 elephant), and that was given as an special civ bonus. Ptolemies have all...
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An example of this letter. In our mods.. Every subject, from dentistry to dog handling has its own vocabulary — terms that are peculiar (unique) to it. Typography is no exception. Learning the lingua franca (lingo) of type will make typography that much more accessible; and that will, in...
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I made this map for a demonstration purpose, and was wondering if a mountainous map should or shouldn't look more or less realistic in 0 A.D. This design has building limitations as its very mountainous, but in a mountainous region I imagine this would be true. Before continuing to expand the...
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I don't se the point to don't have can someone explain this at this point? A RTS without natural counter, only pikeman/spearman have Here is the visual counter of first AoE and works perfectly.
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Well, the main aim of this topic is not to make a discussion of why techs trees could be filled. The aim is making a collective resource for devs or modders, if they want to augment the number of units of units for civs, reducing the uniqueness of the rosters, but making them easier to balance (I'm...
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Here we follow the design of minifaction. my ideas. one hero one champion unit no wonders( only few exceptions) special for campaign maps/scenario. rooster composed by full faction units. rooster composed with unique units unique architrcture g...
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- design
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Why Seleucids only used Greek settlers where are the mercenaries? why catapultes aren't mountable and dismounted?
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In my view of bring closer "civilizations" and "barbarians tribes" and fighting ethnocentrism, I would like to open a discussion trying to break stereotypes. Not only for making justice and a game a little more historical accurate, but also cause I think (at least in design documents) that grecorom...
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1.Suggestion (concept) Let's start another suggestion thread. Hoping that would profit someone. This time is about heroes (very underused unit, mainly to kill sieges ) so let's go. Currently, heroes have 4 variables: - Avaliability (where and when you can train him) - Cost - Unit power (Is not the...
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References & Concept Art The first task is to find pictures of existing African buildings, we gathered hundreds of pictures of Northern African architecture. However, here we met our first challenge: were not making a set just for the Malians, were having them share their set with another African ci...
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After discussion on IRC, we've come to the conclusion that the Iberian circuit wall is slightly overpowered. We believe that we should still make the Iberian player raidable, just make it difficult (instead of impossible as it is now). The solution we came up with was to remove the free gates and ke...
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Olmec : infantry Generic Name: Eagle Warrior Specific name : Cuāuhpipiltin Class: Spearman Armament: lance ( 1.20 m) and a round wooden shield . appearance : Basic: A tunic that starts from the waist to the knees , will gold bracelets on his left forearm , almost all basic units will look like this...
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- Ocelotlazohteotl
- Design
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I think we currently lack a concept what the advantages and disadvantages of different food resources are meant to be. It's nice to simply have more variety of food resources but it should also have some impact on gameplay. In Age of Kings there was basically hunting for a boost in the beginning of...
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It may be too much to ask to plan for a full-featured Graphics Settings menu screen for the game by Alpha 15 (December 2013), because the config system may need redesigned and a GUI redesign is currently being discussed. So, what I'd like to discuss is the possibility of a simplified Graphics Settin...
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Design Committee Thread here: http://www.wildfireg...showtopic=17311 My thoughts: Some have suggested and I like the idea of adding a Blacksmith structure for most factions. Basically, every faction that only has 1 barracks structure would get the structure (all except Persians, who have a Stables,...