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WFG Retired
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Everything posted by Gen.Kenobi

  1. I think I'm going to be getting for Christmass the Animation Toolkit by Blender Cookie. I really need to get into some animation.
  2. That's why, seeing that how talented you already are with modelling, LordGood, is that I urge you to try to take some time to learn Blender to make everything easer for everyone. It would be a shame to not use your awesome models, but I guess it would also be bad the huge amount of re-work that Enrique or someone has to do to fix Sketchup's issue. I already directed you to some basic Blender tutorials on this thread. If you could take a few hours to try it, we would all be glad.
  3. Unfortunately it's not suitable for games... As Jonathan said himself: "The rig is not meant for game animations as the character is not optimized for games and many of the custom controls and such will not work in game engines. The character/rig is developed and intended as an animation learning tool." Anyways, is the new rig already codded ingame - I mean within the skeleton.xml file?
  4. @LordGood: These tutorial series are awesome for begginers like you. Taking some time to just try it out, wouldn't hurt, would it? Give blender a chance http://sagefans.net/
  5. Josh, I like the way you planned your market. It's "closed" but also open, what looks really nice. Maybe you could do as Ludo suggested or even better try to put more tents outside, crating two different areas for the same market. Or you could put the tents inside the "cover" structure. It is reminding me somehow of Assassins Creed 1, or even the Grand Bazaar Map on BF3. I, personally, like it. Since the engine is flexible, we can always have two variations for the same market, like we have with houses and stuff.
  6. Hey Diogo! Thank you again for applying to work with us! However, right now, since we're open-source, we're using the open-art development way. What does it means? It means that you can already jump into a task at the Art Development Forum and start working and posting your results on the forums so everyone can see what you've been up to. Don't forget to take a look at our Art Design Document (although some parts are outdated) Best of luck and I look foward to see your work! - Daniel
  7. Laggying or not, it is fun. And we should have one done. Too bad I don't know how to write scripts...
  8. Just keep in mind that Sketchup models are quite a no-go for any game, including 0ad. It tends to mess up with the topology, so you might wanna learn Blender or another "real" 3d modelling software
  9. Endless fun. Too much awesomeness! Played a match for about three hours once. And we just stoped because the mayhem was so extreme that the game crashed. xD So yeah. It's a MUST!
  10. Hey guys! I don't know if it's possible due the need of scripting, but what about some CBA maps? It could really look cool and it would be awesome in MP. I remember the good 'n old days of AoC and playing the same match for about 3 hourse of pure mayhem That would be really fun!
  11. Well... I've taken a quick look at your model and I'd love to map it, however there are a lot of extra-vertexes and faces... Too unnecessary stuff going on. At least the topology of the main structure is a mess. Maybe it's mostly sketchup fault, not yours. It's a nice model, but... I really don't know what to do. If I should do it.
  12. First, I'm not Kemobi. It's Kenobi Seccond, there are plenty of games that pictured bare-breasted woman, and they werent pictured as the "adventure game with topless women". I can start naming of a few to you: God of War, Mass Effect (with even sex scenes), Heavy Rain, Godfather 2, and I can keep the list going down if you wish. It's a matter of if we're going to get reconized by doing an excelent game or if we're going to let minor stuff like that be the main "seller".
  13. Historical accuracy is historical accuracy. Bare-breasted woman-warriors did exist. So we should picture then as it is. Of course there could always be an opition like Parental-Control or something like that in the options menu where the nude textures would be censored...
  14. Will the good'n old portunhol do it's trick? If so, si jo hablas espanhol.
  15. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  16. @Zaggy> Check on youtube, there are plenty of nice IK tutuorials: (not sure if this one is good, but) This is awesome: http://www.blenderguru.com/videos/introduction-to-rigging/ Hope it helps you. BTW, I'll start studying animation this week.
  17. That's unfortunate... Hmm.. Amish, isnt that happening because of the .mtl not being there? You should try with the new file he post, if you havent yet. I'd give it a try myself, but I don't have blender installed atm. If nothing works, peharps you could model in Sketchup but UVw on Blender, LordGood? Or someone in the team will do it for you But it would be nicer if you could, hehehe, UVw is a pain to everyone - at least to me.
  18. Just head over to the Art Development Forums and grab a task to do
  19. I guess a .obj will do (Where's the mauryan tex? I'm completely outdated Is it already in the repository?)
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