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Posts
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Everything posted by Asher
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So I tried this: Scouting1.4.2.zip but it keeps crashing, I am assuming when my ally gets the tech. The tech file: unlock_adv_scout_cav.json
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How do you make a tech apply without having to research it?
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For requiring a tech to generate a unit, I was thinking it could look for the teambonus tech, is there a way to do a different path for requiring techs? I'll try to do what you mentioned above
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Anybody know how I could make it so you can't get a unit unless you have a certain ally?
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If I play a game at 2x speed on multiplayer, then save it, and try to play it again, it is 1x speed and I can't change it, even though it was saved at 2x speed
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Should I add advanced cav for every civ?
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Was there anything you think I should change?
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Do you guys think I should add healer and forge tents, or should I just combine those into the command tent?
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Thanks! How would I increases a unit's building rate in a tech? { "value": "Cost/BuildRate", "multiply": 2 }
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What do you think of this: if I capture someone else's vassal settlement, the units it spawned when it was their's, become mine
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The trader, fisher, and healer were not ponies, they were humans. Also, maybe some special techs, teambonuses, and 2 more heroes could be added. Really cool mod though
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Also how would I make a structure a drop site?
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This is my scouting mod, it is not complete yet, but if anybody want's to test it, that would be great! If you find any errors or have suggestions, please post them It is also on Github (which is updated more frequently, and has more bugs): https://github.com/Jeff-web-sketch/Scouting More info at the github page (see wiki: https://github.com/Jeff-web-sketch/Scouting/wiki) Thanks to everybody who helped! Changelog has moved to github: https://github.com/Jeff-web-sketch/Scouting?tab=readme-ov-file#readme Scouting-1.7.pyromodScouting-1.7.zip Scouting-1.6.pyromodScouting-1.6.zip
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I am trying to make a unit able to build palisade wall, I tried structures/{civ}/palisade_wall, but it didn't work. What is the correct name for the wall? <Builder> <Rate> 2.0 </Rate> <Entities datatype="tokens"> structures/{civ}/palisade_wall </Entities> </Builder>
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Is the new version downloadable?
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Ok, thanks! I'll give it a try
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Is there an early release for the mod?
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Cool!
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What does this do: <PassabilityClass> default </PassabilityClass> It was in the unitmotion in https://docs.wildfiregames.com/entity-docs/r28/components/unitmotion/?h=
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But there are text inputs when singing in to the multiplayer lobby. I guess a slider would work though
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I am trying to make a text input box for starting resources. How would I make it text input: GameSettingControls.StartingResources = class StartingResources extends GameSettingControlDropdown { constructor(...args) { super(...args); this.dropdown.list = g_StartingResources.Title; this.dropdown.list_data = g_StartingResources.Resources; this.sprintfArgs = {}; g_GameSettings.startingResources.watch(() => this.render(), ["resources", "perPlayer"]); g_GameSettings.map.watch(() => this.render(), ["type"]); this.render(); } ...
