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Deicide4u

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Everything posted by Deicide4u

  1. The game balance. The Romans already have a Siege Catapult, giving them the Onager for free as well would be too imbalanced.
  2. To make the cool Romans even cooler, of course. I love suddenly having 150 elite units on the map.
  3. @Ludwik Replays for the latest release (alpha 27) are here: https://wildfiregames.com/forum/forum/489-alpha-27/ To watch these replays, you must download them, and place them in the "replays" directory. On Windows, this directory is at: Documents/My Games/0ad/replays
  4. I'm not sure why should we make "Very Easy" easier when we already have a difficulty "Sandox". Which is what Very Easy will become if we nerf it even further. I don't think Very Easy reaches the City phase, but if it does, that should maybe be corrected.
  5. Hello @Ludwik, welcome to the forums! The game is naturally competitive, as there are currently no official campaigns available. So, the only way to enjoy the single player is matches against the AI. Many players, myself included, consider the current AI lacking after learning the basics of the game. Believe me, you will want a greater challenge once you get more familiar with the game. My advice would be to watch some games on Youtube and reduce the game's speed at the start. Depending on your experience with other RTS games, you should quickly start winning against even the Medium AI We also have the Game Replays section, where you can dowload some of my and other players games.
  6. @real_tabasco_sauce An bare-chested Axeman that deals hack and crush damage? You couldn't be more generic than that, but they are barbarians, after all.
  7. Thank you for the invitation, but I barely have enough time to play SP as much as I want to.
  8. Again, I don't think I care if my basic units needs 1 more XP to become advanced. I need to know if it's already ranked up or not. There can never be "one true way" to play the game. "Idle" units wouldn't be idle, they are training.
  9. Something like when hovering over the garrisoned unit icon. Showing the unit experience doesn't mean much, as all I need to know is if the unit reached the desired rank or not. On single unload, send out the units with the highest rank first.
  10. One of the smarter plays of the AI. Sparta VS Macedonia on Mainland. SpartaVSMacedon_M.zip
  11. There's no tooltip that's showing the current ranks or experience. But, it takes more time for cavalry. Units can go straight to elite rank, depending on the time spent inside the building. You can build multiple Barracks/Stables and use them to house troops. That's not very efficient in the early game, though. But, neither is training CS just to rank them up.
  12. After playing alpha 23 and alpha 22 for a bit, I'm glad that units got their armor lowered. Pikes with 10H/10P armor were nigh unkillable. This is without upgrades and aura bonuses.
  13. So, what you're saying is...the Brits are untouchable? OT: The AI is indeed bugged and very inefficient. It can't develop well without excessive gathering bonuses.
  14. Another vanilla replay (no mods enabled). Rome vs Maurya. Quite an interesting map. RomeVSMaur_M.zip
  15. Citizen soldiers (CS) are currently good for only two things. One of them is collecting resources other than food. The other is dying before becoming good at combat. Not a lot of your CS survive until the Elite rank, when they truly excel, both at fighting and at fashion. Of course, you can train them at the Barracks and Stables. But, those structures can hold just 10 units, and often it's better to just let your CS gather resources. Also, you can't exactly tell which rank your CS reached while in the buildings. So, how can we train them quicker? One way is to make "Rigorous Training" an aura around your Barracks and Stables. This aura will provide faster training to CS, but only if they are idle. Another idea is to dedicate special "Training Grounds" areas, either buildable by females and CS or provided scattered around the map as neutral structures. This way, we can award players that use these units primarly for map control and combat.
  16. Does anyone research this tech? Is there a point to it, besides interesting historical trivia and an additional spearmen unit for the Spartans?
  17. That mockup looks straight from Age of Mythology. It's awesome. The overall graphics style also reminds me of Titan Quest a bit.
  18. Yeah, I do this when I need to defend. I was mostly commenting on some of the pro matches I've seen
  19. I found an old ticket, maybe good for some development nostalgia: https://trac.wildfiregames.com/ticket/952
  20. The title. I just think it's funny. You have this huge army right at your doorstep, and suddenly it's walking around carrying wood on its shoulders. That's it, that's the thread.
  21. They don't have to fight, they are there to defend you or enforce map control. You can't with CS infantry, they are useless in small numbers. You can rush only with cavalry that's fast enough to hit and run. Even then, the cavalry CS dies too fast unless it's ranged. I am trying some novel strategies, they might work. We'll see.
  22. Without it, the citizen soldiers would be very bland and weak. It also introduces a fun mechanic of visual changes when they go up in ranks. You can also train your units to elite rank by garrisoning them inside Barracks or Stables. This offers a different style of play (quality vs quantity). Useful if you're going for traditional "female only- villager" economy. Just make sure you have enough buildings to house at least half of your army, then rotate when needed.
  23. Here's one TG. It's myself as Sparta and one Seleucid AI vs 2 AIs, Kush and Carthage. Community mod is required. It was pretty easy, and my ally trained only 2 champions. Yet, he demanded any excess res I had. I was basically bankrolling him the entire game. Slow and relaxed game. EDIT: Stable first was an unintended mistake, but I decided not to cancel it. Sparta_SeleTG_CM.zip
  24. Well, you need to plan the pyramid placement. Mercenaries mace men replace much of siege, cost metal, are fragile and useless against anything else but buildings. They start out weak in the village phase, with only spearmen and archers. One building trains only mercenary cavalry, pretty useless. Good champions are trained at the temple. Pretty complex unit roster is what I'm getting at.
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