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Classic-Burger

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Everything posted by Classic-Burger

  1. It would be more practical to just select the destination and have it appear as you say. Basically merge steps 2 and 3.
  2. It's not that difficult. I found a practical way to win easily. Regardless of your skill. You need to create an economic boom. Invest in villagers (in the new development versions, they're now both male and female)Invest in archers or skimishers, spam this unit, then invest in ranged cavalry, either cavalry skimishers or horse archers. Finally, good champion cavalry. Rams but this is even optional. Another requirement is to play small maps. I mean medium to small. Here is an example.
  3. You only need slingers, camels and champion cavalry. Pro players do not use melee infantry.
  4. Looking at the pro battles, melee infantry is not used, in most armies are missile cavalry and missile infantry and melee cavalry, not melee infantry. It's like it's useless.
  5. 0AD is not set in the Bronze Age, but in classical antiquity.
  6. The problem is the performance not the GPU. I've read that it's an issue with pathfinder.
  7. Check the cinematic intro. (I have not played this campaign or version of the game).
  8. Hannibal my son , yuo are men now Yu must choose wife and have Carthaginians colonizers chrilden. You must pick butifel Aritshat or an Iberian princess Himilce I brought you from local barbarian village.
  9. A complete technology design must be done. Always in the technology trees, there must be economic, military, civic and religious technologies (support units). Economics must improve resource efficiency and health. Improve units and structures as well as mechanics (components). Speed and capacity and also for each in general bonus of gathering for each resource. The only missing thing in this one is the speed of the villagers. Military is divided into many, defense and attack both structures and units. Increase LoS (Line of Sight).Here you can divide by structures into military, civil and support units. Defensive structures include CC. Here you can play with armor, HP, attack range, number of arrows, (there are several things are implemented). In the blacksmith it is quite complex, it would need to have a post. Special technologies. Those that go in the Fortress or the Wonder. For late game. Naval technologies, similar to economic and military ones. Unique technologies of civilization. Technologies of the civilization group, all those shared by related/parent civilizations. Religious, which are like civic, can improve the temple, the priests and even the soldiers, it is more like the spiritual psychological part of civilization. Civic tech on how civicization is organized and It speaks volumes about the identity of a civilization, whether they live in a kingdom, a republic, a nomad, or an oligarchy. This goes for government centers, libraries, etc. Technologies for components, such as capturing and handling frontier the civics area of influence. Technologies to develop the hero.
  10. I don't know how much of that will be possible; for now, the basics are just text. Voices aren't planned for the initial stages. It will be simple like the RTS of the 90s.
  11. I like the concept of group fights in BFME.
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