Classic-Burger
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Everything posted by Classic-Burger
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Animations?
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Selecting units leaving ships
Classic-Burger replied to paczek's topic in Applications and Contributions
It would be more practical to just select the destination and have it appear as you say. Basically merge steps 2 and 3. -
It's not that difficult. I found a practical way to win easily. Regardless of your skill. You need to create an economic boom. Invest in villagers (in the new development versions, they're now both male and female)Invest in archers or skimishers, spam this unit, then invest in ranged cavalry, either cavalry skimishers or horse archers. Finally, good champion cavalry. Rams but this is even optional. Another requirement is to play small maps. I mean medium to small. Here is an example.
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Selecting units leaving ships
Classic-Burger replied to paczek's topic in Applications and Contributions
How would this work in steps? -
Looks like some medieval mod.
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You only need slingers, camels and champion cavalry. Pro players do not use melee infantry.
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@Stan` @Itms
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0AD Memes, jokes
Classic-Burger replied to Yekaterina's topic in Introductions & Off-Topic Discussion
You mean 38C-36D -
New Civ for Alpha 28+?
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
0AD is not set in the Bronze Age, but in classical antiquity. -
Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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What are the Graphics Driver Requirements?
Classic-Burger replied to Perzival12's topic in Help & Feedback
The problem is the performance not the GPU. I've read that it's an issue with pathfinder. -
A complete technology design must be done. Always in the technology trees, there must be economic, military, civic and religious technologies (support units). Economics must improve resource efficiency and health. Improve units and structures as well as mechanics (components). Speed and capacity and also for each in general bonus of gathering for each resource. The only missing thing in this one is the speed of the villagers. Military is divided into many, defense and attack both structures and units. Increase LoS (Line of Sight).Here you can divide by structures into military, civil and support units. Defensive structures include CC. Here you can play with armor, HP, attack range, number of arrows, (there are several things are implemented). In the blacksmith it is quite complex, it would need to have a post. Special technologies. Those that go in the Fortress or the Wonder. For late game. Naval technologies, similar to economic and military ones. Unique technologies of civilization. Technologies of the civilization group, all those shared by related/parent civilizations. Religious, which are like civic, can improve the temple, the priests and even the soldiers, it is more like the spiritual psychological part of civilization. Civic tech on how civicization is organized and It speaks volumes about the identity of a civilization, whether they live in a kingdom, a republic, a nomad, or an oligarchy. This goes for government centers, libraries, etc. Technologies for components, such as capturing and handling frontier the civics area of influence. Technologies to develop the hero.
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I like the concept of group fights in BFME.
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Que boas minas de ouro.
