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Arup

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Arup last won the day on June 15

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  1. okay then, why was it reduced in the first place from 3x?
  2. I'd definitely like to test this with enough players, shame most don't use mods
  3. yes, I think 3x might be overkill too, but we gotta test first haha
  4. @real_tabasco_sauce slow down all cavalry. it doesn't make sense to think armored cav is so much faster than human fighter. I am pretty sure the speed difference is not realistic. Look at historical patch for suggestions and specifica
  5. yes! and much more! I actually wrote my list of changes on paper and pen so I'm gonna type them out here soon
  6. I have somewhere around 300 matches or more played in the multiplayer lobby in the days since march 10, probably the highest out of anyone? Idk, @Dunedan can maybe confirm if they have a system that can detect it. I have a ton of balancing advices to make, and so I want to become a balancing advisor. how do I become one?
  7. yes but also make it available for renaming! like in rise of nations! ofc, if youre scared of misuse just bar anyone from inserting racial slurs and such
  8. sacred bahl infantry left the chat
  9. I played 3 games booming with the comm mod, alone with no enemy. no problems occured. I tried your wall cheapening with the athens cheapening hero and it could certainly change a wee bit about how you play athens, since you could theoretically spam out palisades in about 3 seconds
  10. yes, he's asking abt the historical context
  11. Buff archers and kush will be good again
  12. how about Rise of Kingdoms style campaigns? "conquer the world" ?
  13. you could slow down the cataphract cav in comparison to other cavs in account of them having so much more armor, and also change the "multiplier against cavalry' for spear to a more total health percentage wise so instead of spear in dealing 1.5 times its own attack, it will deal an 5% of the cavalry (the one it is attacking) 's total health. this is just what i picked up from ark:survival where the biggest dinosaur, the titan can be countered by a smaller unit because that unit deals percentage wise damage
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