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Baelish

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Everything posted by Baelish

  1. I would like to recreate skyrim but I can't find any height map. I can try to use tamriel one and take the skyrim part if there are enough pixels. Wait for updates.
  2. I want to make a fantasy map, but before I want to know how much the community likes the idea and if someone is available to help. For now these are my ideas: Tamriel from TES: https://www.nexusmods.com/skyrimspecialedition/mods/573 Middle-earth from TLOR: https://www.moddb.com/addons/map-of-middle-earth-textures Westeros from GOT: https://imgur.com/B3cz6N2 Which one do you prefer? Please share you ideas and opinions.
  3. I already tried it, but map editor crashed with 1024x1024. I did it using how @Gönndolsalvsaid in the previous message, but I tried to ignore map editor crash and go further anyway but pyrogenesis crashed lots of times, making a match unplayable.
  4. In my opinion, players prefer standard maps with faster games, between 20 and 40 minutes. An years ago, I made a world and two continental (South and North America) maps and they obtained less than one hundred downloads. You can also see an other similar project from @crazy_Baboon here:
  5. I believe that Dunedan removed the posts (also mine) where we talk about any precise person. I think it is right, otherwise it become a shitstorm. And we all agree with that, but as a decent and friendly 0ad enjoyer I'm saying that the presence of smurfers is annoying and we are searching a way to limit their behaviour. I think that 0ad community is the best I find and for this reason if a problem arise, is useful to discuss about it.
  6. Please don't take it for granted that everyone knows smurfers: not all players are on this forum or read everything. I played with a smurfer and obviously ruined balance and it was frustrating also for me, but I accepted him with good will. @ffm2 Sadly I have not the skills to do that. I can try to do something after my university exams.
  7. In a previous thread that I started, I proposed a possible solution: an automatic multiplayer rating for 2 teams games.
  8. If it was a "skill issue", I didn't report it. The title is on purpose clickbait, but in every recent game I played, all the players, strong and weak ones, play with the same war strategy. I'm talking about an entire army of heavy soldiers and nobody can create it, so "not useless at all" isn't enough.
  9. Me and my friends played lots of games, and all noticed that heavy soldiers, both infantry and cavalry) are useless. The main strategy of almoast all players is to reach faster max population with basic soldiers and then replace a part of them with rams or other siege weapons. When the basic soldiers die they are replaced by other basic, fast producing and cheap ones. Who, instead, decide to create an army of strong heavy ones can produce a maximum of 40 in the whole game duration (a 4vs4 tg is between 25 and 35 minutes). And when they die, it's impossible to replace them due to the lack of metal. You can produce metal thorough market, but you need a minimum of 40 traders and it is really slow. In addition traders need metal to be created. This problem not exist for Gauls because their heavy army not need metal. So, we could make other heavy army cheaper in metal or make them stronger. I know that this could ruin balance, but IMO it's necessary to diversify strategies because almost all players use the same.
  10. Someone can please explain what happened with yekaterina and geriatrix? Whatever happened, I think it's better to calm down to preserve the community, that is already small.
  11. It's true, but lots of games, also paid ones, are under development (e.g. Among Us, COD Mobile, Fall Guys, Fallout 76), but they only release an upgrade and a banner with all change listed. It gives to the player a feel of care toward the game coming from the developers, not a feel of unfinished or worse abandoned.
  12. I totally agree with Seleucids, he/she wrote a really good guide to approach the average unexpert windows user. To make the game interface, installation and presentation noob friendly requires lots of work, but I think it's necessary. A personal experience: my friend was scared by the initial message which says that the game is still in development and can have problems. I laughed at her, but if we want to grow the community, we must take care of this type of user
  13. I change sources list as you said and the I notice that latest version is installed, but not used (very sus); thank you for the advices. EDIT: it's grub2 fault, I can't install it https://bugs.debian.org/cgi-bin/pkgreport.cgi?pkg=grub2-common;dist=unstable, i tried to install anyway and debian breaks, so i used timeshift (in synaptic I highlined current kernel, but obv I have not deleted running kernel) Anyway, my packages are all upgraded and the first post scope wasn't to check my packages, but to propose a solution to broken mozjs building with python3.12
  14. I assure that I full-upgrade twice a month and this is my source_list: and avaiable upgrades:
  15. Firstly, this is my setup: If I try a standard build from source, I obtain ModuleNotFoundError: No module named 'six.moves' ERROR: SpiderMonkey build failed as well as in https://wildfiregames.com/forum/topic/118483-configure-fails-with-spidermonkey-error/ I tried to use --with-system-mozjs, but version 91 is not avaiable for debian (and I think they never will add it https://tracker.debian.org/news/1368939/removed-91130-1-from-unstable/ ) and during this try, I obtain another error in make in gcc directory (build sources and update workspaces worked both) fatal error: jspubtd.h: No such file or directory So I tried to install libmozjs-91 from ubuntu repos (not a perfect idea https://wiki.debian.org/DontBreakDebian#Don.27t_make_a_FrankenDebian ), and I installed libmozjs-91-dev 91.6.0-2: https://blueprints.launchpad.net/ubuntu/jammy/amd64/libmozjs-91-dev/91.6.0-2 and its dependencies: libmozjs-91-0 91.6.0-2: https://blueprints.launchpad.net/ubuntu/jammy/amd64/libmozjs-91-0/91.6.0-2 libicu70 70.1-2: https://blueprints.launchpad.net/ubuntu/jammy/amd64/libicu70/70.1-2 A new (and luckly last) error arise: I followed the solution proposed here: https://trac.wildfiregames.com/ticket/3039, but it does not work. So I thinked to force the buildiing deleting a part of source/scriptinterface/ScriptTypes.h IT WORKS! proof:
  16. Ciao @Pippo_Baudo, è il posto giusto se hai dei problemi; se ti è possibile scrivi in inglese in modo che più persone ti possano aiutare. @Gurken Khan, I think he has this problem: Disable TLS cryptography worked for me, is it a good idea?
  17. from synaptic: from terminal: baelish@debian:~$ sudo apt install 0ad Package 0ad has no versions available, but is named by another package. This may indicate that the package is missing, obsolete or it is only available within another source Error: Package "0ad" has no candidates to install my sources:
  18. git clone https://gitea.itms.ovh/0ad/0ad.git in https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode is not correct. It gives "fatal: impossibile accedere a 'https://gitea.itms.ovh/0ad/0ad.git/': Failed to connect to gitea.itms.ovh port 443 after 223 ms: Could not connect to server. I think it should be git clone https://gitea.wildfiregames.com/0ad/0ad.git In https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions below CentOs paragraph "./b2 install" has a bigger font. I believe it is an error.
  19. I know it would be reliable, but IMHO better than actual system anyway. I had not thought about maps, so I believe that a solution is: chose mainland as official map for classified games. So we can also take tournaments or fixed teams using discord (or other) for coordination in the team. Thank you very much for the suggestion, I'll try to create something and maybe more than one parameter because the strength of a player can't be defined by a single number.
  20. I think that a multiplayer rating can be very useful to understand real power of a player to make a balanced game. In my experience I met overpower 1100 and weak 1300. I have no doubt that their ratings are real, but a team game is really different from a 1vs1 match. So, I want to propose a multiplayer rating, next to the already existent 1vs1. The main problem is: how to rate players? In my opinion we must take in consideration both who is the victory team and the results obtained by players in each team. calculate the sum of the points of each team: so if the stronger team wins, they gain less points; if the weaker team wins, they gain more points. use the overall ratings each 5 minutes to understand who played better in game (although he/she is in the loser team); create a classification based on previous point and give points to first 4 players, remove from least 4; finally give bonus points to all player of the winner team, based on point 1. In this way a good player of the loser team can earn points and a weak of the winner one can lose them. The only problem is that players on the borders are disadvantaged, because they usually grow slower. It's only a sketch, so can be improved with formulas to define all possible cases, but I think that the previous list contain all essential rules.
  21. I'm on debian sid, so it affect my device. I suddenly checked my xz-utils and liblzma and debian community have already reverted to 5.4.5 For further infos read here: https://news.ycombinator.com/item?id=39866307
  22. A good map, but not great: if you spawn on the small peninsula is very difficult to play. IMHO it can be resolved adding more building land.
  23. I have just tried to install 0 ad on another emulator because Winlator is famous for a good user interface but slower that other emulators. This time I used termux, termux-x11 and proot-distro (is not an emulator, but it does not matter). I followed this simple guide: https://www.youtube.com/watch?v=mXkXzFqSeYE My GPU is MALI, so I have to use VirGL library, but it isn't supported by alpha 26, and I can't download the source code of alpha 27 beacuse it weight about 30 GB and it's difficult to build on a small screen. With MALI it will go wuth turnip, but it's slow. Can someone with a Snapdragon GPU follow this guide and say to me Mesa driver have good performance? I had an issue with termux: https://www.reddit.com/r/termux/comments/w0ixkp/how_to_solve_process_completed_signal_9_press/ I resolved it following first comment, LADB is downloadable from github without paying on play store. An other possibility is to use my device with a prebuilt version of alpha 27
  24. In the last days, I sent a commit and so my source code is different from the original. If I want to start another ticket, I have to restore all my files to be the same of the original source code or arcanist knows that I had already sent a commit?
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