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Baelish

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Everything posted by Baelish

  1. Already done, I had the same error I hope that I understand what to do: (gdb) bt #0 0x00005555557ab340 in ?? () #1 0x00005555557a62f1 in ?? () #2 0x00005555557a6dd9 in ?? () #3 0x00005555556cf637 in ?? () #4 0x000055555569afc2 in ?? () #5 0x00005555556a31ea in ?? () #6 0x00005555556f912b in ?? () #7 0x00005555558d61fc in ?? () #8 0x000055555561d6c0 in ?? () #9 0x00005555556051e7 in ?? () #10 0x00007ffff5f471ca in __libc_start_call_main ( main=main@entry=0x5555556051b0, argc=argc@entry=1, argv=argv@entry=0x7fffffffe0f8) at ../sysdeps/nptl/libc_start_call_main.h:58 #11 0x00007ffff5f47285 in __libc_start_main_impl (main=0x5555556051b0, argc=1, argv=0x7fffffffe0f8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe0e8) at ../csu/libc-start.c:360 #12 0x00005555556161f1 in ?? ()
  2. In map editor I selected all with "Move/Rotate object", I used it to select all maps and the I clicked "delete" on keyboard I try it, but same error It says also: (gdb) CCmpUnitMotion_System.cpp(434): Assertion failed: "it->second.pos.X.ToInt_RoundToZero() / PUSHING_GRID_SIZE < m_MovingUnits.width() && it->second.pos.Y.ToInt_RoundToZero() / PUSHING_GRID_SIZE < m_MovingUnits.height()" Thread 1 "main" received signal SIGSEGV, Segmentation fault. 0x00005555557a6146 in ?? ()
  3. I attach all logs and error picture. I used an handmade heightmap. I tried to remove all entities, to flat all map, but it crashes anyway. If you need more infos, i will answer quickly. crashlog.txt system_info.txt userreport_hwdetect.txt
  4. Unfortunately I'm not an android app developer, but I'm interested to learn, so if I can be helpful doing something, count me in. Anyway I think that create a new app with a touch input is very difficult and it mean recreate all the game for ARM64 arch; so we can create a new windows version optimized for android emulator and play it with external mouse.
  5. there isn't Vulkan in the possible options
  6. In main menu FPS are around 75 (I set FPS throttling to 100 to experiment the max), in game it became between 7 and 35, based on what you are doing. My battery is 5000 mAh and for a 2 hours session, winlator used less than 15 %
  7. Hi guys, I'm new on this forum but I play 0ad from several time. I tried to run 0ad on android and it works with Winlator (https://winlator.com/), but FPS are between 7 and 35, it's playable well, but not perfect. Winlator is a new software, that emulate Windows on Android, and has known compatibility bugs, so containers don't run with some devices, such as my j4primelte (CPU Snapdragon 425, GPU Adreno 308, RAM 2 GB). My current device hardware infos are: CPU MediaTek Dimensity 1080 arm64, GPU Mali-G68 MC4, RAM 6 GB. To install Winlator follow the guide on official site, then create a container and there are my container's settings: Screen size 1920x1080, graphic driver: VirGL (raccomanded) or Turnip + Zink, video memory size: max (4096 for me), processor affinity: select all. If mouse indicator doesn't work well change Mouse Warp Override. In Winlator run the container, it will open a Computer window with three drive, D: is download directory of your phone, and install 0ad from the .exe file. When install finish, start the game from desktop link (slower) or Start>Programs>0 A.D. alpha>0 A.D. and it will open a Program Error, at bottom click on continue. Error messages are four, but you can ignore all and continue to the game. When it starts, you have to set all graphical options to min and activate Vsync, and set UI to 125%. If game doesn't start due to missing windows libraries, you can install them from Start>System Tools>Wine Configuration>Libraries. To grow font size Start>System Tools>Wine Configuration>Graphics and set Screen resolution to 192 dpi (optional). Use android back key and it will compare a winlator window, where you can set Input controls, keyboard or see how touchpad works. DO IT BEFORE PLAYING, because the mouse arrow will not works and you have to reboot the container I hope that this is useful, sorry for my bad english, Baelish.
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