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Baelish

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Everything posted by Baelish

  1. Approximately, I find map center at (1024, 1024), but maybe it's wrong because my calculations aren't precise. About the radius, I agree but I don't find a method to remove entities in the corners quickly. I can build a tool in python that read x and z, square sum them and remove if radius is higher than 1008. Please confirm me if radius and center information are correct, because I need them to use a formula.
  2. I downloaded physical map from: https://it-it.topographic-map.com/map-spl9m/Stati-Uniti-d-America/?center=43.19717%2C-110.39063&zoom=4&base=3 Use cartolight because writings are lighter. With GIMP: 1) I resized it "Image > Scale Image..." 2) Inverted colors "Colors > Invert" 3) Make it black and white changing saturation "Colors > Hue-saturation...", each altitude have a different color (for example sea became red and flats are magenta), so you can remove saturation to make it grey and low Lightness till you like. PAY ATTENTION: not too much, because u will obtain big hills and very huge mountains. 4) If there are some errors FuzzySelect Tool to resolve 5) Last step "Filters > Blur > Median Blur" to make border between different parts less strong After this big work I discover this site https://tangrams.github.io/heightmapper/#4.3/33.878/-94.193 but I never tried it, maybe i will use for next map. In map editor follow your creativity, just one recommendation: sea must not be too deep because become very difficult to smooth terrain and build dock.
  3. Here the .zip file with with .xml, .pmp files and the screenshot of the map for the preview North America Baelish.zip
  4. I create a new map of North and Central America, I tested it on my own and now I would like to share it and use in multiplayer, but I don't know how to do it, because it's my first time. Can somebody help me? I attach a screenshot of the new map, I hope that you like it.
  5. Hi, I will resume quickly: There are some entities beyond the limit. 1) I try to remove them with map editor, but isn't possible to select things in the black parts of the map (I mean the corners). 2) So I decide to manually remove from the .xml file all the entities with coordinate x or z higher than a certain number and to find this number I put some entities in the Cardinal points. Both methods FAIL. 3) Finally I use same .pmp file and create a new .xml file and I start from zero. I recommend to backup .xml often in a different directory to restore it instead of restart from the beginning. Well, how can I publish my new map? P.S. Have the second method sense? Because maybe I damaged .xml, I believe that accidentally I remove something important: when I use that .xml map editor says that it's unusable.
  6. Thank you very much, I will try to load old .xml file and remove entityes on border
  7. I've got important news: I tried to replace the .xml file with a new one previously set (I created a new map and replaced the .xml file) and it worked! Map is now set with elevation and texture, but with no entity and other stuff, like sun or sea. I suppose that I use too much trees or too near. It is only a theory. It can be a problem?
  8. I'm sorry but I don't know steps to reproduce: I edited the map without try it, so I don't know what element causes the problem I attach files of the map North America.xml 1314840364_NorthAmerica.pmp
  9. Already done, I had the same error I hope that I understand what to do: (gdb) bt #0 0x00005555557ab340 in ?? () #1 0x00005555557a62f1 in ?? () #2 0x00005555557a6dd9 in ?? () #3 0x00005555556cf637 in ?? () #4 0x000055555569afc2 in ?? () #5 0x00005555556a31ea in ?? () #6 0x00005555556f912b in ?? () #7 0x00005555558d61fc in ?? () #8 0x000055555561d6c0 in ?? () #9 0x00005555556051e7 in ?? () #10 0x00007ffff5f471ca in __libc_start_call_main ( main=main@entry=0x5555556051b0, argc=argc@entry=1, argv=argv@entry=0x7fffffffe0f8) at ../sysdeps/nptl/libc_start_call_main.h:58 #11 0x00007ffff5f47285 in __libc_start_main_impl (main=0x5555556051b0, argc=1, argv=0x7fffffffe0f8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe0e8) at ../csu/libc-start.c:360 #12 0x00005555556161f1 in ?? ()
  10. In map editor I selected all with "Move/Rotate object", I used it to select all maps and the I clicked "delete" on keyboard I try it, but same error It says also: (gdb) CCmpUnitMotion_System.cpp(434): Assertion failed: "it->second.pos.X.ToInt_RoundToZero() / PUSHING_GRID_SIZE < m_MovingUnits.width() && it->second.pos.Y.ToInt_RoundToZero() / PUSHING_GRID_SIZE < m_MovingUnits.height()" Thread 1 "main" received signal SIGSEGV, Segmentation fault. 0x00005555557a6146 in ?? ()
  11. I attach all logs and error picture. I used an handmade heightmap. I tried to remove all entities, to flat all map, but it crashes anyway. If you need more infos, i will answer quickly. crashlog.txt system_info.txt userreport_hwdetect.txt
  12. Unfortunately I'm not an android app developer, but I'm interested to learn, so if I can be helpful doing something, count me in. Anyway I think that create a new app with a touch input is very difficult and it mean recreate all the game for ARM64 arch; so we can create a new windows version optimized for android emulator and play it with external mouse.
  13. there isn't Vulkan in the possible options
  14. In main menu FPS are around 75 (I set FPS throttling to 100 to experiment the max), in game it became between 7 and 35, based on what you are doing. My battery is 5000 mAh and for a 2 hours session, winlator used less than 15 %
  15. Hi guys, I'm new on this forum but I play 0ad from several time. I tried to run 0ad on android and it works with Winlator (https://winlator.com/), but FPS are between 7 and 35, it's playable well, but not perfect. Winlator is a new software, that emulate Windows on Android, and has known compatibility bugs, so containers don't run with some devices, such as my j4primelte (CPU Snapdragon 425, GPU Adreno 308, RAM 2 GB). My current device hardware infos are: CPU MediaTek Dimensity 1080 arm64, GPU Mali-G68 MC4, RAM 6 GB. To install Winlator follow the guide on official site, then create a container and there are my container's settings: Screen size 1920x1080, graphic driver: VirGL (raccomanded) or Turnip + Zink, video memory size: max (4096 for me), processor affinity: select all. If mouse indicator doesn't work well change Mouse Warp Override. In Winlator run the container, it will open a Computer window with three drive, D: is download directory of your phone, and install 0ad from the .exe file. When install finish, start the game from desktop link (slower) or Start>Programs>0 A.D. alpha>0 A.D. and it will open a Program Error, at bottom click on continue. Error messages are four, but you can ignore all and continue to the game. When it starts, you have to set all graphical options to min and activate Vsync, and set UI to 125%. If game doesn't start due to missing windows libraries, you can install them from Start>System Tools>Wine Configuration>Libraries. To grow font size Start>System Tools>Wine Configuration>Graphics and set Screen resolution to 192 dpi (optional). Use android back key and it will compare a winlator window, where you can set Input controls, keyboard or see how touchpad works. DO IT BEFORE PLAYING, because the mouse arrow will not works and you have to reboot the container I hope that this is useful, sorry for my bad english, Baelish.
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