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Everything posted by idanwin
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I prefer git, so I only work with that one, I know how to download the svn too though. But there seem to be some files that the user doesn't need in the svn repository, could you fix this first?
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Just use this command: git clone git://git.code.sf.net/p/aristeia/code bronze That will download the git repository into a folder 'bronze'. Make a link to this folder in the 0ad mod folder and play the game using 0ad -mod=bronze or pyrogenesis -mod=bronze
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First development report: http://www.moddb.com/mods/aristeia-civilization-bronze-pack
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Wow, those siege engines sure look destructive! I don't know about the ships. The unit icons clearly show which ones are stronger and would look beautiul, but may be harder to distinguish at a glance. The other ones a really boring ... but would be easier to learn ...
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I have a design ready, I'll model it tomorrow.
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I'll make another, bigger model, but square (or small rectangular) temples are more common in Egypt than you think. The big ones just get photographed more often ...
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The problem with such a big temple is that you won't be able to build it anywhere on the map; you need enough flat space. The wonder could be a very big temple.
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OK, I'll leave the roof like this for now. This is ~ my source for the pillars: The model is already included with the git repository, so if you clone that one you should be able to see the model in-game. Try the "Egyptians Demo" map ;-)
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Totally love them!
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I'm waiting for him to do the UV's xD That's the most time-consuming part of 3D modelling. UV-wrapping someone else's model is like ... taking someone else's clothes of. It's a really uncomfortable thing to do when you've got little experience and it often turns out to be harder than expected (that might have something to do with it being dark and with those bizarre clothings that should - imho - be shipped with a manual). Anyway, back to 3D modelling. I'll ask LordGood to send me his models, and also if he's still planning to UV-unwrap them.
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Jeez, do you draw in your sleep or something? * Can't wait to see those finished and in-game! * See Lee Hadwin
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I had Nubian mercenaries in mind (they were the reason Egypt had such good archers), but seeing as they were not included in the design document I didn't know what to do with them. More epic shields!!! Wow Lion, that's amazing!
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Typefaces for unit names (Greek, Hieroglyphs, Sanskrit, ...)
idanwin replied to idanwin's topic in General Discussion
True, not saying making a font is easy, but making a latin font is something an artist can do on his own, making a chinese font must be ... crazy. Yup. You always have the generic name beneath. -
Typefaces for unit names (Greek, Hieroglyphs, Sanskrit, ...)
idanwin replied to idanwin's topic in General Discussion
... or if I make it myself, if it has to come to that ... I've made fonts in the past, but they were always latin, and contained only 26 letters ... I like our alphabet. I can't imagine a chinese person saying: Hey, I'm bored of these fonts, I'll make one myself for my website! Anyway, I'll have a look on the internet. Greek shouldn't be hard. -
Typefaces for unit names (Greek, Hieroglyphs, Sanskrit, ...)
idanwin replied to idanwin's topic in General Discussion
It's true that for some civilisations this could become a problem ... but we could say that we already have this problem ^^ all civilisations except the romans have their names written in the wrong alphabet xD Depending on how difficult this is, this could - I believe - be a worthwhile addition to the game. BTW, I retitle the post to something more general. Not necessarily; we could just have an image for each building/unit, we could make a typeset with only the necessary letter, or we could use existing typefaces for these alphabets (where available)... -
Will it be possible to use writings, such as egyptian, arabic, ... in the unit names? In the egyptians design document we have the hieroglyphs for certain buildings/units, but - of course - we can't use those in the game yet. It would be nice to be able to do so, and it would also help with the 'historically based' image of the game.
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I prefer auto-reseeding to infinite farms as well, so I really hope 0AD doesn't remove support for finite farms.
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Yeah, but I don't know what units should get that shield... Do we have a sea peoples design document? I can't find any. Anyway: the egyptians are semi-playable (with placeholders) (their buildings are persian at the moment, but we'll replace them one by one)
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They look gr8! Now I just need to know what to do with them...
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That's ok, the more backups the better.