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idanwin

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Everything posted by idanwin

  1. Why? Back in 0 A.D. it wasn't old yet ;-) Having no need for sleep would help too xD Don't worry, you won't be using it, working with blender is all about the shortkeys. All you need is time and ... well ... some more time.
  2. They're in the git repository ... you can take/make all the screenshots/videos if you want... Nubian Mercenaries Sea People New Temple for the Egyptians Egyptians Demo map
  3. Oooh! I wanna see these speeding at me, nearly coming out the icon frame!
  4. The sea people helmet is already on the git ;-) I didn't forget! (as are the Nubian shields)
  5. WHaargbarbul rlrd ;-) I can't find anything... Happy easter to you too :-)
  6. No, that's a quick texture I made, you can make whatever you want, it just has to be colourful and have playercolour.
  7. The texture is that small :-) But you can resize it... All that matters is the proportions, those have to stay the same.
  8. Yeah, we need multiple kinds of pillar textures. Anything that fits on this is good.
  9. It had to be lowercase 'a' xD sorry Do these pillars look alright?
  10. Atenmeses, sourceforge gives an error 'user not found'
  11. @Lion: The texture for these temples will be much more complicated to make, so I can't just UV unwrap them and send them to you, I'll first make some textures to figure out what we need exactly and which parts can be reused. What we need to make now is a egypt_struct texture that should contain all of the textures needed for each building. Do you think you could get me a texture for 90 or 180 degrees of a pillar like this: It has to be seamless on the edges so that I can wrap it all around. Make it something colorful :-) With team colour, of course! (just place the texture in a long rectangle, I'll stick it to the model afterwards)
  12. @Lion: Can you send me those Nubian shield textures?
  13. When we release alpha 1, we have to add that to the README.txt for each platform, but since I don't use windows or mac, I've got no clue about how to explain how it works on those.
  14. As long as you don't give farms those hidious mill things like in AoE III it's fine by me. Jeez, those s***ed.
  15. Making farms unlimited will raise the value of farms, this is a good thing. This makes destroying farms more worthwhile. For farms you'll need lots and lots of space, so you won't be able to defend all of them adequately, allowing raid tactics to really injure an economy. The bad consequence is, as stated before, that you get an infinite resource, which is not immediately something I dislike, but what I do dislike is a static infinite resource (dynamic: eg. tree growth, dynamic animal populations; static: eg. fish in AoM, infinite farms)
  16. Shouldn't be very different in windows. Just right click the launcher, select 'make link' or 'make shortcut'. Open the properties window of this shortcut and add "-mod=egypt" to the command line as shown in my screenshot.
  17. You have to start 0ad from the terminal with the suffix -mod=bronze, or edit the link file and add -mod=bronze to the command
  18. New design: Why not discuss these things here? I think it's better to keep everything in one place.
  19. The git repository is not for "normal users", it is meant for us, and for those people who really want to be up to date with the project. As soon as we have one finished civ we will upload an archive for the "normal players". Just learn the few commands you'll need for the time being.
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