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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. To be honest, something wasn't En_US. I didn't know if it was because @ChronA you weren't a native English or ChatGPT, (or that you don't put 7 levels of editing in your posts) I had considered the possibility and I thought it would be rude to point anything out. Rereading it now, it doesn't sound at all human...
  2. Actually, i haven't played that much with the advanced chatGPT but I've seen examples of it. I might not always catch it but Chat GPT eats writing on the internet and makes stuff like it and not all writing on the internet is good. I've caught a lot of passive voice and some other things that if you read it aloud, *ugh* it sounds terrible. They might have gotten better though in the 3 months since I've checked.
  3. I forgot xml programming. I don't know a bit of c++ or JavaScript, but it isn't hard to figure out modding. Oh, @Stev if you want to do some testing you could try out the balancing I'm trying to make. it's discussed here:https://wildfiregames.com/forum/topic/107425-balancing-for-resource-gathering-improvment-costs/page/2 Also you could help with the encyclopedia I'm spearheading, just no Chat GPT.
  4. I am not a big fan of using ChatGPT for anything. I'm speaking of straight out of a writer perspective it might be slightly different with programming, but the issues could be same. First we have the moral objection of, ChatGPT is trained by using things on the internet without asking permission, so is it stealing or violating copyrights? That Aside, I can usually tell if ChatGPT writes something because in writing it is trained on all the internet and a majority of it isn't good writing. I've run into bad code on the internet so maybe it'd write bad code. Secondly, ChatGPT is inherently programmed to be biased and can also be plain wrong. That has nothing to do with programming, but is a reason why it shouldn't write descriptions and stuff. History is something I wouldn't trust it with because there are a lot of false sources on the internet where it could pull its data from, and I've seen ChatGPT with biases hard coded into it. For example, ask ChatGPT why its parent company is called open AI when they don't have open source stuff, and it gives a horrible, squeamish answer. If you want to help there are plenty of things you can do not related to ChatGPT you can test, report bugs. We're working on an 0 A.D, history encyclopedia that we're open for contributions to, but not with ChatGPT. It is great though that you want to help.
  5. Over the next few weeks I'll be working on spartan walls fruit and animals. I will try to incorporate quotes from ancient writers in with the animals. I.E. quotes from Herodotus about the hippopotamus
  6. So no 50%? I can change that. I didn't think about people just trying to rush for it. I wanted it to seem like a big upgrade that allows you to focus on sending soldiers to attack. I used a variety of materials to try to reward certain things. I.E. first level upgrades try to reward you if you start to gather metal/stone. The second one you can only safely get if you have a balnced enough economy to save wood, and i made the last one use all three because it looked nice. I can change that. @Gurken Khan that's strange, I usually have plenty of metal at least until I blow it all on wood. The new version of the mod isn't up yet I don't think it's approved. Stan said I should open a ticket about the mod issue because the mod works with a 26
  7. So, we just happen to be working on the spartan encyclopedia at the moment. So I've done some research First, I think we all understand that the game is a simplified version of the game or technically Sparta's merchants would be heavily nerfed and also Greeks would have to have a custom olive field, be able to train chickens and have a bonus with sheep and goats (because in the mountains of Greece the other animals wouldn't be as good). The spartan women I know for a fact managed the households (just like other Greek women did except with more power) Someone could argue that we shouldn't have any Greek women because most of them would be in the houses. However, I like the women worker thematically, and I think Spartan women would have as much chance of working in the field as Roman and other Greek women. Also, the citizen soldiers are also working, so we'd have to turn them all into helots/other people who lived in Sparta. Another interesting thing to note in this pull request here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/7 It says that some of the Spartan warriors weren't Sparta but other groups as well, so there might be some women who are not strictly spartan working in those fields...
  8. Thanks! I don't know C++ or javascript, but I might look at some tickets after the encyclopedia gets done/ closer to being done.
  9. So I have the final iteration of this modification. I took some inspiration from your idea @real_tabasco_sauce The first teir is built to encourage players to branch out from just getting wood and meat in the first level. The second requires more thought and the third is a big investment with a big pay-off. Wood example: Level 1: 25% increase "metal": 200, "food": 100 Level 2: 25% increase "wood": 400, "metal": 200 Level 3: 50 % increase (Brings it up to double the complete un-upgraded speed.) "metal": 600, "food": 300, "wood": 200 Also I was having problems having it run with a27. It'd be great if someone could confirm/ explain why.
  10. So, I've player a27 and it seemed pretty balanced. I'm still new, so... However, I have three questions. Number one: Should I just hold course and wait for the next community mod to try my new upgrade balancing try. Second Question: Should the history encyclopedia wait until a28 or should we start merging after we finish Sparta. Final question. Is there anything else I can do to help?
  11. The mod only works with a27. Also I've ran into an error when I ran the game. It has an error loading the fish because it says it didn't expect a <History> tag.
  12. Ohh. I guess then we'll have to use the work by ourselves.
  13. Wow. @nani thanks, for showing this to me. @Sundiata this looks extremely well researched and written. Would you be willing to help spearhead the Kushite encyclopedia entries? If not, I am certain that we'll use your work as a jumping off point for them.
  14. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/6 Spartan Farming stuff.
  15. So I'm doing research for the encyclopedia, and the Greeks farmed grapes and olives almost just as much as wheat. Should there be some sort of orchard that is a unique field for the Greek?
  16. Ok, so here's a biggie. ALL THE TREES IN 0 A.D.!!!!! https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/5 You don't need to know history to look over these or even trees, just people looking for typos would be great! In the history parts, we don't only need fact-checkers, but also extra eyes to see if they are any typos. If you don't want a GitHub account and find a typo, you can contact me or post the issue here and I will fix it. It's huge with 85 some kinds of trees. I also found a few issues and suggestions and questions. I don't know who to ask/tell @Stan` you're the project leader, so maybe you would know. First a feature request (to add to my other feature requests) formatting like italics and bold. Next the problems. There is a tree file called the Lombardi poplar, however it's in game name is the black poplar. Calling it black poplar might be on purpose because the Lombardi poplar wasn't around until the 1700s. Finally, the biggest problem. We are missing the Larch. We need a Larch tree, because I wanted to do a Monty Python reference in the description, I was very disappointed. Also, how do you think these encyclopedia articles should be implemented into the main game, should I PR them into mainstream when we finish a section/civilization or wait until we're all done? I'm honestly thinking we put them in after each civilization and if someone worked on animals or trees it just goes in after the latest civilization.
  17. Spartan fishing boats and their dock is written here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/4
  18. In age of empires II, you could refuse the AI's surrender.
  19. Ok, red cross aside. When I've won the game, the last 10 minutes are boring because I have to hunt down every last woman, trader, hopilite, and house in the game. There are settings to fix that however, depending on the win conditions. You could remove women and traders, however another option which does has historical precedence, stops people from murdering innocents, and makes my life is easier is letting the Ai resign when it's doomed.
  20. It might take a few weeks + but I'll do a branch with trees/ animals. I'll base it off the old encyclopedia, but I want to read each one and fact check them. Fortunately, I just bought a giant encyclopedia on trees...
  21. Thanks! I think that having the first upgrade of the wood there costing metal and meat and then doing like metal and wood for the second and then wood and metal and meet for the third might be a better option. We could give them different names, like the food upgrades.
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