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Everything posted by Vantha
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So I can't just edit the version number in the mod.json file to run it in A26? Ok.
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I installed the mod, when opening the structure tree I get lots of errors, it can't find icon png files. Did I do something wrong in the installation process?
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Strange things going on with the Roman army camp
Vantha replied to Vantha's topic in General Discussion
That does make sense. I just thought the only way to get units of higher ranks is to have them fight. -
Ah, ok, that makes sense
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The Roman army camp description says: "Train Advanced Melee Infantry", but in the army camp you can just train swordsmen and spearman units that are called and look the same as the ordinary units you can train in the barracks. However, when right clicking the icon to produce the units in the menu of the army camp, the soldiers are shown to have more health do more damage and have lower gather rates than the ones from the barracks - just like champions. And I have tested it: they are actually slower at collecting resources and probably have more health and do more damage too. But even though these units keep their different stats(when mixing them with other units, when garrisoning them), in some ways the game does not differentiate between those two types of swordsmen/spearmen. When selecting units of those two types they just get added and shown in the same "stack"(I don't know how it's called) in the UI area where selected units are shown. It seems like the army camp is supposed to train champions. There are unused game files for Roman spear/swordsmen champions in the code and it seems like they are supposed to be trained at the army camp. Because units trained there just behave like champions but are called and look exactly the same like "normal" units. Do you have any idea why that's the case?
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In /binaries/data/mods/public/simulation/templates/units there are .xml files of units that are not in the game. For example: -Spartan Champion Pikeman -Carthaginian Champion Pikeman -Han champion archer
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I found a few game files for units that are not implemented in the game. I am wondering: is this intended? And what's the purpose of having game files that are not used?
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Actually, there are some Sanskrit Text to speech tools out there, but I don't know how good they are. For example: https://huggingface.co/spaces/CjangCjengh/Sanskrit-TTS
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You should check out http://beta.elevenlabs.io It's a voice cloning tool,but they also have pre-made voices there. cloned voices give even better results. The text2speech is so good you actually can't tell if it's AI generated or not.
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Interesting...I have never heard of this site... it's one of the only few that support chinese
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I am currently working on descriptions for the Spartan heroes.
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I'm just interested... Which text to speech tool did you use?
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Do you still need players? I would like to participate, but I'm just ~1300. Is there anything like minimum level requirements?
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The worker elephant of the Mauryas does that. But I agree it would be nice for all civs to have a mobile resource dropoff site. It would make hunting all over the map in the early game easier.
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sounds a lot like ChatGPT to be honest
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cannot deselect units from group once it's formed
Vantha replied to spinhead's topic in Gameplay Discussion
I'm not sure what exactly you mean, but it could be that the units are in formation. If that's the case just select the top left formation to not have any formation. You should then be able to select single units. -
0 A.D. according to Stable Diffusion
Vantha replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
What prompt did you use? -
To me it happened in a 4v4 tg on a map called "Sahel Watering Holes". I was able to right click the tree but the units couldn't collect would and just stood in front of the tree/wall because the tree trunk was completely inside of the wall. In the next game (also 4v4 tg) on Mainland map in the standard biome a tree was partially inside the wall. In both cases the trees inside the walls were single trees (not part of a wood line).
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The Iberians start with a ring of walls around their cc and it is possible for trees to generate inside of those walls.
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Hey, thanks for explaining, those are good arguments. I'm still not fully convinced because let's take berry bushes regenerating (this feature doesn't meet any of the three point you mentioned): - it make such a small difference unless you know it exists you will never notice it - it is outside the usual level of detail in the game - and it has no benefit at all. ...and despite that this feature is still in the game... Anyway, I'm not here to continue this discussion. I understand that appearantly this idea is not welcomed by many players. I have a few questions though regarding fire/trample damage: Will the trample damage by elephants be crush damage? If so will there be an upgrade to increase units crush armour? Did I get right that all buildings under 25% HP will start burning?
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I actually agree with you in this point. Having garrisoned units getting damaged would kind of contradict the purpose of buildings protecting garrisoned units. But how about units getting damaged when the building is destroyed? What is so funny about that? What problems? How is adding an upgrade for units crush armour peculiar? As I said I admit that garrisoned units getting damaged would be dumb. But what if units get damaged whenever the building collapses?
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Upgrade to increase crush armour of units, upgrade to decrease damage taken by garrisoned units, upgrade to make units heal faster inside buildings,... This is wrong. It's actually the opposite. My rating is ~ 1200 and in most games I play just about 2-3 buildings get garrisoned, so it would basically no difference. When I play Team games I play against better players and most of the time I am the one who is garrisoning units. This would actually be a disadvantage for me. I am not dumb. I understood this was sarcasm. And maybe YOU should read what I am saying because I did repeat it. I already said TWICE that turtling is not a big problem right now. And I NEVER said many players are turtling so there is no need to be sarcastic. Again, this will not "destroy" turtling. This would just make a very very very small difference. You don't need to read my mind you need to read my reply. This is not an argument against it. In that case it would just make no difference. When did I say it was hard to take down ten fortresses and five walls? Read what I'm saying! Please tell me where I claimed that. As I said my rating is ~ 1200 and in many games I play there are no attacks before any one reaches phase 3. And especially in 2v2 with weaker players it sometimes happens that no players attacks until 40 minutes or so. It would be good to encourage weaker players to attack earlier as this would make the game more interesting and more divers. And just because it does not happen to the pros doesn't mean that the problem doesn't exist. Pro players know how to rush and attack earlier. But most weaker players don't because it's harder. I am NOT saying this is a big problem. It's not that hard to understand: THERE IS NO NEED FOR THIS CHANGE. It's not like the game is unplayable without it. I am not suggesting it because it solves any problem. I am not suggesting it to prevent turtling. I am not suggesting it because the way it is now is very unrealistic. But that's not how video games work. Not every change is urgent necessary to solve a problem. Many Things just get added to have new, more, and more divers gameplay mechanics. And not to solve an issue. And that's my point. I am suggesting something new, that would bring maybe new strategies, ... .Additionally, Units getting damaged by collapsing buildings WOULD make sense and be realistic. (You literally can't say anything against that). And as I said would in many ways make small steps into the right direction. And I just want to hear other people's opinions on it. As I said, this idea is certainly not perfect. And it may be bad. But than tell me what's wrong instead of just reading one single sentence I wrote and telling me how wrong it is. And please read everything I wrote before replying.
