BeTe
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Everything posted by BeTe
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Should we go towards less units on screen (but keep similar gameplay)?
BeTe replied to BeTe's topic in Gameplay Discussion
Yeah, I tried few games on 150-200 and timing is quite similar. And blobs are smaller and game feels much better. For now at least. I think it will be even better if discussed changes about buffing P2 from community-mods topic (https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/) are implemented. -
Should we go towards less units on screen (but keep similar gameplay)?
BeTe replied to BeTe's topic in Gameplay Discussion
Yeah makes sense. Thx for clarification. One question: if I play "optimally" (balanced production of infantry and workers) will I reach P3 faster or slower on smaller pop limit? -
Should we go towards less units on screen (but keep similar gameplay)?
BeTe replied to BeTe's topic in Gameplay Discussion
Not sure what you mean? Isn't it absolute? For example if I want to capture garrisoned barracks, I can't efficiently do it with 5-10 (or whatever) units, I need like 20-30-40-50 (doesn't matter actually). It's almost half of my population (all my army) if I set pop limit to 100. Isn't that bad that I need all army to get so small value in return? Isn't it case I need big blob to do damage (capture or destroy)? Except sieges or eventually some of hero units... -
Should we go towards less units on screen (but keep similar gameplay)?
BeTe replied to BeTe's topic in Gameplay Discussion
I am still not sure why you mention this in context of this topic... TLDR; I think main part of problem is that you need relative huge blob to make serious damage (except maybe Rams or Hero units). I think I emphasized it in the first post. There are just too many units out there... I don't see reason. Why not have less but more strong units instead? -
Should we go towards less units on screen (but keep similar gameplay)?
BeTe replied to BeTe's topic in Gameplay Discussion
I am not sure why people mention pop. limit? It'd make game even worse - you need more time to get to P3 (weapon upgrades, Rams, etc.) so I can make any damage. That prolong fight even more than horrible ~15-20 minutes that we have now. I'd like to be able to capture something with 5 units, not that I must have huge blob of unknown units that I can't distinguish or micro. I am talking from lower-mid level players perspective, like 1000-1600, which is majority as I could see. -
We already discussed a bit of this here: https://wildfiregames.com/forum/topic/86939-why-units-are-produced-so-fast/ Intro So we have situation that most of fights start around 15-20 mins (at least with ~1400 players that I play with). In that time we have huuuuuge chaotic blob of units, like 150+ units. I think it cause few problems: 1. For me as new player it's very hard (and frustrating?) to estimate how big opponent's force is and to send appropriate amount and type of units to defend (or attack). I think overcommitment is not good in RTS.... I guess I will improve skills in this but why not to motivate people to continue play by making game appealing. 2. Hard to distinguish units to find proper counter. Or if I have huuuuge blob in a battle and I want to kill separated opponent's Sieges, it's hard to find 3-4 swordsmans to kill them (I don't want to separate all of the swords). 3. Harded microing, relying more on luck. 4. Performance/lag. Goal In this topic: A. first of all I want to understand if 0 A.D. is intentionally developed like that? I mean, I do understand people don't want to make yet another AOE clone, but most of modern and good RTSes are different regarding this (AOE, SC, WC, C&C Generals, etc.). B. I want to ask community if all of us agree on this? C. Discuss solutions: Like I have on my mind to simply increase price and time for each unit but increase proportionally damage, capture and resource collection. And anything else? Like simply double all of that. I might take some time to develop a mod or we can try to incorporate it in Community-Mod (although it might be to big change for such balancing project). - - - Looking forward to all opinions from everybody. And thanks for replies for (A.) in advance.
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Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
Is expansion actually required if we have plenty of resources around CC? You still can use Barracks to reach that 25%, right? Maybe also reducing resources ( metal? )would help? -
Wow that's important aspect of army micro that I wasn't aware of. I knew about swords and I used them in above game, but I kept rams to save them from his army. I should not do it since he didn't have swords if I remember well. Bug how would I distinguish units in such a huge blob and see if there are swords in front? I can't even estimate how big army is...
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Thx a lot man. Ohhh, so Rams can be used to soak damage from skirmishers and spearmans and to kill his rams, right? Hm, I haven't think about that usage of them... I guess I underestimated opponent size and that I guess Skiritais are OP against his army. It's very hard to estimate for me as there are too many units on the screen...
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Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
I think everybody agree that P2 need buff... But, to explain: I am thinking about being able to capture or kill something in early game (P1) with infantry - now only cavalry can eventually work. All other strategies are risky and will put you behind in eco if you fail which is high likely with an equal opponent. -
Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
What about making both P1 and P2 stronger ? -
I feel that I am stuck with advancing in 0AD, especially mid/late game. If someone has time to point out my biggest mistakes help me to understand why I lost that mid engagements (I had Skiritais and more Forge upgrades) Thanks in advance. 2022-10-12_0005-bete-trini_evo.zip
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Finally some tournament! I am new player but I want to help. - In game name: BeTe- Interested for the following schedules: Weekly- BO1 or BO3?: BO1- Seeded or random brackets?: Seeded
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Not sure about Fedora but I used Snap on Ubuntu. I guess you can do same.
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Awesome huge list! Respect guys!
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Now it's in stable. But I am confused, it got automatically updated to A26 for me. I have done anything... How's that possible?
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P.S. https://snapcraft.io/0ad I see 25 here as well.
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I am currently using Snap and I want to stay. For some reason I still have 25 for stable: > latest/stable: 0.0.25b-alpha 2022-09-21 (485) 1GB - I will check why... Thx. P.S. i have older ubuntu 18.04 LTS
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How to install on Ubuntu Linux? AppImage only?
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Increasing social media markting effort for 0ad visibility
BeTe replied to Darkcity's topic in General Discussion
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Increasing social media markting effort for 0ad visibility
BeTe replied to Darkcity's topic in General Discussion
Can someone create 0AD channel (?) on Youtube so I can tag 0 A.D. as category for my upload? This is example of another game: https://www.youtube.com/channel/UC-1if4nAJ2mo35NgNMjbXJA and it's visible below video like here: https://www.youtube.com/watch?v=1EoY6HHzmvE -
Thx, I noticed these in some stream... I have resistance to install it - as I feel it also makes game kind of unbalanced...
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Thanks for the efforts made up until now! Btw, I had more issues with terrain/space for expansion and later metal/stone when opponent had like 15-20k metal&stone reachable within build range in P2. I had like 1k-2k.
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But that guy who developed mod, couldn't he do it directly in basic 0AD? However, it is annoying, but I guess it's not the highest priority. It's just important to have it in "backlog".
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Thanks to you and Gurken. I was looking for Mainland Balanced before, but I thought it's map, not mod and couldn't find guide. I will try this definitely. Does it fix stone and metal mines? I see only Food and Wood are mentioned. But still, problem is that I can't play with people who doesn't have that mod... Should we report this to someone to include in next releases?