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Outis

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Everything posted by Outis

  1. Thank you very much @Silier
  2. Hello community, What are the xml.cached.xmb files which exist for every xml file with the same name and that come in side the mods and the game files? Are they required to be generated when we are creating a new mod, and how are they generated?
  3. This could be an upgrade like in AoE2.
  4. They may be a unit for Lusitanians if and when they are added to the game.
  5. I think it is a shame that the Spartan tririeme is named after their bitter rival. I propose to rename it from Trieres Athenaia to Corinthian Trireme as a nod to Sparta not having a strong navy and depending on their Corinthian allies for their navy during the Peloponnesian War.
  6. I believe it is only in certain biomes like temperate
  7. Now that regeneration for fruits and fish is implemented, i want to make a proposition for hunting animals. In Empire Earth, a herd of hunting animals reproduce after hunting some members if the herd is not completely wiped out. It can work like this: A herd can produce juvenile members if a member is killed and there are at least 2 living adult members. The herd cannot produce offspring if the initial herd population is reached. A juveline animal will grow into a fertile adult animal if not hunted for a given amount of time. It may yield a lower amount of food until growing.
  8. Lysander fits so well as he ended the Peloponnesian War. From gameplay point of view, he gives an option to improve the navy and match other existing (Themistocles) or potential naval heroes.
  9. Hello The old bronze shields on the Spartan Syssitia were replaced with proper shields. I wanted to mention that it would be great to have the same change for the Spartan Royal Stoa and the Persian Stoa.
  10. I think Athenian and Macedonian farmsteads have the same problem.
  11. I think charge up requirement couls be to have a minimum distance from which you should initiate the attack. Any closer and you cannot hit the button to ram. Smaller and lighter ships have a smaller minimum distance. Damage is proportional to size/mass.
  12. Very glad ship overhaul is considered, thank you @wowgetoffyourcellphone and very glad to see great ideas from all . At the expense of some criticism, i want to mention a couple points: I think ramming and boarding should definitely be there for both historical and gameplay reasons. However, i find the idea of a "ramming ship" unit and a "boarding ship" ship unit limiting. All ancient ships were/could be equipped with rams and personnel. I think it is strange for a ramming ship chasing a non-ramming ship with the only viable response of the non-ramming ship being flight rather than maneuver to ram itself. Or it is strange that the boarding ship is boarding a ship which is just sitting and not trying to resist and even counter-attack by boarding. These actions should be available to most ships rather than a specific type. How well they can perform these actions depend on the ship size and faction chosen maybe. For instance, small ships can outmaneuver medium ships but do not cause enough ramming damage to sink a medium ship. Or Greek tririme has high speed and can ram better than other medium ships. Boarding may consider the no of crews aboard. Artillery ship is where unit type is justified because only heavy ships can carry artillery.
  13. Why not both? A 4th phase is welcome like in AOE. However, each phase should have a focus. In AOE2, phase 2 was an opportunity to rush before defenses came up, phase 3 was where better offensive units came such as knights but also better defenses like castles so it was difficult to finish off a well defended town, then phase 4 introduced ultimate siege weapons like trebuchets and bombards.
  14. Hello team, i wanted to share on observation, player color appears to be missing in Athenian and Macedonian corrals.
  15. I will take a bold step and ask why not modify armor values? I find it strange that both melee and ranged infantry have equal hack and pierce armor values. This is not the same for melee cavalry and gives some distinction to sword and spear cavalry. Why not experiment a bit for infantry? Armor rates can be modified in such a way as to break the melee meatshield and ranged dps paradigm and provide some differentiation to unit roles at the same time. For example, sword infantry may be weaker towards ranged units than spear infantry, i.e. lower pierce armor than hack. Spear infantry may be weaker towards sword infantry i.e. lower hack armor than pierce. There are historical exceptions. Roman sword infantry is not vulnerable to ranged units and Greek hoplites are not vulnerable to melee. These may be addressed by bonuses added with formation and/or unique technologies proposed earlier. In other words even more variety. Another example, i expect javelin infantry to have some pierce armor than other ranged infantry, they carry shields after all and have a free hand to use them since javelins are used with one hand. Slings and bows require 2 hands. Javelinmen need the extra pierce armor as they need to close in further than slingers and archers, and are easy targets for other ranged units. I know all of this is very difficult to balance, especially since hack damage is not the same as melee attack and pierce damage is not the same as ranged attack, but the game has so much potential and the community mod is an excellent opportunity to experiment. Most important is, it gives the chance to try many changes incrementally. This way, the extensive changes can be balanced over multiple iterations of the community mod within one alpha release or even multiple alphas.
  16. More thoughts: Syracuse was involved in many wars with major powers and besieged multiple times without success. They could have some unique defensive structures such as the Claw of Archimedes (not sure how to model) and/or the semi-legendary Mirror Tower or Heat Ray Tower (maybe the Ballista Tower model can be used, i saw a couple in the Syracusans screenshot above) with bonus damage against ships and siege units. Give me a place to stand on and i will move the Earth: Archimedean Academy could have unique upgrades to ship health like Archimedes' Screw or to increase range of siege units like Mechanical Advantage (please find a cooler name )
  17. I hope this is the correct place to share this. I see that in the game, Greek phrases are formed with modifiers at the end like in French or Latin, for example Toxótēs Krētikós for "Cretan Archer". As far as I know, Greek (and Ancient Greek) is written with modifiers before the nouns like in English. See the passage from Arrian's Anabasis book 2 chapter 4 section 3: τοῦ δὲ εὐωνύμου προετάχθησαν τῶν μὲν πεζῶν οἵ τε Κρῆτες τοξόται καὶ οἱ Θρᾷκες, ὧν ἡγεῖτο Σιτάλκης, πρὸ τούτων δὲ ἡ ἵππος ἡ κατὰ τὸ εὐώνυμον.
  18. Thank you very much . Is there a way to see the disagreed and closed ones?
  19. The Democratic champion could be Syrakousios Epilektos, a citizen Hoplite chosen for excellence. The Oligarchic champion could be Geomori Hippeus, a member of the landed aristocratic class. The Tyrannical mercenaries could include, depending on the hero selected, the infamous Mamertinoi hired by Agathocles which ravaged the land, and the Calabrian Sileraioi hired by Dionysius I.
  20. I wanted to vote after finishing reading the while thread and i missed my chance to exercise my vote . Can someone mention what proposals were accepted and what was disagreed and closed?
  21. May I make a suggestion @wowgetoffyourcellphone? I propose to add the Kingdom of Pontus to this list. They were able to field huge armies the size of the armies of major Hellenistic Kingdoms, and they could challenge the Romans multiple times. Their unit roster may represent the diverse ethnic background of the region to include: Chalkaspides (pikemen from Greek settlers) Bosphoran archers (later kings of the Greco-Scythian Bosphoran Kingdom were from Pontic royal line and were allies) Cappadocian cavalry (Kingdom of Pontus included Cappadocia) Corduene slingers (Anatolian people skilled with slings, may be ancestors of Kurds) Colchian javelineers (Ancestors of Georgians) Armenian cataphracts (Kingdom of Armenia was an ally, this would be a chance to include more cataphract units which you wanted to differentiate from regular spear cavalry) Scythed chariots (known to be used by Pontics, another chance to include a unit which you wanted to differentiate from other units) Bastarnae mercenaries (known to be hired by Pontics) Getae mercenaries (known to be hired by Pontics) Possible heroes: Mithridates I: founder of the kingdom, built many cities Mithridates VI: 3 times challenged Rome Pharnaces II: also challenged Rome I think all of them can be covered by existing artwork with the addition of some shields/emblems. As for the buildings, a mix of Seleucid, Hellenic, and Persian art may be used.
  22. Hello @trompetin17 One other request: I think it would help map makers a lot to have building snapping in Atlas like we have in the game.
  23. @andy5995 great! Thank you very much . One observation: I think Italian Peninsula should also allow to select civilizations.
  24. I understand about historical battles but even for non-historical scenarios like Caribbean Island and Northern Islands? It would be good to have the freedom to chose by default rather than modifying the maps in Atlas.
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