CovenantKillerJ
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Everything posted by CovenantKillerJ
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Adding units to Petras training manager
CovenantKillerJ replied to CovenantKillerJ's topic in Tutorials & Guides
Thanks, I understand now. Is there an easy way to fix that? -
I would like to know how to add units that aren't trained to be registered by petra (e.g. like Meroitic swordsmen, Napatan temple guards, most of the cavalry for persians, etc) as it always bothered me that the ai never fully took advantage of their faction's roster. I'm currently in the process of looking through some Petrabot stuff on the wiki, but I would appreciate a guide as a shortcut. Also, is there a reason why healers aren't trained in any other game mode apart from regicide? Or has higher priority stuff slowed down updates for them to be competently used by petra? I feel like ai playing factions like Kush could benefit from it. Cheers
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Unit and Technology Portraits
CovenantKillerJ replied to wowgetoffyourcellphone's topic in Tutorials, references and art help
Thanks dude, I'll try this out next time i'm modding the game! -
suggestions Thread for posting suggestions for Alpha 27.
CovenantKillerJ replied to Lion.Kanzen's topic in General Discussion
I know, I was just referencing it. -
suggestions Thread for posting suggestions for Alpha 27.
CovenantKillerJ replied to Lion.Kanzen's topic in General Discussion
Cossack/American Conquest series style gamemode, where units consume food upkeep, military units cost civilian pops (though would probably work better with two gendered citizens). and seeing units going inside and exiting structures. Had a blast playing American Conquest, so i'd be living the dream with gameplay like it in the 0 A.D. setting. -
@Duileoga thank you very much for all this!
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Pre-Colonial Mod General Ideas and Gameplay
CovenantKillerJ replied to Trinketos's topic in Projects
Ah, that makes sense. Sadly I don't have the skill or time for texturing right now. -
This is my favourite interpretation of the Mayas, I prefer these over the Preclassic . Will development continue on this?
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Pre-Colonial Mod General Ideas and Gameplay
CovenantKillerJ replied to Trinketos's topic in Projects
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Delenda Est: An overhaul mod for 0 A.D.
CovenantKillerJ replied to wowgetoffyourcellphone's topic in Delenda Est
Cheers, I didn't read the beginning of the thread -
Delenda Est: An overhaul mod for 0 A.D.
CovenantKillerJ replied to wowgetoffyourcellphone's topic in Delenda Est
Hey, so I tried running Delenda est (the one from github) on A26 christmas build, and this has came up which is the same with other mods updated to A26 such as Han Chinese. Any ideas? EDIT: for some reason the log refuses to appear when I screenshot it. -
The Kingdom of Kush: A proper introduction [Illustrated]
CovenantKillerJ replied to Sundiata's topic in Official tasks
Ah, okay. Cheers for the context!- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
CovenantKillerJ replied to Sundiata's topic in Official tasks
I think I heard it from Stan or LordGood? can't remember what discussion/topic- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
CovenantKillerJ replied to Sundiata's topic in Official tasks
So I've heard that the Kushites are planned to have an entire remodel at some point. Does that include the their architecture and units? And what sources point to the historical inaccuracies?- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
CovenantKillerJ replied to Sundiata's topic in Official tasks
Cheers- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
CovenantKillerJ replied to Sundiata's topic in Official tasks
Did the Kushites worship the rest of the Egyptian pantheon? Or just their chief god Amun, and their own Apedemak?- 1.040 replies
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Delenda Est: An overhaul mod for 0 A.D.
CovenantKillerJ replied to wowgetoffyourcellphone's topic in Delenda Est
Agreed, do you know if the 0 ad team will be improving it in the next few versions?