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guerringuerrin

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Everything posted by guerringuerrin

  1. My point is the tooltip isn't actually describing the DPS — it's describing the unit's combat stats. 7.2 (+1.1) damage at 1.25 second intervals. At no point does it show the calculation based on the damage dealt in one second (the 6.6 shown the hovering element) BUT... ...I get your point here. Makes sense. Hack Damage Reduction seems a good choice Yeah it's pretty the same way as aoe2 shows it but using brackets. It's not that obvious but I agree with you: let's avoid cluttered ugliness Your hopes has been heard. @vanz sorry for flood your thread with off-topic discussion
  2. I'd still group the Bonus Damage with the weapon section and remove "per Second" but I guess there are some limitations for that? You could change "bonus" for "Bonus" to match text format But anyways, comparing both versions the new one looks so much cleaner now. Nice work! I guess in the case of Resistance I would do: Pierce Resistance Level 1 (+2) Pierce Resistance Points 27% Bonus Resistance or the other way Pierce Resistance Level 27% Bonus Resistance 1 (+2) Pierce Resistance Points which would match much more the Damage tooltip stats order. And adding "against pierce attacks" seems redundant as it's already specified in the tooltip's title Regarding amount of text, I think that as long as you keep a clear layout of each attribute's values (like in this case), adding descriptions at the end of the tooltip contributes to a more detailed understanding of the different combat stats.
  3. Yeah I'm aware of that! Still feels off in the context of the tooltip. If you want to keep the indentation, I feel like only two indents would be better than three
  4. Haha Keep in mind that I'm barely familiar with 0 A.D.'s numbers. I've always found them very hard to read, and in general, I'm pretty lazy when it comes to numbers. If you don’t mind, I’ll get a bit picky and suggest the following changes. Damage Bow: 7.2 (+1.1) Pierce Bonus: 15% Interval: 1.25 seconds “Damage per Second” doesn’t really make sense in the context of the tooltip. I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion. I’d also try this alternative layout which I find better than the first : Bow Damage 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval Or: Damage Bow 7.2 (+1.1) Pierce 15% Bonus 1.25s Interval I think these layouts improve readability and allow the player to quickly understand the structure of the tooltip. And the third one is my favourite
  5. Let me describe it to see if I understood it correctly: The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched. EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature
  6. @AtrikYour alternative is so much cleaner and easy to read than this:
  7. Thanks. So in the end is 41% damage reduction. I mean, player doesn't even need to see the Points
  8. I didn't got me. I meant when I hover on the shield, get rid of some stats u can see on the popup windows, gather rates, loots. And leave only combat stats. @ffm2but the resistance stats have also a number. Like: "5.0 Have (41%). So, what the 5.0 means then?
  9. Oh you are right, I missed that. I knew there was one more way to check stats but wasnt sure if it was vanila or some mod. I'd get rid of some stats that can be checked in the other window and lay out the combat stats a bit better to improve readability. btw, can someone explain me how to read the resistances stats? I don't understand what the percentajes in hack pierce and crush means
  10. Yeah i mean, only way i know to see units stats is right click on the unit portrait and u got a fixed position window which covers the whole center of the screen with every stats of the unit. Also If you want to know the military upgrades of your enemy you need to check their damage and do the maths to know how many upgrades they have ( yeah, I know you can memorize this stuff for every unit......) It's OK to have all this info here but we might want to have the Combat stats in a more accesible and direct way. boonGUI had something like that (which I think you ported to ModernGUI) on the bottom bar. Very useful. I share two other examples from SC2 and AOE2 boonGUI version got some combat stats here. aoe2 example. U got Damage + Damage Upgrades Melee Armor+Upgrades/Range Armor+Upgrades SC2 U got those stats portraits which are for Armor, Ground Damage, Air Damage, and the three 0s tells you the upagrades it have. Then If you want more detailed info you can hover your mouse and that green square displays Damage, Attack Types (2 in this case), Range, and so on. The "Armored - Mechanical - Massives"are for the unit classes, as some classes are more resistant against other classes and so on
  11. We really need a more direct and clear way to display unit stats.
  12. yeah maybe thats the main reason. never liked WTF as it rewards ecoboting race and, as it's placed on fortress, somehow forcing defensive strat again Yeah might not need universal but feels like forcing a civ to build fortress for get the heroe feels somehow like just delaying full offensive strats.
  13. Wouldn't it be better if all civilizations had their own building (or if some had it at the Civic Center and others had a dedicated building) instead of placing it in the Fortress? This forces you to construct a purely defensive building, except in rare cases.
  14. That story reminded me this Credits again for https://www.instagram.com/0ad_memes_eae/?hl=es-la
  15. @Boudica Hahaha, I knew one of those was much longer and actually a combination of three names. how could I have missed it!? In the end, this crossword was much more difficult and creative than I expected. Putting aside the controversial -but fun- technique used for some players in 0 A.D., the secret message is a true story and an activity we should all keep doing until the end. And I truly love it, so I’ll keep doing it !
  16. The first two i didn't know about it but I missed the third!
  17. If JC sees how far the Ramirez family has come, he'll probably have a stroke Berries
  18. Maybe for a better perspective might be cool to exclude this
  19. Thats cool data to have on the summary. How is percentaje calculated? tabasco has 280 seconds idle time and burrito has 573 seconds. and yet both has 54%
  20. Sorry, I just forgot to share this very revealing conversation I had with a relatively new player. It's interesting how confusing it can be to think that a feature only helps you against better players, but doesn’t still give you an advantage against players at your own level. Can't blame him, I guess, in the end, we all fool ourselves a little.
  21. Ok i might be wrong about that. Still autociv, ModernGUI and BoxTargeting are not just GUI mods, the do more than just modifes the GUI or track/format data. anyways. all have been said
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