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Everything posted by guerringuerrin
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When I replay the match I get an OOS error at turn 8380 and the replay ends
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Recently i've been expirienced random crashes. THis one was just spectating a game. Before the crash this error messages are shown in the screen. Could be related to windows 4gb support? or something else? mainlog.html I'm uploading mainlog.html ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625}) ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0] ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true}) ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]}) ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"] ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}}) ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0}) ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}}) ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error)
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Yeah, maybe for singleplayer/campaign stuff its desirable, in MP attack buildings is very rare and always a player desired desition like destroy CC/fort or weaken it a bit to be able to capture. But anyways, a middle-ground very nice solution is proposed by @real_tabasco_sauce here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7633
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When me and my bro made women's fight
guerringuerrin replied to AlexHerbert's topic in Gameplay Discussion
Guess Han women are safer with the helmets on -
Note that once the units reach their destination, if no units are on range they will still attack buildings. They will only avoid buildings as long as they are walking to their final destination
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yeah u r right. its unneccesary and just complicate things
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Or you could probably count infantry classes which arent champ, same for cav
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I'm not using that mod but my guess is he had infantry champs and the panel is showing them on both columns Inf and Chp. You can check the replay and select all his units to confirm
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@Dunedan olave30 quit a rated game by disconnecting without resign metadata.json commands.txt
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mod New Training System (Proposed for A28)
guerringuerrin replied to guerringuerrin's topic in Game Modification
New Update. v0.2 -GUI now shows the correct number of units that can be trained according to the available barracks- 4 replies
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the way it should be
guerringuerrin replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
White aesthetic setup OP -
OP AI Bot? Scary black mirror world we are heading in to
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Recording 2025-08-20 174303.mp4 Posting some videos Marine vs Fanatic Temple: 300 wood 160s buildtime Gymnasium: 150 Stone 100 metal. 200s buildtime Marine wins by tiny margin. Fanatic can choose the fight bc movement speed. Spartiates Vs Fanatic.mp4 Spartan Spartiates vs Fanatic Syssytion: 150 stone 150 Metal 200s buildtime Spartiates wins with 1/4 HP left
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It's a counter cav specialist unit. It should be fast and dangerous for cavs. It's too strong against infantry. If you truly feel that something needs to be done about it, I'd slighty nerf it's damage against infantry and maybe make a slight adjustment on their resistance and will stil be a very strong unit and useful to counter cavs, which is their main purpose.
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I think it's too hasty to say that Fanatics are OP and should be nerfed. I believe the adjustment made to them actually enriched the game and introduced a new strategy that forces all of us out of our comfort zones and encourages more creativity. As @chrstgtr mentioned earlier, I think what we’re seeing here is the typical panic from a player when a strategy they’ve perfected and repeated countless times is suddenly put at risk. I don’t feel the same way about champ cav, particularly Gauls and Seleucids, and I still believe it would be good to slightly adjust their stats or improve a unit that can serve as a counter to champ cavs. This doesn’t mean a nerf so strong that it renders a costly late-game unit useless — one for which a player clearly deserves to be rewarded — but in its current state it feels more like the endgame goal that everyone rushes to in order to decide the outcome of a match, and personally, I find that dynamic boring. A parallel reflection that comes to mind from this debate is that, in many multiplayer RTS games, a certain strategy often becomes the meta and seems unbeatable — and this leads other players to develop new strategies to counter it, which enriches the evolution of the game. There are many examples of this in 0 A.D., but I won’t go into detail to avoid making this too long. I believe the current dynamic in many multiplayer matches is to ‘play it safe’ — which basically means booming — and this stifles creativity and discourages players from trying new things out of fear of completely failing and being seen as weak players. What if u go play some multiplayer and see how it goes by yourself? No trolling intended here, but I find very difficult to achieve that players start sharing replays to make the point. Replays aren't even named, so it's a tedious job to identify them. And it's not very motivating to go through all that work just to show it to a singleplayer-focused player, since — at least with the current state of the game's AI — multiplayer and singleplayer feel like completely different games.
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I don't support a hard counter style like aoe2 but right now meta is whoever masses champcav first wins (unless he bad micro/noobs ofc) turning almost every game in a champcav race, if you'd have some kind of counter or better soldiers to hold it, player would aim for other strategies. but we can disagree on that ofc