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guerringuerrin

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Everything posted by guerringuerrin

  1. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣀⢠⡤⠤⠖⠒⠒⠒⠲⣆⠀⠀⠀⠀⣾⠋⠉⠉⠛⢷⠀⣴⠖⠒⠤⣄⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⠤⠶⢺⣾⣏⠁⠀⠀⣧⣼⣇⣀⠀⠀⠀⡀⠀⠘⡆⠀⠀⢰⣏⠀⠀⠀⠀⠘⣿⡟⠀⠀⢠⢃⣼⡏⠉⠙⢳⡆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣀⡤⠴⠒⠋⠙⣇⣿⠀⠀⠀⣿⣿⠀⠀⠀⢸⣿⣿⣿⠃⠀⢰⣿⡀⠀⠹⡄⠀⢸⣿⠀⠀⠀⠀⠀⢹⡇⠀⠀⢸⡿⣽⠀⠀⠀⡜⠀⣀⡤⠖⠓⠢⢤⣀⠀ ⣠⡴⠒⠉⠁⠀⠀⠀⠀⠀⠸⣿⡇⠀⠀⠘⠛⠃⠀⠀⠈⡟⠉⣿⠀⠀⠘⠛⠃⠀⠀⢷⠀⢸⣿⠀⠀⢠⡀⠀⠀⠀⠀⠀⣿⢧⡇⠀⠀⠸⠗⠚⠁⠀⠀⠀⣀⣠⣾⠃ ⣿⡇⠀⠀⠀⠀⠀⠀⣶⣶⣿⢿⢹⠀⠀⠀⢀⣀⠀⠀⠀⢳⠀⣿⠀⠀⢀⣀⣤⠀⠀⠘⣇⢸⡏⠀⠀⢸⣧⠀⠀⠀⠀⢸⣿⡿⠀⠀⢀⠀⠀⠀⢀⣤⣶⣿⠿⠛⠁⠀ ⢧⣹⣶⣾⣿⡄⠀⠀⠸⡟⠋⠘⡜⡆⠀⠀⢻⣿⡇⠀⠀⢸⡀⣿⠀⠀⢸⣿⡿⡇⠀⠀⢸⣿⡇⠀⠀⢸⡿⡆⠀⠀⠀⣾⣿⠃⠀⠀⣾⡇⠀⠀⠈⡟⠉⠀⠀⠀⠀⠀ ⠘⣿⡿⠿⢿⣧⠀⠀⠀⢳⡀⠀⣇⢱⠀⠀⠈⣿⣷⠀⣀⣸⣷⣿⣤⣤⣼⠋⣇⣹⣶⣶⣾⣿⡿⢲⣶⣾⡇⣿⣤⣀⣀⣿⡏⠀⠀⣼⡏⢧⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠸⡞⣇⠀⠀⠀⢧⠀⢸⣈⣷⣶⣶⣿⣿⣿⣿⣿⣿⣿⣽⣿⡏⢀⡼⠟⠛⠻⢿⡿⠿⠿⣿⣁⣿⣿⣿⣿⣿⣿⣿⣶⣴⢿⠁⢸⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢹⣼⣦⣤⣶⣿⠁⣀⣿⠿⠿⣿⣫⣿⠉⠁⠀⠀⠀⡏⠀⣴⠏⠀⠀⠀⠀⠀⠹⣆⠀⢠⣿⠀⠀⠀⢈⠟⢻⡿⠿⣅⣘⡆⣸⣇⠀⠀⢸⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠻⠿⠿⠛⠃⢠⣿⣷⣄⠀⠈⠙⠋⠀⠀⠀⠀⣸⢁⡾⠁⠀⠀⣠⣤⡀⠀⠀⠸⣤⡞⡇⠀⠀⠀⢸⣰⣿⠃⠀⠀⢹⣿⣿⣿⣿⣦⣼⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⢿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⣿⣾⠇⠀⠀⣸⣿⣿⢿⠀⠀⠀⣿⢁⡇⠀⠀⢀⣿⣿⡏⠀⠀⠀⡼⠀⢙⣿⠛⠻⣏⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿⣷⠀⠀⠀⠀⢸⡿⡿⠀⠀⠀⡏⢹⠟⡟⠀⠀⠀⡿⢸⠀⠀⠀⢸⣿⡿⠀⠀⠀⢠⠇⡰⢋⡏⠀⠀⠀⢙⡆⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⡿⡿⠀⠀⠀⠀⣸⡇⡇⠀⠀⠀⠻⠾⠞⠁⠀⠀⢀⡇⡏⠀⠀⠀⢸⣿⠃⠀⠀⠀⡼⣰⠃⡞⠀⠀⠀⠀⡾⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡇⡇⠀⠀⠀⠀⣿⣇⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣃⡇⠀⠀⠀⠀⠀⠀⠀⠀⣼⣷⠃⣼⡀⠀⠀⢀⡞⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⢸⠃⠀⠀⠀⢀⡇⢿⣿⣧⣀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣽⣿⣷⣤⡞⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣼⣤⣶⣶⣶⡿⠁⠈⢿⣿⣿⣿⣿⣿⣿⣿⠿⠃⢸⣿⣿⣷⣤⣄⣀⣀⣤⣾⣏⣤⡟⠁⠀⠈⠻⡍⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠿⠿⠿⠟⠛⠁⠀⠀⠀⠉⠛⠛⠛⠛⠉⠁⠀⠀⠀⠙⠿⢿⣿⣿⡿⠿⠋⢀⣿⣿⣧⡀⠀⠀⣠⡇⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
  2. My favourite song is 0.8.Bit Helen Leaves Sparta and Harvest Festival are the ones that move me lately
  3. Bug reproduced under Windows 11. In my case I started the game. 1v1 vs gaia crashlogs files uploaded crashlog.dmpcrashlog.txt
  4. @Ginnungagap @Itms I compiled rc2 and packaged it into a .deb to make things a little easier for users of Debian Linux-based distributions. I was able to install it correctly on the same computer I compiled it. Then uninstalled, removed any dependencies and installing again and it still works. We ran some tests with @real_tabasco_sauce and everything seemed to work fine. But I can't guarantee that it will work correctly on other computers. Maybe someone can try installing it. If it works, it might speed up the testing process a bit. Just in case, I set it to install the game under the name pyrogenesis-rc2 to avoid overwriting the version previously installed on the system. I uploaded in a drive of my own. Here's the link to the file: https://drive.google.com/file/d/1nVYrUtmSb41f9AvsUXJF3SSj5AUFVasS/view?usp=drive_link Not the best place to put it, but I don't have any personal server. I could use something like github or something else if you want. Feel free to tell me: 1) You can install the package with this command: sudo dpkg -i 0ad-deb.deb You can identify the installed package as 0ad-rc2 by running dpkg -l | grep 0ad $ dpkg -l | grep 0ad ii 0ad 0.0.26-2~bpo11+1 amd64 Real-time strategy game of ancient warfare ii 0ad-data 0.0.26-1~bpo11+1 all Real-time strategy game of ancient warfare (data files) ii 0ad-data-common 0.0.26-1~bpo11+1 all Real-time strategy game of ancient warfare (common data files) ii 0ad-rc2 0.27.0 amd64 This is the release candidate #2 of 0 A.D. 2) You can now run the rc2 with the following command: pyrogenesis-rc2 3) If you want to uninstall, you can run this command: sudo dpkg -r 0ad-rc2 I hope this helps the testing process and is not violating any WFG rules . If that's the case, feel free to remove this post. Thanks.
  5. Sure, @Norse_Harold, sorry for that!. It's true that you shared with me this idea. Those batch files were made by myself =) Thanks
  6. My two cents: Use "order one unit" command hotkey to easily distribute each woman to a different berry. This will cause your berries to deplete more slowly, giving you a small food advantage.
  7. Those who play on Windows cannot have two versions of the game installed, as the installation program detects old installations and does not allow installing without removing the previous one. Now that the new version is close and we need to test it, I thought it would be a good idea to share this with you. To avoid this, all you need to do is change the name of the folder where the game is installed before installing the desired new version. Here's a step by step guide: 1) locate and rename your current 0ad folder. In my case, it is installed in a custom path. The default path is probably something like C:\Program Files\0ad alpha<version>\ from this: to this: 2) Run the new 0ad installation file. It will ask you to remove the older version. You just click Ok/Accept 3) The installation wizard will attempt to install the new version at the previous folder. You might want to change this to the new version number. 4) When the installation is complete, you can rename the old folder back to its original name. from this: to this: 5) You will now have the shortcut to the new version you installed in your start menu by default. If you want, you can create a shortcut of the old version to the location you want to access it more quickly. Assuming you named the old folder "0 A.D. alpha 26", the executable will be located in the following path: \0 A.D. alpha 26\binaries\system\ example of my two desktop's shortcuts Now when we start a27 it will probably send us to the Mods section and ask us to disable the mods that are not compatible. By just disabling them, we can play our new version without any problems. 5) Additional step (not necessary) @Norse_Harold Shared with me this trick to avoid having to enable and disable mods every time we start a different version. This step is not necessary, but it makes things a little easier and requires some kind of knowledge to not mess things up. If you don't feel comfortable with this, just don't do it. You'll just have to enable and disable your mods whenever you want to open another version. But it does make things easier if you're switching between versions repeatedly. 0ad saves all our custom settings in the following paths: C:\Users\<YOUR USERNAME>\Documents\My Games\0ad C:\Users\<YOUR USERNAME>\AppData\Roaming\0ad C:\Users\<YOUR USERNAME>\AppData\Local\0ad So what we can do is rename the 0ad folders according to the version of 0ad that we have previously installed, and then create new empty folders that we will name according to the new version that we install. In the example the previous version we had was 26 and the new one was 27 so we will rename the original folder to "0ad26" and create a new empty folder called "0ad27" Here is the screenshot of the first path, but you need to do the same for the other two paths (Roaming and Local): As you can see, I have two folders called 0ad26 and 0ad27, each corresponding to its version. And additionally, I have a symlink called "0ad" created by the batch files I'm sharing. Note that you cannot make a symlink from the Windows Explorer as shortcuts. You have to do it from the command line. Therefore, it is very convenient to use a batch file that reproduces the commands so you avoid having to rewrite them every time you want to perform this operation. This symlinks takes you to one of the two folders, depending on which version of 0ad we want to open. You may need to edit the batch files and change some paths defined in the variables of both files, depending on your Windows configuration. These files need administrator permissions to work properly. So you will need to right-click run as administrator Again, this last step is not necessary and you can avoid it. Batch26.bat Batch27.bat
  8. I was just passing by to share with the community that I'm having a few tough months with a lot of work and personal issues, and I'm not able to even connect to chat with you for a while. But I've noticed that lately as a community we're going through difficult times that at least I've never witnessed. This is an excellent project that has come a long way and the few active developers are making a great effort to sustain it. I've read some posts on the forum lately that have made me think about the frustration that some players may feel, and I think that, if this game and this community didn't mean something to those people, they wouldn't have the desire to share it here on the forum. Even if what they share are negative things about their feelings towards the game, it's more than likely that they do it because of the love they feel for it. Here we often say: it is in difficult times that we see the miseries of each one and also where effort is most important. It's not normal for a development like this to last so many years in the current context of the gaming industry and hyper-connected modernity. I send a big hug to everyone, even those who look at me badly for being a noob, haha Don't give up. I look forward to 27 =) PS: Here are some photos from my summer season =)
  9. This has happened with some games I played it and sometimes the player restart his PC and the rating issue keeps going so it might not being related with a client-side zombie process.
  10. Not sure what you mean, @chrstgtr
  11. This is nonsense. Considering the number of violations of WildFire games' policy by many players, this situation seems very weird to me. I hope you come back soon.
  12. If I remember correctly, the hypothesis was that RatingBot was still maintaining an open session with the previous xmppID and that was why it was not granting the rating to the player's new xmppID when rejoinin after disconnection
  13. Hi, @Vantha. Ty so much for this work. How can we contribute to its content?I think some micro/hotkey/setup would be nice to be included In another similar topic, I was wondering if there's a way to load the tricks through some remote server instead of being built-in into the game so we can still adding and modifying its content everytime we want instead of having to wait to the next alpha. Just wondering
  14. Just for the record. Yeah! I use a lot garrison as teleport. I always hold U instead of spaming as sometimes building capacity gets full just right when you lift the finger and remaining soldiers no more enters the building turning the manouvier in a total mess xD
  15. Frankly, I don't think Atrik will hide his mod and continue using it. There are several advantages to having that information in the gamesteup. Not only to warn that someone is using an unwanted mod (although that can be breached). But also to check the compatibility of the mods, to avoid oos and disconnections. As I said, we should try another approach and try to build trust
  16. At least making mods visible would give all players better access to that information, instead of everyone gradually finding out when someone mentions it or says someone else is using a mod. Sure, there will be cheaters who manage to disguise their mods somehow, but it’s better than nothing. And giving an important part of the community some kind of response (even if it's not perfect) is important. The same argument can be applied to the smart queue in proGUI. Throughout the various debates on this topic, some of us have tried to discuss it respectfully, but it never seems to get anywhere. The benefits of automation are obvious. The advantages of Quickstart are hardly noticeable in the long term, but they still serve as a good example of the perks of automation. However, the benefits of smarttrain are clearly significant. And you always end up arguing that you're just as good without the mod enabled. But we don’t need a scientific study to reach a consensus that most players might experience significant downtime in their barracks due to the fast-paced nature of the game during intense moments. I agree that we need to find appropriate ways to address this issue. Personally, I haven’t liked how some players have approached it, and I don’t think the solution is to attack @Atrik or players who use the mod. But I also recognize that the situation is quite frustrating because every time we get back into this debate, Atrik ends up saying that smart train doesn’t offer any advantage, that it’s just a GUI improvement, and we end up right back where we started instead of making progress. Given the challenging conditions under which this project is being developed and the few hands available to work on it, it would be good if we tried to resolve our differences, take responsibility for our contribution to this conflict, try to build trust, and strengthen collective work.
  17. This could be a basic starting point for the setting area of this feature and I think u could use same new gear icon with different background colour to notify the host about some issue in the mods setup and a new column could be added to that window.
  18. you think this could work for proposal 2? Players can check mods by clicking in a new Mods button on the right menu, and it will show all the users set as players and the mods they are using. This text will change dynamically in the same fashion as others game setup stuff. Additionally, there's a gear icon on the left side of every player that opens a window where u can check if mods are signed. If possible, this gear icon could change colour to red (or we can think another kind of notification) so the host can be notified there's some issue to look at. Maybe gear could be the same as the Petra setting and put it in the same place. idk if that makes some conflict
  19. @ffm2 @real_tabasco_sauce I also wondering. that one turn with 70 commands could be also an autociv pause? U know with autociv u can make orders while paused
  20. @ffm2 couldn he just doing alt+right click micro fasion? (where alt is "Order one unit" hotkey) while some lag spikee was going on?
  21. This would be nice to incorporate, although it does not prevent encapsulating code within another mod This statement is a unfair, considering the lengthy arguments I've and others gave about this mod in the past, not appealing to simplifications like saying it's a cheat and that's it, but delving into the automations it carries out and whether those automations are fair or not in a competitive game and/or if they should be part of the vanilla game and why. In the same sense as the previous paragraph I would say that it is important for all of us to review how much willingness we have put into having a constructive debate on this matter...
  22. @RangerK The idea that the proGUI smart train offers no advantage over the original vanilla autoqueue is false. The vanilla production system stops when there are no resources available. The proGUI system automatically adjusts production based on available resources and houses. And it does this instantly while you can be busy in battle or whatever else. You don't even have to think about batch size based on barracks. The system does everything on its own. You set the ratio you want in your army (ranged/melee, etc.) and the mod produces on its own. You can even set an amount of resources you don't want to be spend. It's fantastic. You only have to worry about houses. If you run out of available houses, as soon as you build a new one the system automatically starts producing units. And calculate the batch size to produce per barrack. Instantly. It gives you freedom to do other tasks without worrying about production in a much more efficient way than the original system. It is not, by any means, a simple aesthetic/GUI improvement. We can argue whether this is cheating or not, whether vanilla gameplay should be like this, whether it is more or less fun, or fair. I consider many of the mod's contributions very valuable but to say that it offers no advantages is ridiculous. Just try it by yourself and you will see.
  23. What about adding account lifetime or creation date to the account details at lobby? People can still create accounts and leave them for a while before use it, but it seems like a simple way to detect the most of the smurf accounts
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